#include "network.h"
#include "menu.h"
#include "vehicle.h"
+#include "pointcloud.h"
static struct player_avatar localplayer_avatar;
static struct player_model localplayer_models[3];
vg_loader_step( render_init, NULL );
vg_loader_step( menu_init, NULL );
+ vg_loader_step( pointcloud_init, NULL );
vg_loader_step( world_init, NULL );
vg_loader_step( vehicle_init, NULL );
vg_loader_step( font3d_init, NULL );