replay_clear( &skaterift.replay );
player_load_animation_reference( "models/ch_none.mdl" );
-
player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" );
player__bind();
+ player_board_load( &localplayer.fallback_board, "models/board_none.mdl" );
+
/* --------------------- */
vg_bake_shaders();