particle_alloc( &particles_grind, 300 );
particle_alloc( &particles_env, 200 );
- trail_alloc( &trails_test, 200 );
player_load_animation_reference( "models/ch_none.mdl" );
player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" );
vg_loader_step( skateshop_init, NULL );
vg_loader_step( ent_tornado_init, NULL );
vg_loader_step( testing_init, NULL );
+ vg_loader_step( trail_init, NULL );
+ vg_loader_step( particle_init, NULL );
vg_loader_step( skaterift_load_player_content, NULL );
particle_system_prerender( &particles_env );
particle_system_render( &particles_env, &skaterift.cam );
- trail_system_update( &trails_test, vg.time_delta,
- localplayer.rb.co, localplayer.rb.to_world[1], 1.0f );
- trail_system_debug( &trails_test );
+ player_glide_render_effects( &skaterift.cam );
/*
* render transition