* =============================================================================
*
* Copyright . . . -----, ,----- ,---. .---.
- * 2021-2023 |\ /| | / | | | | /|
+ * 2021-2024 |\ /| | / | | | | /|
* | \ / | +-- / +----- +---' | / |
* | \ / | | / | | \ | / |
* | \/ | | / | | \ | / |
* =============================================================================
*/
-#define SR_NETWORKED
-#include "common.h"
-#include "conf.h"
+#define SR_ALLOW_REWIND_HUB
+
+/*
+ * system headers
+ * --------------------- */
+
+#include "skaterift.h"
#include "steam.h"
#include "render.h"
-#include "audio.h"
+#include "vg/vg_opt.h"
+#include "vg/vg_loader.h"
+#include "vg/vg_io.h"
+
#include "world.h"
-#if 0
+#include "font.h"
#include "player.h"
-#else
-#include "player_interface.h"
-#include "player_device_walk.h"
-#include "player_device_skate.h"
-#include "player_device_dead.h"
-#include "player_model.h"
-
-/* temp */
-VG_STATIC player_interface localplayer;
-VG_STATIC struct player_avatar localplayer_avatar;
-VG_STATIC glmesh localplayer_meshes[3];
-
-#endif
#include "network.h"
-
-#if 0
#include "menu.h"
-#endif
#include "vehicle.h"
+#include "save.h"
+#include "player_remote.h"
+#include "particle.h"
+#include "trail.h"
+#include "freecam.h"
+#include "ent_tornado.h"
+#include "ent_miniworld.h"
+#include "ent_skateshop.h"
+#include "ent_npc.h"
+#include "world_map.h"
+#include "gui.h"
+#include "workshop.h"
+#include "audio.h"
+#include "player_render.h"
+#include "control_overlay.h"
-static int cl_ui = 1,
- cl_view_id = 0,
- cl_light_edit = 0;
+struct skaterift_globals skaterift =
+{
+ .op = k_async_op_clientloading, .time_rate = 1.0f, .demo_mode = 1,
+ .hub_world = "maps/dev_hub",
+};
-int main( int argc, char *argv[] )
-{
+static int k_tools_mode = 0;
+
+int main( int argc, char *argv[] ){
vg_mem.use_libc_malloc = 0;
- vg_set_mem_quota( 128*1024*1024 );
+ vg_set_mem_quota( 160*1024*1024 );
vg_enter( argc, argv, "Voyager Game Engine" );
-
return 0;
}
-VG_STATIC void highscores_save_at_exit(void)
+void vg_launch_opt(void)
{
- highscores_serialize_all();
-}
-
-VG_STATIC void vg_launch_opt(void)
-{
-
-}
-
-VG_STATIC int __kill( int argc, const char *argv[] )
-{
-#if 0
- player_use_device( &localplayer, &player_device_dead, &localplayer_dead );
-#endif
- return 0;
-}
-
-VG_STATIC int __respawn( int argc, const char *argv[] )
-{
- struct respawn_point *rp = NULL, *r;
-
- if( argc == 1 )
- {
- for( int i=0; i<world.spawn_count; i++ )
- {
- r = &world.spawns[i];
- if( !strcmp( r->name, argv[0] ) )
- {
- rp = r;
- break;
- }
- }
-
- if( !rp )
- vg_warn( "No spawn named '%s'\n", argv[0] );
+ const char *arg;
+ if( vg_long_opt( "noauth" ) ){
+ network_client.auth_mode = eServerModeNoAuthentication;
}
- if( !rp )
- {
- float min_dist = INFINITY;
-
- for( int i=0; i<world.spawn_count; i++ )
- {
- r = &world.spawns[i];
- float d = v3_dist2( r->co, localplayer.rb.co );
-
- vg_info( "Dist %s : %f\n", r->name, d );
- if( d < min_dist )
- {
- min_dist = d;
- rp = r;
- }
- }
+ if( (arg = vg_long_opt_arg( "server" )) ){
+ vg_strncpy( arg, network_client.server_adress, 64,
+ k_strncpy_overflow_fatal );
}
- if( !rp )
- {
- vg_error( "No spawn found\n" );
-
- if( !world.spawn_count )
- return 0;
+ if( vg_long_opt( "tools" ) ){
+ k_tools_mode = 1;
+ }
- rp = &world.spawns[0];
+ if( vg_long_opt( "demo" ) ){
+ skaterift.demo_mode = 1;
}
- player_spawn( &localplayer, rp );
- return 1;
+ if( (arg = vg_long_opt_arg( "world" )) ){
+ skaterift.hub_world = arg;
+ }
}
-VG_STATIC void vg_preload(void)
+void vg_preload(void)
{
- g_conf_init();
-
- common_var_temp();
-
- vg_var_push( (struct vg_var){
- .name = "cl_ui",
- .data = &cl_ui,
- .data_type = k_var_dtype_i32,
- .opt_i32 = { .min=0, .max=1, .clamp=1 },
- .persistent = 0
- });
-
- vg_var_push( (struct vg_var){
- .name = "cl_view_id",
- .data = &cl_view_id,
- .data_type = k_var_dtype_i32,
- .opt_i32 = { .min=0, .max=1, .clamp=1 },
- .persistent = 0
- });
-
- vg_var_push( (struct vg_var){
- .name = "ledit",
- .data = &cl_light_edit,
- .data_type = k_var_dtype_i32,
- .opt_i32 = { .min=0, .max=1, .clamp=1 },
- .persistent = 0
- });
-
- vg_function_push( (struct vg_cmd) {
- .name = "respawn",
- .function = __respawn,
- //.poll_suggest = reset_player_poll
- });
-
- vg_function_push( (struct vg_cmd) {
- .name = "ded",
- .function = __kill,
- //.poll_suggest = reset_player_poll
- });
-
vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
-vg_info(" 2021-2022 |\\ /| | / | | | | /| \n" );
+vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
vg_info(" | \\ / | | / | | \\ | / | \n" );
vg_info(" | \\/ | | / | | \\ | / | \n" );
vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
"SOFTWARE\n" );
- highscores_init( 2000, 50 );
- if( !highscores_read() )
- highscores_create_db();
+ /* please forgive me! */
+ u32 sz; char *drm;
+ if( (drm = vg_file_read_text( vg_mem.scratch, "DRM", &sz )) )
+ if( !strcmp(drm, "blibby!") )
+ skaterift.demo_mode = 0;
+
+ vg_loader_step( remote_players_init, NULL );
- vg_loader_step( NULL, highscores_save_at_exit );
+ if( k_tools_mode )
+ return;
steam_init();
vg_loader_step( NULL, steam_end );
vg_loader_step( network_init, network_end );
}
-VG_STATIC void load_playermodels(void)
+static void async_skaterift_player_start( void *payload, u32 size ){
+ world_switch_instance(0);
+}
+
+static void async_call_ready( void *payload, u32 size )
{
- vg_linear_clear( vg_mem.scratch );
+ skaterift.op = k_async_op_none;
- /*
- * load in other player models. This may need to be more sophisticated in
- * the futre if we have more of these guys
- */
- mdl_context ctx_default,
- ctx_outlaw,
- ctx_jordan;
-
- mdl_open( &ctx_default, "models/ch_new.mdl" );
- mdl_load_metadata( &ctx_default, vg_mem.scratch );
- mdl_load_mesh_data( &ctx_default, vg_mem.scratch );
- mdl_close( &ctx_default );
-
- mdl_open( &ctx_outlaw, "models/ch_outlaw.mdl" );
- mdl_load_metadata( &ctx_outlaw, vg_mem.scratch );
- mdl_load_mesh_data( &ctx_outlaw, vg_mem.scratch );
- mdl_close( &ctx_outlaw );
-
- mdl_open( &ctx_jordan, "models/ch_jordan.mdl" );
- mdl_load_metadata( &ctx_jordan, vg_mem.scratch );
- mdl_load_mesh_data( &ctx_jordan, vg_mem.scratch );
- mdl_close( &ctx_jordan );
-
- vg_acquire_thread_sync();
- {
- mdl_unpack_glmesh( &ctx_default, &localplayer_meshes[0] );
- mdl_unpack_glmesh( &ctx_outlaw, &localplayer_meshes[1] );
- mdl_unpack_glmesh( &ctx_jordan, &localplayer_meshes[2] );
- }
- vg_release_thread_sync();
+ if( network_client.auto_connect )
+ network_client.user_intent = k_server_intent_online;
- /* FIXME: hack */
- shader_viewchar_register();
- vg_acquire_thread_sync();
- {
- vg_tex2d_init( (vg_tex2d *[]){ &tex_characters }, 1 );
+ menu_at_begin();
+}
+
+static void skaterift_restore_state(void)
+{
+ savedata_file sav;
+ skaterift_read_main_savedata( &sav );
+
+ vg_msg kvsav;
+ vg_msg_init( &kvsav, sav.buf, sizeof(sav.buf) );
+
+ u32 ach;
+ vg_msg_getkvintg( &kvsav, "ach", k_vg_msg_u32, &ach, NULL );
+ skaterift.achievements |= ach;
+
+ u32 board_reg_id = time(NULL) % addon_count( k_addon_type_board, 0 ),
+ player_reg_id = (time(NULL)+44) % addon_count( k_addon_type_player, 0 );
+
+ vg_msg_cursor orig = kvsav.cur;
+ if( vg_msg_seekframe( &kvsav, "player" ) ){
+ addon_alias q;
+
+ /* board */
+ skaterift_read_addon_alias( &kvsav, "board", k_addon_type_board, &q );
+ u32 reg_id = addon_match( &q );
+ if( reg_id != 0xffffffff )
+ board_reg_id = reg_id;
+
+ /* playermodel */
+ skaterift_read_addon_alias( &kvsav, "playermodel",
+ k_addon_type_player, &q );
+ reg_id = addon_match( &q );
+ if( reg_id != 0xffffffff )
+ player_reg_id = reg_id;
}
- vg_release_thread_sync();
+
+ localplayer.board_view_slot =
+ addon_cache_create_viewer( k_addon_type_board, board_reg_id );
+ localplayer.playermodel_view_slot =
+ addon_cache_create_viewer( k_addon_type_player, player_reg_id );
+
+ kvsav.cur = orig;
+}
+
+static addon_reg *skaterift_mount_world_unloadable( const char *path, u32 ext ){
+ addon_reg *reg = addon_mount_local_addon( path, k_addon_type_world, ".mdl" );
+ if( !reg ) vg_fatal_error( "world not found\n" );
+ reg->flags |= (ADDON_REG_HIDDEN | ext);
+ return reg;
}
-VG_STATIC void vg_load(void)
+static void skaterift_load_world_content(void){
+ /* hub world */
+ addon_reg *hub = skaterift_mount_world_unloadable( skaterift.hub_world, 0 );
+ skaterift_mount_world_unloadable( "maps/mp_spawn",
+ ADDON_REG_CITY|ADDON_REG_PREMIUM );
+ skaterift_mount_world_unloadable( "maps/mp_mtzero",
+ ADDON_REG_MTZERO|ADDON_REG_PREMIUM );
+ skaterift_mount_world_unloadable( "maps/dev_tutorial", 0 );
+ skaterift_mount_world_unloadable( "maps/dev_flatworld", 0 );
+ skaterift_mount_world_unloadable( "maps/mp_line1",
+ ADDON_REG_MTZERO|ADDON_REG_PREMIUM );
+
+ world_static.load_state = k_world_loader_load;
+
+ struct world_load_args args = {
+ .purpose = k_world_purpose_hub,
+ .reg = hub
+ };
+ skaterift_world_load_thread( &args );
+}
+
+static void skaterift_load_player_content(void)
{
+ particle_alloc( &particles_grind, 300 );
+ particle_alloc( &particles_env, 200 );
+
+ player_load_animation_reference( "models/ch_none.mdl" );
+ player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" );
+ player__bind();
+ player_board_load( &localplayer.fallback_board, "models/board_none.mdl" );
+}
+
+void vg_load(void)
+{
+ if( k_tools_mode ){
+ vg_async_call( async_call_ready, NULL, 0 );
+ return;
+ }
+
+ vg_audio.always_keep_compressed = 1;
+
+ vg_console_reg_cmd( "load_world", skaterift_load_world_command, NULL );
+ vg_console_reg_var( "immobile", &localplayer.immobile, k_var_dtype_i32, 0 );
+
vg_loader_step( render_init, NULL );
- //vg_loader_step( menu_init, NULL );
+ vg_loader_step( menu_init, NULL );
+ vg_loader_step( control_overlay_init, NULL );
vg_loader_step( world_init, NULL );
- //vg_loader_step( player_init, NULL );
- //vg_loader_step( vehicle_init, NULL );
- //
- //vg_loader_step( player_model_init, NULL );
-
- /* ----------------- */
- vg_loader_step( load_playermodels, NULL );
-
- /* player setup */
- player_interface_create_player( &localplayer );
-
- player_avatar_load( &localplayer_avatar, "models/ch_new.mdl" );
- player_use_avatar( &localplayer, &localplayer_avatar );
- player_use_mesh( &localplayer, &localplayer_meshes[0] );
+ vg_loader_step( vehicle_init, NULL );
+ vg_loader_step( gui_init, NULL );
+
+ vg_loader_step( player_init, NULL );
+ vg_loader_step( player_ragdoll_init, NULL );
+ vg_loader_step( npc_init, NULL );
- player_add_device( &localplayer, &player_device_walk );
- player_add_device( &localplayer, &player_device_skate );
- player_add_device( &localplayer, &player_device_dead );
- player_bind( &localplayer );
+ /* content stuff */
+ vg_loader_step( addon_system_init, NULL );
+ vg_loader_step( workshop_init, NULL );
+ vg_loader_step( skateshop_init, NULL );
+ vg_loader_step( ent_tornado_init, NULL );
+ vg_loader_step( skaterift_replay_init, NULL );
+ vg_loader_step( skaterift_load_player_content, NULL );
/* --------------------- */
vg_bake_shaders();
- vg_loader_step( audio_init, audio_free );
- world_audio_init();
+ vg_loader_step( audio_init, NULL );
/* 'systems' are completely loaded now */
- strcpy( world.world_name, "maps/mp_mtzero.mdl" );
- strcpy( world.world_name, "maps/mp_gridmap.mdl" );
- world_load();
+
+ /* Completing addon registrations
+ * -------------------------------------
+ */
+
+ /* load home/permanent world manually */
+ vg_loader_step( skaterift_load_world_content, NULL );
+ vg_async_call( async_skaterift_player_start, NULL, 0 );
+ vg_async_stall();
+
vg_console_load_autos();
-}
+ menu_link();
-VG_STATIC void vg_start(void)
-{
- __respawn( 1, (const char *[]){ "start" } );
+ addon_mount_content_folder( k_addon_type_player,
+ "playermodels", ".mdl" );
+ addon_mount_content_folder( k_addon_type_board, "boards", ".mdl" );
+ addon_mount_content_folder( k_addon_type_world, "maps", ".mdl" );
+ addon_mount_workshop_items();
+ vg_async_call( async_addon_reg_update, NULL, 0 );
+ vg_async_stall();
+
+ /* and now */
+ skaterift_restore_state();
+ update_ach_models();
+
+ vg_loader_step( NULL, skaterift_autosave_synchronous );
+
+ //board_processview_thread(NULL);
+ vg_async_call( async_call_ready, NULL, 0 );
}
-VG_STATIC void draw_origin_axis(void)
-{
+static void draw_origin_axis(void){
vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 1.0f, 0.0f, 0.0f }, 0xffff0000 );
vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 1.0f, 0.0f }, 0xff00ff00 );
vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 0.0f, 1.0f }, 0xff0000ff );
}
+void skaterift_change_client_world_preupdate(void);
+
+/*
+ * UPDATE LOOP
+ * ---------------------------------------------------------------------------*/
-VG_STATIC void vg_update(void)
+void vg_pre_update(void)
{
+ skaterift_preupdate_inputs();
+
+ if( k_tools_mode ) return;
+
steam_update();
+ skaterift_change_client_world_preupdate();
- if( vg.is_loaded )
- {
- draw_origin_axis();
- network_update();
-
-#if 0
- if( !gzoomer.inside )
- player_update_pre();
-#endif
+ if( skaterift.op == k_async_op_clientloading ) return;
- player_pre_update( &localplayer );
- world_update( localplayer.rb.co );
+ draw_origin_axis();
+ addon_system_pre_update();
+ skateshop_world_preview_preupdate();
+ network_update();
+
+ /* time rate */
+ f32 target = 1;
+ if( skaterift.activity & (k_skaterift_replay|k_skaterift_menu|
+ k_skaterift_world_map) )
+ {
+ target = 0;
}
+
+ vg_slewf( &skaterift.time_rate, target, vg.time_frame_delta * (1.0f/0.3f) );
+ vg.time_rate = vg_smoothstepf( skaterift.time_rate );
+
+ /* TODO: how can we compress this? */
+ ent_miniworld_preupdate();
+ world_entity_focus_preupdate();
+ player__pre_update();
+ skaterift_replay_pre_update();
+ remote_sfx_pre_update();
+ skateshop_world_preupdate( world_current_instance() );
+
+ world_update( world_current_instance(), localplayer.rb.co );
+ audio_ambient_sprites_update( world_current_instance(), localplayer.rb.co );
+ world_map_pre_update();
}
-VG_STATIC void vg_update_fixed(void)
+void vg_fixed_update(void)
{
- if( vg.is_loaded )
- {
-#if 0
- if( !gzoomer.inside )
- player_update_fixed();
-
- vehicle_update_fixed();
-#endif
+ if( k_tools_mode ) return;
+ if( skaterift.op == k_async_op_clientloading ) return;
- player_update( &localplayer );
- }
+ world_routes_fixedupdate( world_current_instance() );
+ player__update();
+ vehicle_update_fixed();
}
-VG_STATIC void vg_update_post(void)
+void vg_post_update(void)
{
- if( vg.is_loaded )
- {
-#if 0
- if( gzoomer.inside )
- {
- vehicle_camera();
- }
- else
- {
- player_update_post();
- }
-#endif
+ if( k_tools_mode ) return;
+ if( skaterift.op == k_async_op_clientloading ) return;
+
+ player__post_update();
+
+ float dist;
+ int sample_index;
+ world_audio_sample_distances( localplayer.rb.co, &sample_index, &dist );
- player_post_update( &localplayer );
+ audio_lock();
+ vg_dsp.echo_distances[sample_index] = dist;
-#if 0
- menu_update();
- vehicle_update_post();
-#endif
+ v3f ears = { 1.0f,0.0f,0.0f };
+ m3x3_mulv( skaterift.cam.transform, ears, ears );
+ v3_copy( ears, vg_audio.external_listener_ears );
+ v3_copy( skaterift.cam.transform[3], vg_audio.external_listener_pos );
+
+ if( localplayer.gate_waiting ){
+ m4x3_mulv( localplayer.gate_waiting->transport,
+ vg_audio.external_listener_pos,
+ vg_audio.external_listener_pos );
}
+
+ v3_copy( localplayer.rb.v, vg_audio.external_lister_velocity );
+ audio_unlock();
+
+ vehicle_update_post();
+ skaterift_autosave_update();
}
-VG_STATIC void vg_framebuffer_resize( int w, int h )
-{
+/*
+ * RENDERING
+ * ---------------------------------------------------------------------------*/
+
+void vg_framebuffer_resize( int w, int h ){
render_fb_resize();
}
-VG_STATIC void present_view_with_post_processing(void)
-{
+static void present_view_with_post_processing(void){
glBindFramebuffer( GL_FRAMEBUFFER, 0 );
+ glViewport( 0,0, vg.window_x, vg.window_y );
glEnable(GL_BLEND);
glDisable(GL_DEPTH_TEST);
glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_DST_ALPHA);
glBlendEquation(GL_FUNC_ADD);
- if( cl_blur )
- {
+ v2f inverse;
+ render_fb_inverse_ratio( gpipeline.fb_main, inverse );
+
+ if( k_blur_effect ){
shader_blitblur_use();
shader_blitblur_uTexMain( 0 );
shader_blitblur_uTexMotion( 1 );
- shader_blitblur_uBlurStrength(cl_blur_strength / (vg.frame_delta*60.0f));
-
- v2f menu_blurring;
- //v2_muls( (v2f){ 0.04f, 0.001f }, menu_opacity, menu_blurring );
- v2_muls( (v2f){ 0.04f, 0.001f }, 0.0f, menu_blurring );
- shader_blitblur_uOverrideDir( menu_blurring );
+ shader_blitblur_uBlurStrength( k_blur_strength /
+ (vg.time_frame_delta*60.0) );
+ shader_blitblur_uInverseRatio( inverse );
+
+ inverse[0] -= 0.0001f;
+ inverse[1] -= 0.0001f;
+ shader_blitblur_uClampUv( inverse );
+
+ static f64 effect_time = 133.0;
+ effect_time += vg.time_frame_delta;
+ shader_blitblur_uTime( effect_time );
+
+ f32 glitch_strength = 0.0f;
+ if( skaterift.activity == k_skaterift_replay ){
+ glitch_strength = 0.005f;
+ if( player_replay.replay_control == k_replay_control_play )
+ glitch_strength = 0.005f;
+ else
+ glitch_strength += 0.005f*player_replay.track_velocity;
+ }
+ shader_blitblur_uGlitchStrength( glitch_strength );
- if( cl_view_id == 0 )
- render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
- else if( cl_view_id == 1 )
- render_fb_bind_texture( gpipeline.fb_main, 1, 0 );
- else
- render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
+ v2f override;
+ if( skaterift.activity == k_skaterift_menu )
+ v2_muls( (v2f){ 0.04f, 0.001f }, 1.0f-skaterift.time_rate, override );
+ else
+ v2_zero( override );
+ shader_blitblur_uOverrideDir( override );
+ render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
render_fb_bind_texture( gpipeline.fb_main, 1, 1 );
}
- else
- {
+ else{
shader_blit_use();
shader_blit_uTexMain( 0 );
+ shader_blit_uInverseRatio( inverse );
render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
}
render_fsquad();
}
-VG_STATIC void render_player_transparent(void)
-{
- static camera small_cam; /* DOES NOT NEED TO BE STATIC BUT MINGW
+static void render_player_transparent(void){
+ static vg_camera small_cam; /* DOES NOT NEED TO BE STATIC BUT MINGW
SAIS OTHERWISE */
- m4x3_copy( main_camera.transform, small_cam.transform );
+ m4x3_copy( skaterift.cam.transform, small_cam.transform );
- small_cam.fov = main_camera.fov;
+ small_cam.fov = skaterift.cam.fov;
small_cam.nearz = 0.05f;
small_cam.farz = 60.0f;
- camera_update_view( &small_cam );
- camera_update_projection( &small_cam );
- camera_finalize( &small_cam );
+ vg_camera_update_view( &small_cam );
+ vg_camera_update_projection( &small_cam );
+ vg_camera_finalize( &small_cam );
/* Draw player to window buffer and blend background ontop */
- glBindFramebuffer( GL_FRAMEBUFFER, 0 );
- player_render( &small_cam, &localplayer );
+ player__render( &small_cam );
}
-VG_STATIC void render_scene(void)
-{
- render_fb_bind( gpipeline.fb_main );
- glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
- glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
+static world_instance *get_view_world(void){
+ world_instance *view_world = world_current_instance();
+ if( localplayer.gate_waiting &&
+ (localplayer.gate_waiting->flags & k_ent_gate_nonlocal) ){
+ view_world = &world_static.instances[world_static.active_instance ^ 0x1];
+ }
+
+ return view_world;
+}
+static void render_scene(void){
/* Draw world */
glEnable( GL_DEPTH_TEST );
- render_world( &main_camera );
+ for( u32 i=0; i<vg_list_size(world_static.instances); i++ ){
+ if( world_static.instances[i].status == k_world_status_loaded ){
+ world_prerender( &world_static.instances[i] );
+ }
+ }
+ if( skaterift.activity == k_skaterift_world_map ){
+ world_instance *world = world_current_instance();
+ glDrawBuffers( 1, (GLenum[]){ GL_COLOR_ATTACHMENT0 } );
+
+ v3f bg;
+ v3_muls( world->ub_lighting.g_daysky_colour,
+ world->ub_lighting.g_day_phase -
+ world->ub_lighting.g_sunset_phase*0.1f, bg );
+
+ v3_muladds( bg, world->ub_lighting.g_sunset_colour,
+ (1.0f-0.5f)*world->ub_lighting.g_sunset_phase, bg );
+
+ v3_muladds( bg, world->ub_lighting.g_nightsky_colour,
+ (1.0f-world->ub_lighting.g_day_phase), bg );
+
+ glClearColor( bg[0], bg[1], bg[2], 0.0f );
+ glClear( GL_COLOR_BUFFER_BIT );
+ glDrawBuffers( 2, (GLenum[]){ GL_COLOR_ATTACHMENT0,
+ GL_COLOR_ATTACHMENT1 } );
+
+ m4x3f identity;
+ m4x3_identity( identity );
+ render_world_override( world, world, identity, &skaterift.cam,
+ world_map.spawn,
+ (v4f){world->tar_min, world->tar_max, 1.0f, 0.0f});
+ render_world_routes( world, world, identity, &skaterift.cam, 0, 1 );
+ return;
+ }
- int player_transparent = 1,
- player_draw = 1;
+ world_instance *view_world = get_view_world();
+ render_world( view_world, &skaterift.cam, 0, 0, 1, 1 );
- if( !player_transparent && player_draw )
- player_render( &main_camera, &localplayer );
+ particle_system_update( &particles_grind, vg.time_delta );
+ //particle_system_debug( &particles_grind );
+ particle_system_prerender( &particles_grind );
+ particle_system_render( &particles_grind, &skaterift.cam );
+
+ ent_tornado_pre_update();
+ particle_system_update( &particles_env, vg.time_delta );
+ particle_system_prerender( &particles_env );
+ particle_system_render( &particles_env, &skaterift.cam );
- render_water_texture( &main_camera );
- render_fb_bind( gpipeline.fb_main );
- render_water_surface( &main_camera );
- render_world_gates( &main_camera );
+ player_glide_render_effects( &skaterift.cam );
- if( player_transparent && player_draw )
- render_player_transparent();
-}
+ /*
+ * render transition
+ */
+ if( global_miniworld.transition == 0 )
+ return;
-VG_STATIC void render_menu(void)
-{
- glClear( GL_DEPTH_BUFFER_BIT );
-#if 0
- menu_render( &main_camera );
-#endif
+ world_instance *holdout_world = NULL;
+ f32 t = 0.0f;
+
+ if( global_miniworld.transition == 1 ){
+ holdout_world = &world_static.instances[ k_world_purpose_hub ];
+ t = global_miniworld.t;
+ }
+ else{
+ holdout_world = &world_static.instances[ k_world_purpose_client ];
+ t = 1.0f-global_miniworld.t;
+ }
+
+ if( holdout_world->status != k_world_status_loaded )
+ return;
+
+ t = vg_smoothstepf( t );
+
+ glEnable( GL_STENCIL_TEST );
+ glDisable( GL_DEPTH_TEST );
+ glStencilOp( GL_KEEP, GL_KEEP, GL_REPLACE );
+ glStencilFunc( GL_ALWAYS, 1, 0xFF );
+ glStencilMask( 0xFF );
+
+ shader_blit_transition_use();
+ shader_blit_transition_uInverseRatio( (v2f){1.0f,1.0f} );
+ shader_blit_transition_uT( -(sqrtf(2)+0.5f) * t );
+
+ render_fsquad();
+ render_world( holdout_world, &global_miniworld.cam, 1, 0, 1, 1 );
}
-VG_STATIC void render_main_game(void)
+static void skaterift_composite_maincamera(void)
{
-#if 0
- static float fov = 60.0f;
- float fov_target = vg_lerpf( 90.0f, 110.0f, cl_fov );
+ vg_camera_lerp( &localplayer.cam, &world_static.focus_cam,
+ vg_smoothstepf(world_static.focus_strength), &skaterift.cam );
+
+ if( skaterift.activity == k_skaterift_replay )
+ {
+ if( player_replay.use_freecam )
+ {
+ freecam_preupdate();
+ v3_copy( player_replay.replay_freecam.pos, skaterift.cam.pos );
+ v3_copy( player_replay.replay_freecam.angles, skaterift.cam.angles );
+ skaterift.cam.fov = player_replay.replay_freecam.fov;
+ }
+ else
+ {
+ skaterift_get_replay_cam( &skaterift.cam );
+ }
+ }
+
+ skaterift.cam.nearz = 0.1f;
+ skaterift.cam.farz = 2100.0f;
+
+ if( skaterift.activity == k_skaterift_world_map ){
+ vg_camera_copy( &world_map.cam, &skaterift.cam );
+ skaterift.cam.nearz = 4.0f;
+ skaterift.cam.farz = 3100.0f;
+ }
- if( player.controller == k_player_controller_skate )
- fov_target = vg_lerpf( 97.0f, 135.0f, cl_fov );
+ if( global_miniworld.transition ){
+ f32 dt = vg.time_frame_delta / 2.0f,
+ s = vg_signf( global_miniworld.transition );
+ global_miniworld.t += s * dt;
- if( cl_menu )
- fov_target = menu_fov_target;
- fov = vg_lerpf( fov, fov_target, vg.frame_delta * 2.0f );
- fov = freecam? 60.0f: fov;
+ if( (global_miniworld.t > 1.0f) || (global_miniworld.t < 0.0f) ){
+ global_miniworld.t = vg_clampf( global_miniworld.t, 0.0f, 1.0f );
+ global_miniworld.transition = 0;
+ }
+ }
- main_camera.fov = fov;
-#endif
+ vg_camera_update_transform( &skaterift.cam );
+ vg_camera_update_view( &skaterift.cam );
+ vg_camera_update_projection( &skaterift.cam );
+ vg_camera_finalize( &skaterift.cam );
+}
- /* copy camera from player.
- * TODO: blend with camera from menu */
+static void render_main_game(void){
+ if( skaterift.activity == k_skaterift_replay ){
+ player__animate_from_replay( &player_replay.local );
+ }
+ else{
+ player__animate();
+ skaterift_record_frame( &player_replay.local,
+ localplayer.deferred_frame_record );
+ localplayer.deferred_frame_record = 0;
+ }
+ animate_remote_players();
+ player__pre_render();
- /* FIXME: TEMP!! */
- player_pre_render( &localplayer );
+ skaterift_composite_maincamera();
- v3_copy( localplayer.cam.pos, main_camera.pos );
- v3_copy( localplayer.cam.angles, main_camera.angles );
- main_camera.fov = localplayer.cam.fov;
- main_camera.nearz = 0.1f;
- main_camera.farz = 2100.0f;
+ /* --------------------------------------------------------------------- */
+ if( skaterift.activity != k_skaterift_world_map ){
+ world_instance *world = world_current_instance();
+ render_world_cubemaps( world );
- camera_update_transform( &main_camera );
- camera_update_view( &main_camera );
- camera_update_projection( &main_camera );
- camera_finalize( &main_camera );
+ ent_gate *nlg = world->rendering_gate;
+ if( nlg && nlg->flags & k_ent_gate_nonlocal )
+ render_world_cubemaps( &world_static.instances[nlg->target] );
+ }
- /* ========== Begin Frame ========== */
+ /* variable res target */
+ render_fb_bind( gpipeline.fb_main, 1 );
+ glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
+ glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
render_scene();
- present_view_with_post_processing();
+ glEnable( GL_DEPTH_TEST );
-#if 0
- if( cl_menu )
- {
- render_menu();
- render_player_transparent();
+ /* full res target */
+ glBindFramebuffer( GL_FRAMEBUFFER, 0 );
+ glViewport( 0,0, vg.window_x, vg.window_y );
+
+ render_player_transparent(); /* needs to read the depth buffer before we fuck
+ it up with the oblique rendering inside the
+ portals */
+
+ /* continue with variable rate */
+ if( !global_miniworld.transition &&
+ (skaterift.activity != k_skaterift_world_map) ){
+ render_fb_bind( gpipeline.fb_main, 1 );
+ render_world_gates( get_view_world(), &skaterift.cam );
}
-#endif
- /* =========== End Frame =========== */
+ /* composite */
+ present_view_with_post_processing();
+ skaterift_replay_post_render();
+ control_overlay_render();
}
-VG_STATIC void vg_render(void)
+void vg_render(void)
{
+ if( k_tools_mode ){
+ glBindFramebuffer( GL_FRAMEBUFFER, 0 );
+ glViewport( 0,0, vg.window_x, vg.window_y );
+ glClearColor( 0.0f, 0.0f, 0.0f, 0.0f );
+ glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
+ return;
+ }
+
+ if( skaterift.op == k_async_op_clientloading ){
+ vg_loader_render();
+ return;
+ }
+
glBindFramebuffer( GL_FRAMEBUFFER, 0 );
glViewport( 0,0, vg.window_x, vg.window_y );
glDisable( GL_DEPTH_TEST );
+ glDisable( GL_BLEND );
glClearColor( 1.0f, 0.0f, 0.0f, 0.0f );
glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
render_main_game();
+ m4x4_copy( skaterift.cam.mtx.pv, vg.pv );
/* Other shite */
glDisable(GL_BLEND);
- glDisable( GL_DEPTH_TEST );
- vg_lines_drawall( (float *)main_camera.mtx.pv );
+ glDisable(GL_DEPTH_TEST);
+ vg_lines_drawall();
glViewport( 0,0, vg.window_x, vg.window_y );
+ gui_draw();
}
-VG_STATIC void run_light_widget( struct light_widget *lw );
-VG_STATIC void vg_ui(void)
+void vg_gui(void)
{
- player_ui( &localplayer );
-
-#if 0
- menu_crap_ui();
-#endif
+ if( skaterift.op == k_async_op_clientloading ) return;
- if( cl_light_edit )
- {
- vg_uictx.cursor[0] = 10;
- vg_uictx.cursor[1] = 10;
- vg_uictx.cursor[2] = 200;
- vg_uictx.cursor[3] = 20;
+ if( k_tools_mode ){
+ ui_rect null;
+ ui_rect screen = { 0, 0, vg.window_x, vg.window_y };
+ ui_rect panel = { 0, 0, 1000, 700 };
+ ui_rect_center( screen, panel );
+ vg_ui.wants_mouse = 1;
- struct ub_world_lighting *wl = &gpipeline.ub_world_lighting;
- struct ui_slider_vector
- s5 = { .min=0.0f, .max=2.0f, .len=3, .data=wl->g_ambient_colour };
+ ui_fill( panel, ui_colour( k_ui_bg+1 ) );
+ ui_outline( panel, 1, ui_colour( k_ui_bg+7 ), 0 );
- struct ui_slider
- s8 = { .min=0.0f, .max=2.0f, .data = &gpipeline.shadow_spread },
- s9 = { .min=0.0f, .max=25.0f, .data = &gpipeline.shadow_length };
+ ui_rect_pad( panel, (ui_px[2]){ 8, 8 } );
- for( int i=0; i<3; i++ )
- run_light_widget( &gpipeline.widgets[i] );
-
- ui_text( vg_uictx.cursor, "Ambient", 1, 0 );
- vg_uictx.cursor[1] += 16;
- ui_slider_vector( &s5 );
-
- ui_text( vg_uictx.cursor, "Shadows", 1, 0 );
- vg_uictx.cursor[1] += 16;
- ui_slider( &s8 );
- ui_slider( &s9 );
-
- ui_text( vg_uictx.cursor, "Misc", 1, 0 );
- vg_uictx.cursor[1] += 16;
- struct ui_checkbox c1 = {.data = &wl->g_light_preview};
- ui_checkbox( &c1 );
-
- render_update_lighting_ub();
- }
-
- //glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
- if( cl_ui )
- {
- render_world_routes_ui();
+ return;
}
- //glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
-
- audio_debug_soundscapes();
- render_view_framebuffer_ui();
-#if 0
- player_physics_gui();
-#endif
-}
-
-VG_STATIC void run_light_widget( struct light_widget *lw )
-{
- struct ui_checkbox c1 = { .data=&lw->enabled };
+ if( k_light_editor )
+ imgui_world_light_edit( world_current_instance() );
- ui_checkbox( &c1 );
-
- if( lw->enabled )
- {
- struct ui_slider_vector
- colour = { .min=0.0f, .max=2.0f, .len=3, .data=lw->colour },
- dir = { .min=-VG_PIf, .max=VG_PIf, .len=2, .data=lw->dir };
+ vg_ui.tex_bg = gpipeline.fb_main->attachments[0].id;
+ render_fb_inverse_ratio( gpipeline.fb_main, vg_ui.bg_inverse_ratio );
- ui_slider_vector( &colour );
- vg_uictx.cursor[1] += 4;
- ui_slider_vector( &dir );
+ menu_update();
+ if( skaterift.activity == k_skaterift_menu ){
+ glClear( GL_DEPTH_BUFFER_BIT );
+ menu_render();
}
-}
-VG_STATIC void run_debug_info(void)
-{
-#if 0
- char buf[40];
-
- snprintf( buf, 40, "%.2fm/s", v3_length( player.rb.v ) );
- ui_text( (ui_px [2]){ 0, 0 }, buf, 1, k_text_align_left );
-
- snprintf( buf, 40, "%.2f %.2f %.2f m/s",
- player.phys.a[0], player.phys.a[1], player.phys.a[2] );
- ui_text( (ui_px [2]){ 0, 20 }, buf, 1, k_text_align_left );
+ player__im_gui();
+ world_instance *world = world_current_instance();
- snprintf( buf, 40, "pos %.2f %.2f %.2f",
- player.phys.rb.co[0], player.phys.rb.co[1], player.phys.rb.co[2] );
- ui_text( (ui_px [2]){ 0, 40 }, buf, 1, k_text_align_left );
+ world_routes_imgui( world );
+ skaterift_replay_imgui();
+ workshop_form_gui();
+ render_view_framebuffer_ui();
+ remote_player_network_imgui( vg.pv );
- if( vg_input.controller_handle )
- {
- for( int i=0; i<vg_list_size(vg_input.controller_axises); i++ )
- {
- snprintf( buf, 40, "%.2f", vg_input.controller_axises[i] );
- ui_text( (ui_px [2]){ 0, (i+3)*20 }, buf, 1, k_text_align_left );
- }
+ if( skaterift.activity == k_skaterift_world_map ){
+ remote_players_imgui_world( world_current_instance(), vg.pv, 2000.0f, 0 );
+ remote_players_imgui_lobby();
}
- else
- {
- ui_text( (ui_px [2]){ 0, 60 },
- "Gamepad not ready", 1, k_text_align_left );
+ else {
+ remote_players_chat_imgui(); /* TODO: conditional */
+ remote_players_imgui_world( world_current_instance(), vg.pv, 100.0f, 1 );
}
-#endif
}
+
+#include "addon.c"
+#include "addon_types.c"
+#include "audio.c"
+#include "ent_challenge.c"
+#include "ent_glider.c"
+#include "entity.c"
+#include "ent_miniworld.c"
+#include "ent_objective.c"
+#include "ent_region.c"
+#include "ent_relay.c"
+#include "ent_route.c"
+#include "ent_skateshop.c"
+#include "ent_tornado.c"
+#include "ent_traffic.c"
+#include "freecam.c"
+#include "menu.c"
+#include "network.c"
+#include "particle.c"
+#include "player_basic_info.c"
+#include "player.c"
+#include "player_common.c"
+#include "player_dead.c"
+#include "player_drive.c"
+#include "player_effects.c"
+#include "player_glide.c"
+#include "player_ragdoll.c"
+#include "player_remote.c"
+#include "player_render.c"
+#include "player_replay.c"
+#include "player_skate.c"
+#include "player_walk.c"
+#include "render.c"
+#include "save.c"
+#include "scene.c"
+#include "steam.c"
+#include "trail.c"
+#include "vehicle.c"
+#include "workshop.c"
+#include "world_audio.c"
+#include "world.c"
+#include "world_entity.c"
+#include "world_gate.c"
+#include "world_gen.c"
+#include "world_load.c"
+#include "world_map.c"
+#include "world_physics.c"
+#include "world_render.c"
+#include "world_routes.c"
+#include "world_routes_ui.c"
+#include "world_sfd.c"
+#include "world_volumes.c"
+#include "world_water.c"
+#include "ent_npc.c"
+#include "model.c"
+#include "control_overlay.c"