show playernames in debug view
[carveJwlIkooP6JGAAIwe30JlM.git] / skaterift.c
index d4bf10ca42d014aec0c14148abf60750ec634e3f..7041f94e712c76e47e2687fc1ec465107b6a9a35 100644 (file)
@@ -2,7 +2,7 @@
  * =============================================================================
  *
  * Copyright  .        . .       -----, ,----- ,---.   .---.
- * 2021-2022  |\      /| |           /  |      |    | |    /|
+ * 2021-2023  |\      /| |           /  |      |    | |    /|
  *            | \    / | +--        /   +----- +---'  |   / |
  *            |  \  /  | |         /    |      |   \  |  /  |
  *            |   \/   | |        /     |      |    \ | /   |
  * =============================================================================
  */
 
-#define VG_STATIC static
-#define VG_GAME
+#if 1
+
 #define SR_NETWORKED
+#define SR_USE_LOCALHOST
+
+#ifndef VG_RELEASE
+ #define VG_DEVWINDOW
+#endif
 
-#include "common.h"
+/* 
+ *     system headers
+ * --------------------- */
+
+#include "skaterift.h"
 #include "steam.h"
 #include "render.h"
 #include "audio.h"
+
 #include "world.h"
+
+#include "font.h"
 #include "player.h"
+
 #include "network.h"
 #include "menu.h"
-
-static int cl_ui     = 1;
-
-int main( int argc, char *argv[] )
-{
+#include "vehicle.h"
+#include "pointcloud.h"
+#include "save.h"
+#include "player_remote.h"
+
+/*    unity build
+ * ----------------- */
+
+#include "world.c"
+#include "player.c"
+#include "vehicle.c"
+#include "entity.c"
+#include "workshop.c"
+#include "addon.c"
+#include "highscores.c"
+#include "save.c"
+#include "respawn.c"
+#include "network.c"
+#include "player_remote.c"
+
+static struct player_avatar localplayer_avatar;
+
+int main( int argc, char *argv[] ){
    vg_mem.use_libc_malloc = 0;
-   vg_set_mem_quota( 128*1024*1024 );
+   vg_set_mem_quota( 160*1024*1024 );
    vg_enter( argc, argv, "Voyager Game Engine" ); 
-
    return 0;
 }
 
-VG_STATIC void highscores_save_at_exit(void*_)
-{
-   highscores_serialize_all();
-}
-
-VG_STATIC void vg_launch_opt(void)
-{
-
+static void vg_launch_opt(void){
+   if( vg_long_opt( "noauth" ) ){
+      network_client.auth_mode = eServerModeNoAuthentication;
+   }
 }
 
-VG_STATIC void vg_preload(void)
-{
-   vg_convar_push( (struct vg_convar){
-      .name = "cl_ui",
-      .data = &cl_ui,
-      .data_type = k_convar_dtype_i32,
-      .opt_i32 = { .min=0, .max=1, .clamp=1 },
-      .persistent = 1
-   });
-
-   vg_convar_push( (struct vg_convar){
-      .name = "cl_fov",
-      .data = &g_fov_option,
-      .data_type = k_convar_dtype_f32,
-      .opt_f32 = { .clamp = 0 },
-      .persistent = 1
-   });
+static void vg_preload(void){
+   //skaterift_read_savedata();
 
 vg_info(" Copyright  .        . .       -----, ,----- ,---.   .---.  \n" );
-vg_info(" 2021-2022  |\\      /| |           /  |      |    | |    /| \n" );
+vg_info(" 2021-2023  |\\      /| |           /  |      |    | |    /| \n" );
 vg_info("            | \\    / | +--        /   +----- +---'  |   / | \n" );
 vg_info("            |  \\  /  | |         /    |      |   \\  |  /  | \n" );
 vg_info("            |   \\/   | |        /     |      |    \\ | /   | \n" );
 vg_info("            '        ' '--' [] '----- '----- '     ' '---'  " 
         "SOFTWARE\n" );
 
-   highscores_init( 2000, 50 );
-   if( !highscores_read() )
-      highscores_create_db();
+   steam_init();
+   vg_loader_step( NULL, steam_end );
+   vg_loader_step( network_init, network_end );
+}
 
-   vg_loader_highwater( NULL, highscores_save_at_exit, NULL );
+static void load_playermodels(void){
+   /* FIXME: hack */
+   shader_model_character_view_register();
+   shader_model_board_view_register();
+   shader_model_entity_register();
+}
 
-   //vg_sleep_ms(200);
+static void async_skaterift_player_start( void *payload, u32 size ){
+   localplayer.viewable_world = world_current_instance();
+   localplayer_cmd_respawn( 1, (const char *[]){ "start" } );
+}
 
-   steam_init();
-   vg_loader_highwater( NULL, steam_end, NULL );
-   vg_loader_highwater( network_init, network_end, NULL );
+static void async_call_ready( void *payload, u32 size ){
+   skaterift.op = k_async_op_none;
 }
 
-VG_STATIC void vg_load(void)
-{
-   vg_loader_highwater( render_init, NULL, NULL );
-   vg_loader_highwater( menu_init, NULL, NULL );
-   vg_loader_highwater( world_init, NULL, NULL );
-   vg_loader_highwater( player_init, NULL, NULL );
+static void skaterift_restore_state(void){
+   savedata_file sav;
+   strcpy( sav.path, str_skaterift_main_save );
+   savedata_file_read( &sav );
 
-   vg_bake_shaders();
-   vg_loader_highwater( audio_init, audio_free, NULL );
-   world_audio_init();
+   vg_msg kvsav = {0};
+   kvsav.buf = sav.buf;
+   kvsav.len = sav.len;
+   kvsav.max = sizeof(sav.buf);
 
-   /* 'systems' are completely loaded now */
-   strcpy( world.world_name, "maps/mp_mtzero.mdl" );
-   world_load();
-   vg_console_load_autos();
-}
+   u32 board_reg_id = 0,
+       player_reg_id = 0;
 
-VG_STATIC void vg_start(void)
-{
-   reset_player( 1, (const char *[]){ "start" } );
-}
+   vg_msg player = kvsav;
+   if( vg_msg_seekframe( &player, "player", 0 ) ){
+      addon_alias q;
 
-VG_STATIC void draw_origin_axis(void)
-{
-   vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 1.0f, 0.0f, 0.0f }, 0xffff0000 );
-   vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 1.0f, 0.0f }, 0xff00ff00 );
-   vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 0.0f, 1.0f }, 0xff0000ff );
-}
+      /* board */
+      skaterift_read_addon_alias( &player, "board", k_addon_type_board, &q );
+      u32 reg_id = addon_match( &q );
+      if( reg_id != 0xffffffff ) 
+         board_reg_id = reg_id;
 
-VG_STATIC void vg_update( int loaded )
-{
-   steam_update();
 
-   if( loaded )
-   {
-      draw_origin_axis();
-      network_update();
+      /* playermodel */
+      skaterift_read_addon_alias( &player, "playermodel", 
+                                  k_addon_type_player, &q );
+      reg_id = addon_match( &q );
+      if( reg_id != 0xffffffff ) 
+         player_reg_id = reg_id;
+   }
+
+   localplayer.board_view_slot = 
+      addon_cache_create_viewer( k_addon_type_board, board_reg_id );
+   localplayer.playermodel_view_slot = 
+      addon_cache_create_viewer( k_addon_type_player, player_reg_id );
+
+   vg_msg world = kvsav;
+   if( vg_msg_seekframe( &world, "world", 0 ) ){
+      addon_alias q;
+
+      /* world */
+      skaterift_read_addon_alias( &world, "alias", k_addon_type_world, &q );
+      u32 reg_id = addon_match( &q );
+      if( reg_id != 0xffffffff ){
+         addon_reg *reg = get_addon_from_index( k_addon_type_world, reg_id );
+
+         world_static.load_state = k_world_loader_load;
+         struct world_load_args args = {
+            .purpose = k_world_purpose_client,
+            .reg = reg
+         };
+         skaterift_world_load_thread( &args );
+
+         world_set_active_instance( vg_msg_seekkvu32( &world, "index", 0 ) );
+         world_static.active_trigger_volume_count = 0;
+         localplayer.viewable_world = world_current_instance();
+      }
 
-      player_update_pre();
-      world_update( player.phys.rb.co );
+      vg_msg_cmd position = vg_msg_seekkv( &world, "position", 0 );
+      v3f pos;
+      vg_msg_convert_num( &position, k_vg_msg_float|k_vg_msg_32b, 3, pos );
+
+      if( v3_length2(pos) > 1.0f )
+         player__setpos( pos );
    }
 }
 
-VG_STATIC void vg_update_fixed( int loaded )
-{
-   if( loaded )
+static void vg_load(void){
+   vg_console_reg_cmd( "changeworld", skaterift_change_world_command, NULL );
+
+   vg_loader_step( render_init, NULL );
+   vg_loader_step( menu_init, NULL );
+   vg_loader_step( pointcloud_init, NULL );
+   vg_loader_step( world_init, NULL );
+   vg_loader_step( vehicle_init, NULL );
+   vg_loader_step( font3d_init, NULL );
+   vg_loader_step( gui_init, NULL );
+
+   vg_loader_step( player_init, NULL );
+   vg_loader_step( player_ragdoll_init, NULL );
+
+   /* content stuff */
+   vg_loader_step( addon_system_init, NULL );
+   vg_loader_step( workshop_init, NULL );
+   vg_loader_step( skateshop_init, NULL );
+   
+   /* ----------------- */
+   vg_loader_step( load_playermodels, NULL );
+  
+   /* player setup */
+   u32 bytes = 1024*1024*10;
+   skaterift.replay.data = vg_linear_alloc( vg_mem.rtmemory, bytes );
+   skaterift.replay.size = bytes;
+   replay_clear( &skaterift.replay );
+
+   player_avatar_load( &localplayer_avatar, "models/ch_none.mdl" );
+   player__use_avatar( &localplayer_avatar );
+
+   /* FIXME FIXME FIXME FIXME FIXME */
+   u32 mtx_size = sizeof(m4x3f)*localplayer_avatar.sk.bone_count;
+   localplayer.final_mtx = vg_linear_alloc( vg_mem.rtmemory, mtx_size );
+   netplayers.final_mtx = vg_linear_alloc( vg_mem.rtmemory, mtx_size*32 );
+
+   player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" );
+   player__bind();
+
+   /* --------------------- */
+
+   vg_bake_shaders();
+   vg_loader_step( audio_init, audio_free );
+
+   /* 'systems' are completely loaded now */
+
+   /* Completing addon registrations
+    * -------------------------------------
+    */
+
+   /* understate diy. */
+   addon_reg *spawn = addon_mount_local_addon( "maps/mp_spawn", 
+                                                k_addon_type_world, 
+                                                ".mdl" );
    {
-      player_update_fixed();
+      vg_msg msg = {0};
+      msg.buf = spawn->metadata;
+      msg.max = sizeof(spawn->metadata);
+      vg_msg_frame( &msg, "workshop" );
+      vg_msg_wkvstr( &msg, "title", "Understate DIY" );
+      vg_msg_end_frame( &msg );
+      vg_msg_wkvstr( &msg, "location", "USA" );
+      spawn->metadata_len = msg.cur;
    }
-}
 
-VG_STATIC void vg_update_post( int loaded )
-{
-   if( loaded )
+   /* mtzero island */
+   addon_reg *mtzero = addon_mount_local_addon( "maps/mp_mtzero",
+                                                k_addon_type_world,
+                                                ".mdl" );
    {
-      player_update_post();
-      menu_update();
+      vg_msg msg = {0};
+      msg.buf = mtzero->metadata;
+      msg.max = sizeof(mtzero->metadata);
+      vg_msg_frame( &msg, "workshop" );
+      vg_msg_wkvstr( &msg, "title", "Mt.Zero Island" );
+      vg_msg_end_frame( &msg );
+      vg_msg_wkvstr( &msg, "location", "Australia" );
+      mtzero->metadata_len = msg.cur;
    }
+
+   /* load home/permanent world manually */
+   world_static.load_state = k_world_loader_load;
+   struct world_load_args args = {
+      .purpose = k_world_purpose_hub,
+      .reg = spawn
+   };
+   skaterift_world_load_thread( &args );
+
+   vg_async_call( async_skaterift_player_start, NULL, 0 );
+   vg_async_stall();
+
+
+   global_skateshop.selected_world_id=1;
+   global_skateshop.pointcloud_world_id=1;
+   skateshop_world_preview_loader_thread( mtzero ); /* HACK */
+
+   vg_console_load_autos();
+   menu_link();
+
+   addon_mount_content_folder( k_addon_type_player, 
+                               "playermodels", ".mdl" );
+   addon_mount_content_folder( k_addon_type_board, "boards", ".mdl" );
+   addon_mount_content_folder( k_addon_type_world, "maps", ".mdl" );
+   addon_mount_workshop_items();
+   vg_async_call( async_addon_reg_update, NULL, 0 );
+   vg_async_stall();
+
+   /* and now */
+   skaterift_restore_state();
+   vg_loader_step( NULL, skaterift_autosave_synchronous );
+
+   board_processview_thread(NULL);
+   vg_async_call( async_call_ready, NULL, 0 );
 }
 
-VG_STATIC void vg_framebuffer_resize( int w, int h )
-{
-   render_fb_resize();
-   water_fb_resize();
+static void draw_origin_axis(void){
+   vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 1.0f, 0.0f, 0.0f }, 0xffff0000 );
+   vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 1.0f, 0.0f }, 0xff00ff00 );
+   vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 0.0f, 1.0f }, 0xff0000ff );
 }
+static void skaterift_change_client_world_preupdate(void);
 
-VG_STATIC void render_main_game(void)
-{
-   m4x4f world_4x4;
-   m4x3_expand( camera_mtx_inverse, world_4x4 );
+/* 
+ * UPDATE LOOP
+ * ---------------------------------------------------------------------------*/
 
-   static float fov = 60.0f;
+static void vg_pre_update(void){
+   srinput.enabled = 1;
 
-   float fov_target = vg_lerpf( 90.0f, 110.0f, g_fov_option );
+   steam_update();
+   skaterift_preupdate_inputs();
+   if( skaterift.op == k_async_op_clientloading ) return;
+   if( world_static.load_state == k_world_loader_preload )
+      skaterift_change_client_world_preupdate();
+
+   draw_origin_axis();
+   network_update();
+
+   /* time rate */
+   f32 target = 1;
+   if( skaterift.activity & (k_skaterift_replay|k_skaterift_menu|
+                             k_skaterift_respawning) ) {
+      target = 0;
+   }
 
-   if( player.phys.on_board )
-      fov_target = vg_lerpf( 97.0f, 135.0f, g_fov_option );
+   vg_slewf( &skaterift.time_rate, target, vg.time_frame_delta * (1.0f/0.3f) );
+   vg.time_rate = vg_smoothstepf( skaterift.time_rate );
+   
+   player__pre_update();
+   world_entity_focus_preupdate();
+   skaterift_replay_pre_update();
 
-   if( cl_menu )
-      fov_target = menu_fov_target;
+   world_update( world_current_instance(), localplayer.rb.co );
+   audio_ambient_sprites_update( world_current_instance(), localplayer.rb.co );
+   respawn_chooser_pre_update();
+}
 
-   fov = vg_lerpf( fov, fov_target, vg.frame_delta * 2.0f );
+static void vg_fixed_update(void){
+   if( skaterift.op == k_async_op_clientloading ) return;
 
-   gpipeline.fov = freecam? 60.0f: fov; /* 120 */
-   m4x4_projection( vg.pv, gpipeline.fov, 
-         (float)vg.window_x / (float)vg.window_y, 
-         0.1f, 2100.0f );
+   world_routes_fixedupdate( world_current_instance() );
+   player__update();
+   vehicle_update_fixed();
+}
 
-   m4x4_mul( vg.pv, world_4x4, vg.pv );
-   glEnable( GL_DEPTH_TEST );
-   
-   /* 
-    * Draw world
-    */
+static void vg_post_update(void){
+   if( skaterift.op == k_async_op_clientloading ) return;
 
-   int draw_solid = player.is_dead | freecam;
-   render_world( vg.pv, camera_mtx );
+   player__post_update();
 
-   if( draw_solid )
-      draw_player( camera_mtx );
+   float dist;
+   int sample_index;
+   world_audio_sample_distances( localplayer.rb.co, &sample_index, &dist );
 
-   render_water_texture( camera_mtx );
+   audio_lock();
+   vg_dsp.echo_distances[sample_index] = dist;
 
-   glBindFramebuffer( GL_FRAMEBUFFER, 0 );
-   render_water_surface( vg.pv, camera_mtx );
-   render_world_gates( vg.pv, player.phys.rb.co, camera_mtx );
+   v3f ears = { 1.0f,0.0f,0.0f };
+   m3x3_mulv( skaterift.cam.transform, ears, ears );
+   v3_copy( ears, vg_audio.external_listener_ears );
+   v3_copy( skaterift.cam.transform[3], vg_audio.external_listener_pos );
 
-   if( cl_menu )
-   {
-      glClear( GL_DEPTH_BUFFER_BIT );
-      menu_render( vg.pv );
+   if( localplayer.gate_waiting ){
+      m4x3_mulv( localplayer.gate_waiting->transport,
+                 vg_audio.external_listener_pos, 
+                 vg_audio.external_listener_pos );
    }
-   
-   /* Copy the RGB of what we have into the background buffer */
-   glBindFramebuffer( GL_READ_FRAMEBUFFER, 0 );
-   glBindFramebuffer( GL_DRAW_FRAMEBUFFER, gpipeline.fb_background );
-   glBlitFramebuffer( 0,0, vg.window_x, vg.window_y, 
-                      0,0, vg.window_x, vg.window_y,
-                      GL_COLOR_BUFFER_BIT,
-                      GL_LINEAR );
-   
-   /* Clear out the colour buffer, but keep depth */
-   glBindFramebuffer( GL_FRAMEBUFFER, 0 );
-   glClearColor( 0.0f, 0.0f, 0.0f, 0.0f );
 
-   if( !player.is_dead )
-      glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
-   else
-      glClear( GL_COLOR_BUFFER_BIT );
-   
-   if( !draw_solid )
-   {
-      m4x4_projection( vg.pv, gpipeline.fov, 
-            (float)vg.window_x / (float)vg.window_y, 
-            0.05f, 60.0f );
-      m4x4_mul( vg.pv, world_4x4, vg.pv );
-      draw_player( camera_mtx );
+   v3_copy( localplayer.rb.v, vg_audio.external_lister_velocity );
+   audio_unlock();
+
+   vehicle_update_post();
+
+   if( vg.time - skaterift.last_autosave > 20.0 ){
+      if( skaterift_autosave(1) ){
+         skaterift.last_autosave = vg.time;
+      }
    }
+}
+
+/*
+ * RENDERING
+ * ---------------------------------------------------------------------------*/
+
+static void vg_framebuffer_resize( int w, int h ){
+   render_fb_resize();
+}
+
+static void present_view_with_post_processing(void){
+   glBindFramebuffer( GL_FRAMEBUFFER, 0 );
+   glViewport( 0,0, vg.window_x, vg.window_y );
 
-   /* Draw back in the background
-    *
-    * TODO: need to disable alpha write in the terrain shader so this works 
-    *       again.
-    */
    glEnable(GL_BLEND);
    glDisable(GL_DEPTH_TEST);
    glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_DST_ALPHA);
    glBlendEquation(GL_FUNC_ADD);
-   
-   shader_blit_use();
-   shader_blit_uTexMain( 0 );
-   glActiveTexture(GL_TEXTURE0);
-   glBindTexture( GL_TEXTURE_2D, gpipeline.rgb_background );
+
+   v2f inverse;
+   render_fb_inverse_ratio( gpipeline.fb_main, inverse );
+
+   if( k_blur_effect ){
+      shader_blitblur_use();
+      shader_blitblur_uTexMain( 0 );
+      shader_blitblur_uTexMotion( 1 );
+      shader_blitblur_uBlurStrength( k_blur_strength / 
+                                     (vg.time_frame_delta*60.0) );
+      shader_blitblur_uInverseRatio( inverse );
+
+      inverse[0] -= 0.0001f;
+      inverse[1] -= 0.0001f;
+      shader_blitblur_uClampUv( inverse );
+
+      static f64 effect_time = 133.0;
+      effect_time += vg.time_frame_delta;
+      shader_blitblur_uTime( effect_time );
+
+      f32 glitch_strength = 0.0f;
+      if( skaterift.activity == k_skaterift_replay ){
+         glitch_strength = 0.005f;
+         if( skaterift.replay_control == k_replay_control_play )
+            glitch_strength = 0.005f;
+         else 
+            glitch_strength += 0.005f*skaterift.track_velocity;
+      }
+      shader_blitblur_uGlitchStrength( glitch_strength );
+
+      v2f override;
+      if( skaterift.activity == k_skaterift_menu )
+         v2_muls( (v2f){ 0.04f, 0.001f }, 1.0f-skaterift.time_rate, override );
+      else 
+         v2_zero( override );
+      shader_blitblur_uOverrideDir( override );
+
+      render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
+      render_fb_bind_texture( gpipeline.fb_main, 1, 1 );
+   }
+   else{
+      shader_blit_use();
+      shader_blit_uTexMain( 0 );
+      shader_blit_uInverseRatio( inverse );
+      render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
+   }
 
    render_fsquad();
 }
 
-VG_STATIC void vg_render(void)
-{
-   glBindFramebuffer( GL_FRAMEBUFFER, 0 );
-   glViewport( 0,0, vg.window_x, vg.window_y );
-   glDisable( GL_DEPTH_TEST );
+static void render_player_transparent(void){
+   static camera small_cam;      /* DOES NOT NEED TO BE STATIC BUT MINGW 
+                                    SAIS OTHERWISE */
 
-   glClearColor( 0.11f, 0.35f, 0.37f, 1.0f );
-   glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT );
+   m4x3_copy( skaterift.cam.transform, small_cam.transform );
 
-   render_main_game();
-   
-   
-   /* Other shite */
-   glDisable(GL_BLEND);
-   glDisable( GL_DEPTH_TEST );
-   vg_lines_drawall( (float *)vg.pv );
-   glViewport( 0,0, vg.window_x, vg.window_y );
+   small_cam.fov = skaterift.cam.fov;
+   small_cam.nearz = 0.05f;
+   small_cam.farz  = 60.0f;
+
+   camera_update_view( &small_cam );
+   camera_update_projection( &small_cam );
+   camera_finalize( &small_cam );
+
+   /* Draw player to window buffer and blend background ontop */
+   player__render( &small_cam );
 }
 
-VG_STATIC void vg_ui(void)
-{
-   menu_crap_ui();
+static void animate_remote_players(void){
+   for( u32 i=0; i<vg_list_size(netplayers.list); i ++ ){
+      struct network_player *player = &netplayers.list[i];
+      if( !player->active ) continue;
+      if( player->subsystem > k_player_subsystem_max ) continue;
 
-#if 0
-   if( lightedit )
-   {
-      ui_global_ctx.cursor[0] = 10;
-      ui_global_ctx.cursor[1] = 10;
-      ui_global_ctx.cursor[2] = 200;
-      ui_global_ctx.cursor[3] = 20;
+      struct player_subsystem_interface *sys = 
+         player_subsystems[player->subsystem];
 
-      struct ub_world_lighting *wl = &gpipeline.ub_world_lighting;
-      struct ui_slider_vector 
-         s5 = { .min=0.0f, .max=2.0f, .len=3, .data=wl->g_ambient_colour };
+      struct player_avatar *av = localplayer.playeravatar;
 
-      struct ui_slider
-         s8 = { .min=0.0f, .max=2.0f, .data = &gpipeline.shadow_spread },
-         s9 = { .min=0.0f, .max=25.0f, .data = &gpipeline.shadow_length };
+      player_pose pose;
+      sys->pose( &player->animdata, &pose );
+      apply_full_skeleton_pose( &av->sk, &pose, 
+                                &netplayers.final_mtx[ av->sk.bone_count*i ] );
+   }
+}
 
-      for( int i=0; i<3; i++ )
-         run_light_widget( &gpipeline.widgets[i] );
+static void render_remote_players( world_instance *world, camera *cam ){
+   for( u32 i=0; i<vg_list_size(netplayers.list); i ++ ){
+      struct network_player *player = &netplayers.list[i];
+      if( !player->active ) continue;
+      
+      struct player_avatar *av = localplayer.playeravatar;
 
-      gui_text( ui_global_ctx.cursor, "Ambient", 1, 0 );
-      ui_global_ctx.cursor[1] += 16;
-      ui_slider_vector( &ui_global_ctx, &s5 );
+      struct player_model *model = &localplayer.fallback_model;
+      render_playermodel( cam, world, 0, model, &av->sk,
+                          &netplayers.final_mtx[ av->sk.bone_count*i ] );
+   }
+}
 
-      gui_text( ui_global_ctx.cursor, "Shadows", 1, 0 );
-      ui_global_ctx.cursor[1] += 16;
-      ui_slider( &ui_global_ctx, &s8 );
-      ui_slider( &ui_global_ctx, &s9 );
+static void render_scene(void){
+   /* Draw world */
+   glEnable( GL_DEPTH_TEST );
 
-      gui_text( ui_global_ctx.cursor, "Misc", 1, 0 );
-      ui_global_ctx.cursor[1] += 16;
-      struct ui_checkbox c1 = {.data = &wl->g_light_preview};
-      ui_checkbox( &ui_global_ctx, &c1 );
+   world_instance *view_world = localplayer.viewable_world;
 
-      render_update_lighting_ub();
+   if( view_world == NULL ){
+      glClearColor( 0.25f, 0.25f, 0.0f, 1.0f );
+      glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
+      return;
    }
-#endif
-   
-   //glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
-   if( cl_ui )
-   {
-      render_world_routes_ui();
+
+   for( u32 i=0; i<vg_list_size(world_static.instances); i++ ){
+      if( world_static.instances[i].status == k_world_status_loaded ){
+         world_prerender( &world_static.instances[i] );
+      }
+   }
+
+   if( skaterift.activity == k_skaterift_respawning ){
+      glDrawBuffers( 1, (GLenum[]){ GL_COLOR_ATTACHMENT0 } );
+      glClearColor( 0.624f, 0.659f, 0.769f, 0.0f );
+      glClear( GL_COLOR_BUFFER_BIT );
+      glDrawBuffers( 2, (GLenum[]){ GL_COLOR_ATTACHMENT0, 
+                                    GL_COLOR_ATTACHMENT1 } );
+      view_world = &world_static.instances[respawn_chooser.world_id];
+      render_world_override( view_world );
+   }
+   else{
+      render_world( view_world, &skaterift.cam, 0 );
+      render_water_texture( view_world, &skaterift.cam, 0 );
+      render_fb_bind( gpipeline.fb_main, 1 );
+      render_water_surface( view_world, &skaterift.cam );
+      render_remote_players( view_world, &skaterift.cam );
    }
-   //glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
-   
-   audio_debug_soundscapes();
 }
 
-#if 0
-VG_STATIC void run_light_widget( struct light_widget *lw )
-{
-   struct ui_checkbox c1 = { .data=&lw->enabled };
+static void render_scene_gate_subview(void){
+   render_fb_bind( gpipeline.fb_main, 1 );
+   world_instance *view_world = localplayer.viewable_world;
+   if( !view_world ) return; /* ??? */
+   if( skaterift.activity == k_skaterift_respawning ) return;
 
-   ui_checkbox( &ui_global_ctx, &c1 );
-   
-   if( lw->enabled )
-   {
-      struct ui_slider_vector 
-         colour = { .min=0.0f, .max=2.0f, .len=3, .data=lw->colour },
-         dir    = { .min=-VG_PIf, .max=VG_PIf, .len=2, .data=lw->dir };
+   int depth = 1;
+   if( localplayer.gate_waiting ) depth = 0;
+   render_world_gates( view_world, &skaterift.cam, depth );
+}
+
+static void skaterift_composite_maincamera(void){
+   camera_lerp( &localplayer.cam, &world_static.focus_cam,
+                vg_smoothstepf(world_static.focus_strength), &skaterift.cam );
 
-      ui_slider_vector( &ui_global_ctx, &colour );
-      ui_global_ctx.cursor[1] += 4;
-      ui_slider_vector( &ui_global_ctx, &dir );
+   if( skaterift.activity == k_skaterift_replay ){
+      skaterift_get_replay_camera( &skaterift.cam );
    }
-}
-#endif
 
-VG_STATIC void run_debug_info(void)
-{
-   char buf[40];
-   
-   snprintf( buf, 40, "%.2fm/s", v3_length( player.phys.rb.v ) );
-   ui_text( (ui_px [2]){ 0, 0 }, buf, 1, k_text_align_left );
+   skaterift.cam.nearz = 0.1f;
+   skaterift.cam.farz  = 2100.0f;
+
+   if( skaterift.activity == k_skaterift_respawning ){
+      camera_copy( &respawn_chooser.cam, &skaterift.cam );
+      skaterift.cam.nearz = 4.0f;
+      skaterift.cam.farz  = 3100.0f;
+   }
+
+   camera_update_transform( &skaterift.cam );
+
+   if( skaterift.activity != k_skaterift_respawning ){
+      if( localplayer.gate_waiting ){
+         m3x3_mul( localplayer.basis_gate, skaterift.cam.transform, 
+                   skaterift.cam.transform );
+      }
+      else{
+         m3x3_mul( localplayer.basis, skaterift.cam.transform, 
+                   skaterift.cam.transform );
+      }
+   }
    
-   snprintf( buf, 40, "%.2f %.2f %.2f m/s", 
-         player.phys.a[0], player.phys.a[1], player.phys.a[2] );
-   ui_text( (ui_px [2]){ 0, 20 }, buf, 1, k_text_align_left );
+   camera_update_view( &skaterift.cam );
+   camera_update_projection( &skaterift.cam );
+   camera_finalize( &skaterift.cam );
+}
 
-   snprintf( buf, 40, "pos %.2f %.2f %.2f", 
-         player.phys.rb.co[0], player.phys.rb.co[1], player.phys.rb.co[2] );
-   ui_text( (ui_px [2]){ 0, 40 }, buf, 1, k_text_align_left );
+static void render_main_game(void){
+   if( skaterift.activity == k_skaterift_replay ){
+      player__animate_from_replay( &skaterift.replay );
+   }
+   else{
+      player__animate();
+      skaterift_record_frame( &skaterift.replay, 0 );
+   }
+   animate_remote_players();
+   player__pre_render();
 
-   if( vg_input.controller_handle )
-   {
-      for( int i=0; i<vg_list_size(vg_input.controller_axises); i++ )
-      {
-         snprintf( buf, 40, "%.2f", vg_input.controller_axises[i] );
-         ui_text( (ui_px [2]){ 0, (i+3)*20 }, buf, 1, k_text_align_left );
+   skaterift_composite_maincamera();
+
+   /* --------------------------------------------------------------------- */
+
+   world_instance *view_world = localplayer.viewable_world;
+   if( view_world != NULL ){
+      render_world_cubemaps( view_world );
+
+      ent_gate *gate = view_world->rendering_gate;
+      if( gate ){
+         if( gate->flags & k_ent_gate_nonlocal ){
+            world_instance *dest = &world_static.instances[ gate->target ];
+            render_world_cubemaps( dest );
+         }
       }
    }
-   else
-   {
-      ui_text( (ui_px [2]){ 0, 60 }, 
-            "Gamepad not ready", 1, k_text_align_left );
+
+   /* variable res target */
+   render_fb_bind( gpipeline.fb_main, 1 );
+   glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
+   glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
+
+   render_scene();
+   glEnable( GL_DEPTH_TEST );
+
+   /* full res target */
+   glBindFramebuffer( GL_FRAMEBUFFER, 0 );
+   glViewport( 0,0, vg.window_x, vg.window_y );
+
+   render_player_transparent(); /* needs to read the depth buffer before we fuck
+                                   it up with the oblique rendering inside the
+                                   portals */
+
+   /* continue with variable rate */
+   render_scene_gate_subview();
+
+   /* composite */
+   present_view_with_post_processing();
+
+   /* --------------------------------------------------------------------- */
+
+   /* capture the current resume frame at the very last point */
+   if( button_down( k_srbind_reset ) ){
+      if( skaterift.activity == k_skaterift_default ){
+         skaterift.activity = k_skaterift_replay;
+         skaterift_record_frame( &skaterift.replay, 1 );
+         if( skaterift.replay.head ){
+            skaterift.replay.cursor = skaterift.replay.head->time;
+            skaterift.replay.cursor_frame = skaterift.replay.head;
+         }
+         skaterift.replay_control = k_replay_control_scrub;
+      }
+   }
+}
+
+static void vg_render(void){
+   if( skaterift.op == k_async_op_clientloading ){
+      _vg_loader_render();
+      return;
+   }
+
+   glBindFramebuffer( GL_FRAMEBUFFER, 0 );
+
+   glViewport( 0,0, vg.window_x, vg.window_y );
+   glDisable( GL_DEPTH_TEST );
+   glDisable( GL_BLEND );
+
+   glClearColor( 1.0f, 0.0f, 0.0f, 0.0f );
+   glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
+
+   render_main_game();
+   m4x4_copy( skaterift.cam.mtx.pv, vg.pv );
+   
+   /* Other shite */
+   glDisable(GL_BLEND);
+   glDisable(GL_DEPTH_TEST);
+   vg_lines_drawall();
+   glViewport( 0,0, vg.window_x, vg.window_y );
+   gui_draw();
+}
+
+static void vg_gui(void){
+   if( skaterift.op == k_async_op_clientloading ) return;
+
+   menu_update();
+   if( skaterift.activity == k_skaterift_menu ){
+      glClear( GL_DEPTH_BUFFER_BIT );
+      menu_render();
    }
+
+   player__im_gui();
+   world_instance *world = world_current_instance();
+
+   skaterift_replay_imgui();
+   workshop_form_gui();
+   render_view_framebuffer_ui();
+   remote_player_network_imgui( vg.pv );
 }
+
+
+#else
+
+#include "skaterift_imgui_dev.c"
+
+#endif