way better cloud data
[carveJwlIkooP6JGAAIwe30JlM.git] / skaterift.c
index c29d8764e73076e6cafdd7ad59b897a807b275b1..daac040234cbfd89f99c2c063f26a6b159680ba6 100644 (file)
  * =============================================================================
  */
 
-#include "skaterift_imgui_dev.c"
-
-#if 0
+#if 1
 
 #define SR_NETWORKED
 #define VG_DEVWINDOW
+
 #include "common.h"
 #include "conf.h"
 #include "steam.h"
 #include "player.h"
 
 #include "entity.c"
-
-VG_STATIC struct player_avatar localplayer_avatar;
-VG_STATIC struct player_model  localplayer_models[3];
-VG_STATIC int skaterift_status = 0;
+#include "workshop.c"
 
 #include "network.h"
 #include "menu.h"
 #include "vehicle.h"
+#include "pointcloud.h"
+
+static struct player_avatar localplayer_avatar;
+static struct player_model  localplayer_models[3];
 
-#define DEV_AARON
-#ifdef DEV_AARON
-static rb_object aaron={
-   .type=k_rb_shape_box,
-   .rb.bbx = {{ -2.0f, -1.0f, -1.0f }, { 2.0f, 1.0f, 1.0f }}
-};
-#endif
 
 int main( int argc, char *argv[] )
 {
@@ -82,14 +75,6 @@ vg_info("            '        ' '--' [] '----- '----- '     ' '---'  "
    steam_init();
    vg_loader_step( NULL, steam_end );
    vg_loader_step( network_init, network_end );
-
-#ifdef DEV_AARON
-   q_identity( aaron.rb.q );
-   v3_zero( aaron.rb.w );
-   v3_zero( aaron.rb.co );
-   v3_zero( aaron.rb.v );
-   rb_init_object( &aaron );
-#endif
 }
 
 VG_STATIC void load_playermodels(void)
@@ -97,12 +82,6 @@ VG_STATIC void load_playermodels(void)
    player_model_load( &localplayer_models[0], "models/ch_new.mdl" );
    player_model_load( &localplayer_models[1], "models/ch_outlaw.mdl" );
    player_model_load( &localplayer_models[2], "models/ch_jordan.mdl" );
-   
-   /* load default board */
-#if 0
-   player_board_load( &localplayer_boards[0], 
-                      "models/boards/skaterift_fish.mdl" );
-#endif
 
    /* FIXME: hack */
    shader_model_character_view_register();
@@ -116,16 +95,19 @@ void temp_update_playermodel(void){
 
 VG_STATIC void async_skaterift_complete( void *payload, u32 size )
 {
-   skaterift_status = 1;
-
    localplayer.viewable_world = get_active_world();
    localplayer_cmd_respawn( 1, (const char *[]){ "start" } );
+
+   skaterift_end_op();
 }
 
 VG_STATIC void vg_load(void)
 {
+   vg_console_reg_cmd( "changeworld", skaterift_change_world_command, NULL );
+
    vg_loader_step( render_init, NULL );
    vg_loader_step( menu_init, NULL );
+   vg_loader_step( pointcloud_init, NULL );
    vg_loader_step( world_init, NULL );
    vg_loader_step( vehicle_init, NULL );
    vg_loader_step( font3d_init, NULL );
@@ -134,6 +116,7 @@ VG_STATIC void vg_load(void)
 
    vg_loader_step( player_init, NULL );
    vg_loader_step( player_ragdoll_init, NULL );
+   vg_loader_step( workshop_init, NULL );
    vg_loader_step( skateshop_init, NULL );
    
    /* ----------------- */
@@ -144,7 +127,6 @@ VG_STATIC void vg_load(void)
    player_avatar_load( &localplayer_avatar, "models/ch_new.mdl" );
    player__use_avatar( &localplayer, &localplayer_avatar );
    player__use_model( &localplayer, &localplayer_models[cl_playermdl_id] );
-   //localplayer.board = &localplayer_boards[0];
    player__bind( &localplayer );
 
    /* --------------------- */
@@ -153,23 +135,11 @@ VG_STATIC void vg_load(void)
    vg_loader_step( audio_init, audio_free );
 
    /* 'systems' are completely loaded now */
-
-   /* load home world */
-
-#if 1
+   /* load home/permanent world */
    world_load( 0, "maps/mp_spawn.mdl" );
-#else
-   world_load( 0, "maps/mp_mtzero.mdl" );
-#endif
-
-#if 0
-   world_load( &world_global.worlds[1], "maps/mp_gridmap.mdl" );
-   world_link_nonlocal_gates( 0, 1 );
-   world_load( &world_global.worlds[2], "maps/mp_mtzero.mdl" );
-   world_link_nonlocal_gates( 0, 2 );
-#endif
 
    vg_console_load_autos();
+   menu_link();
 
    vg_async_call( async_skaterift_complete, NULL, 0 );
 }
@@ -181,101 +151,65 @@ VG_STATIC void draw_origin_axis(void)
    vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 0.0f, 1.0f }, 0xff0000ff );
 }
 
+static void skaterift_change_world_preupdate(void);
 VG_STATIC void vg_update(void)
 {
    steam_update();
-
    skaterift_preupdate_inputs();
+   if( skaterift.async_op == k_async_op_clientloading ) return;
+   if( skaterift.async_op == k_async_op_world_preloading ){
+      skaterift_change_world_preupdate();
+   }
 
-   if( skaterift_status == 1 ){
-      draw_origin_axis();
-      network_update();
-      
-      player__pre_update( &localplayer );
-      global_skateshop_preupdate();
+   draw_origin_axis();
+   network_update();
+   
+   player__pre_update( &localplayer );
+   global_skateshop_preupdate();
 
-      world_update( get_active_world(), localplayer.rb.co );
-      audio_ambient_sprites_update( get_active_world(), localplayer.rb.co );
-      //gui_helper_action( localplayer.input_use, "\x7f Hello \x1f""A \x1e\x84" );
-   }
+   world_update( get_active_world(), localplayer.rb.co );
+   audio_ambient_sprites_update( get_active_world(), localplayer.rb.co );
+   //gui_helper_action( localplayer.input_use, "\x7f Hello \x1f""A \x1e\x84" );
 }
 
 VG_STATIC void vg_update_fixed(void)
 {
-   if( skaterift_status == 1 ){
-      world_routes_fixedupdate( get_active_world() );
-
-      player__update( &localplayer );
-      vehicle_update_fixed();
-
-#ifdef DEV_AARON
-      world_instance *world = get_active_world();
-      rb_solver_reset();
-      rb_ct *buf = rb_global_buffer();
-
-      int l = rb_box__scene( aaron.rb.to_world, aaron.rb.bbx,
-                             NULL, &world->rb_geo.inf.scene, buf );
-      for( int j=0; j<l; j++ ){
-         buf[j].rba = &aaron.rb;
-         buf[j].rbb = &world->rb_geo.rb;
-      }
-      rb_contact_count += l;
-      rb_presolve_contacts( rb_contact_buffer, rb_contact_count );
-
-      for( int j=0; j<8; j++ ){
-         rb_solve_contacts( rb_contact_buffer, rb_contact_count );
-      }
-
-      rb_iter( &aaron.rb );
-      rb_update_transform( &aaron.rb );
-#endif
+   if( skaterift.async_op == k_async_op_clientloading ) return;
 
-   }
+   world_routes_fixedupdate( get_active_world() );
+   player__update( &localplayer );
+   vehicle_update_fixed();
 }
 
 VG_STATIC void vg_update_post(void)
 {
-   if( skaterift_status == 1 ){
-      player__post_update( &localplayer );
-
-      float dist;
-      int sample_index;
-      world_audio_sample_distances( localplayer.rb.co, &sample_index, &dist );
-
-      audio_lock();
-      vg_dsp.echo_distances[sample_index] = dist;
+   if( skaterift.async_op == k_async_op_clientloading ) return;
 
-      v3f ears = { 1.0f,0.0f,0.0f };
-      m3x3_mulv( main_camera.transform, ears, ears );
-      v3_copy( ears, vg_audio.external_listener_ears );
-      v3_copy( main_camera.transform[3], vg_audio.external_listener_pos );
+   player__post_update( &localplayer );
 
-      if( localplayer.gate_waiting ){
-         m4x3_mulv( localplayer.gate_waiting->transport,
-                    vg_audio.external_listener_pos, 
-                    vg_audio.external_listener_pos );
-      }
+   float dist;
+   int sample_index;
+   world_audio_sample_distances( localplayer.rb.co, &sample_index, &dist );
 
-      v3_copy( localplayer.rb.v, vg_audio.external_lister_velocity );
-      audio_unlock();
+   audio_lock();
+   vg_dsp.echo_distances[sample_index] = dist;
 
-      menu_update();
-      vehicle_update_post();
+   v3f ears = { 1.0f,0.0f,0.0f };
+   m3x3_mulv( main_camera.transform, ears, ears );
+   v3_copy( ears, vg_audio.external_listener_ears );
+   v3_copy( main_camera.transform[3], vg_audio.external_listener_pos );
 
-#ifdef DEV_AARON
-      SDL_Scancode sc = SDL_GetScancodeFromKey( SDLK_q );
-      if( vg_input.sdl_keys[sc] ){
-         m4x3_mulv( main_camera.transform, (v3f){0.0f,0.0f,-3.0f}, 
-                    aaron.rb.co );
+   if( localplayer.gate_waiting ){
+      m4x3_mulv( localplayer.gate_waiting->transport,
+                 vg_audio.external_listener_pos, 
+                 vg_audio.external_listener_pos );
+   }
 
-         v3_zero( aaron.rb.v );
-         v3_zero( aaron.rb.w );
-         rb_update_transform( &aaron.rb );
-      }
+   v3_copy( localplayer.rb.v, vg_audio.external_lister_velocity );
+   audio_unlock();
 
-      rb_object_debug( &aaron, VG__PINK );
-#endif
-   }
+   vg.time_rate = 1.0f-menu.factive;
+   vehicle_update_post();
 }
 
 VG_STATIC void vg_framebuffer_resize( int w, int h )
@@ -305,7 +239,7 @@ VG_STATIC void present_view_with_post_processing(void)
       shader_blitblur_uInverseRatio( inverse );
 
       v2f menu_blurring;
-      v2_muls( (v2f){ 0.04f, 0.001f }, menu_opacity, menu_blurring );
+      v2_muls( (v2f){ 0.04f, 0.001f }, menu.factive, menu_blurring );
       shader_blitblur_uOverrideDir( menu_blurring );
 
       render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
@@ -359,7 +293,12 @@ VG_STATIC void render_scene(void)
       return;
    }
 
-   world_prerender( view_world );
+   for( u32 i=0; i<vg_list_size(world_global.worlds); i++ ){
+      if( world_global.worlds[i].status == k_world_status_loaded ){
+         world_prerender( &world_global.worlds[i] );
+      }
+   }
+
    render_world( view_world, &main_camera, 0 );
 
    render_water_texture( view_world, &main_camera, 0 );
@@ -379,37 +318,11 @@ VG_STATIC void render_scene_gate_subview(void)
 
 VG_STATIC void render_main_game(void)
 {
-#if 0
-   static float fov = 60.0f;
-   float fov_target = vg_lerpf( 90.0f, 110.0f, cl_fov );
-
-   if( player.controller == k_player_controller_skate )
-      fov_target = vg_lerpf( 97.0f, 135.0f, cl_fov );
-
-   if( cl_menu )
-      fov_target = menu_fov_target;
-   fov = vg_lerpf( fov, fov_target, vg.frame_delta * 2.0f );
-   fov = freecam? 60.0f: fov;
-
-   main_camera.fov   = fov;
-#endif
-
    player__pre_render( &localplayer );
+   main_camera.fov = localplayer.cam.fov;
+   v3_copy( localplayer.cam.pos, main_camera.pos );
+   v3_copy( localplayer.cam.angles, main_camera.angles );
 
-   v3_lerp( localplayer.cam.pos, menu_camera_pos, menu_opacity, 
-            main_camera.pos );
-   main_camera.angles[0] = 
-      vg_alerpf(  localplayer.cam.angles[0], menu_camera_angles[0], 
-                  menu_opacity );
-   main_camera.angles[1] = 
-      vg_lerpf ( localplayer.cam.angles[1], menu_camera_angles[1], 
-                 menu_opacity );
-
-   main_camera.fov = vg_lerpf( localplayer.cam.fov, menu_smooth_fov,
-                               menu_opacity );
-
-   main_camera.fov = vg_lerpf( main_camera.fov, 90.0f, 
-                               global_skateshop.factive );
    main_camera.nearz = 0.1f;
    main_camera.farz  = 2100.0f;
 
@@ -432,26 +345,18 @@ VG_STATIC void render_main_game(void)
 
    render_scene();
 
-   if( cl_menu ) {
-      //glClear( GL_DEPTH_BUFFER_BIT );
-      menu_render_bg();
-      glEnable( GL_DEPTH_TEST );
-   }
+   glEnable( GL_DEPTH_TEST );
 
    render_player_transparent();
    render_scene_gate_subview();
 
    present_view_with_post_processing();
-
-   if( cl_menu )
-      menu_render_fg( &main_camera );
-
    /* =========== End Frame =========== */
 }
 
 VG_STATIC void vg_render(void)
 {
-   if( skaterift_status == 0 ){
+   if( skaterift.async_op == k_async_op_clientloading ){
       _vg_loader_render();
       return;
    }
@@ -460,6 +365,7 @@ VG_STATIC void vg_render(void)
 
    glViewport( 0,0, vg.window_x, vg.window_y );
    glDisable( GL_DEPTH_TEST );
+   glDisable( GL_BLEND );
 
    glClearColor( 1.0f, 0.0f, 0.0f, 0.0f );
    glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
@@ -478,17 +384,97 @@ VG_STATIC void vg_render(void)
 
 VG_STATIC void vg_gui(void)
 {
-   if( skaterift_status == 0 ){
-      return;
+   if( skaterift.async_op == k_async_op_clientloading ) return;
+
+   menu_update();
+   if( menu.active ){
+      glClear( GL_DEPTH_BUFFER_BIT );
+      menu_render();
    }
 
 #if 0
    player__im_gui( &localplayer );
 #endif
    world_instance *world = get_active_world();
-   menu_crap_ui();
-   
+
+   workshop_form_gui();
    render_view_framebuffer_ui();
 }
 
+static void async_skaterift_world_loaded( void *payload, u32 size )
+{
+   skaterift_end_op();
+}
+
+static void skaterift_world_changer_thread( void *data )
+{
+   const char *path = data;
+   world_load( 1, world_global.load_target );
+   vg_async_call( async_skaterift_world_loaded, NULL, 0 );
+}
+
+/* holding pattern before we can start loading the new world, since we might be
+ * waiting for audio to stop */
+static void skaterift_change_world_preupdate(void)
+{
+   for( u32 i=1; i<vg_list_size(world_global.worlds); i++ ){
+      world_instance *inst = &world_global.worlds[i];
+      
+      if( inst->status == k_world_status_unloading ){
+         if( world_freeable( inst ) ){
+            world_free( inst );
+         }
+         return;
+      }
+   }
+
+   vg_info( "worlds cleared, begining load\n" );
+   skaterift_shift_op( k_async_op_world_loading );
+
+   /* finally can start the loader */
+   vg_loader_start( skaterift_world_changer_thread, NULL );
+}
+
+/* places all loaded worlds into unloading state */
+static void skaterift_change_world( const char *world_path )
+{
+   vg_info( "switching to %s\n", world_path );
+
+   if( world_global.active_world != 0 ){
+      vg_error( "Cannot change worlds while in non-root world\n" );
+   }
+   else{
+      skaterift_begin_op( k_async_op_world_preloading );
+
+      vg_linear_clear( vg_mem.scratch );
+      world_global.load_target = vg_linear_alloc( vg_mem.scratch, 1024 );
+      vg_strncpy( world_path, world_global.load_target, 
+                  1024, k_strncpy_overflow_fatal );
+      
+      vg_info( "unloading old worlds\n" );
+      world_unlink_nonlocal( &world_global.worlds[0] );
+      
+      for( u32 i=1; i<vg_list_size(world_global.worlds); i++ ){
+         world_instance *inst = &world_global.worlds[i];
+
+         if( inst->status == k_world_status_loaded ){
+            inst->status = k_world_status_unloading;
+            world_fadeout_audio( inst );
+         }
+      }
+   }
+}
+
+static int skaterift_change_world_command( int argc, const char *argv[] )
+{
+   if( argc == 1 )
+      skaterift_change_world( argv[0] );
+
+   return 0;
+}
+
+#else
+
+#include "skaterift_imgui_dev.c"
+
 #endif