/* 'systems' are completely loaded now */
/* load home world */
- //world_load( &world_global.worlds[0], "maps/mp_gridmap.mdl" );
- world_load( &world_global.worlds[0], "maps/mp_mtzero.mdl" );
+ world_load( 0, "maps/mp_spawn.mdl" );
+ world_load( 1, "maps/mp_mtzero.mdl" );
#if 0
world_load( &world_global.worlds[1], "maps/mp_gridmap.mdl" );