#include "player_remote.c"
#include "vg/vg_audio_dsp.h"
-static struct player_avatar localplayer_avatar;
static int k_tools_mode = 0;
int main( int argc, char *argv[] ){
}
static void vg_preload(void){
- //skaterift_read_savedata();
-
vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
"SOFTWARE\n" );
+ vg_loader_step( remote_players_init, NULL );
+
if( k_tools_mode )
return;
steam_init();
vg_loader_step( NULL, steam_end );
- vg_loader_step( remote_players_init, NULL );
vg_loader_step( network_init, network_end );
}
skaterift.replay.size = bytes;
replay_clear( &skaterift.replay );
- player_avatar_load( &localplayer_avatar, "models/ch_none.mdl" );
- player__use_avatar( &localplayer_avatar );
-
- /* FIXME FIXME FIXME FIXME FIXME */
- u32 mtx_size = sizeof(m4x3f)*localplayer_avatar.sk.bone_count;
- localplayer.final_mtx = vg_linear_alloc( vg_mem.rtmemory, mtx_size );
- netplayers.final_mtx = vg_linear_alloc( vg_mem.rtmemory,
- mtx_size*NETWORK_MAX_PLAYERS );
+ player_load_animation_reference( "models/ch_none.mdl" );
player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" );
player__bind();
* ---------------------------------------------------------------------------*/
static void vg_pre_update(void){
- srinput.enabled = 1;
+ if( !netplayers.chatting ) /* FIXME */
+ srinput.enabled = 1;
+
skaterift_preupdate_inputs();
if( k_tools_mode ) return;
/* Draw player to window buffer and blend background ontop */
player__render( &small_cam );
- render_remote_players_tags( localplayer.viewable_world, &skaterift.cam );
}
static void render_scene(void){
workshop_form_gui();
render_view_framebuffer_ui();
remote_player_network_imgui( vg.pv );
- remote_players_imgui();
+
+
+ if( skaterift.activity == k_skaterift_respawning ){
+ remote_players_imgui_world( world_current_instance(), vg.pv,
+ 2000.0f, 0 );
+ remote_players_imgui_lobby();
+ }
+ else {
+ remote_players_chat_imgui(); /* TODO: conditional */
+ remote_players_imgui_world( world_current_instance(), vg.pv, 100.0f, 1 );
+ }
}