allow armature fixups on model load
[carveJwlIkooP6JGAAIwe30JlM.git] / skaterift.c
index 14af6a7ca585f6d44d5a4f32f442880dcb47660c..d8aae1bde47d3b99950d19b32a394b98ffb5fc77 100644 (file)
@@ -55,6 +55,7 @@
 #include "network.c"
 #include "player_remote.c"
 #include "vg/vg_audio_dsp.h"
+#include "world_routes_ui.c"
 
 static int k_tools_mode = 0;
 
@@ -194,10 +195,11 @@ static void vg_load(void){
    replay_clear( &skaterift.replay );
 
    player_load_animation_reference( "models/ch_none.mdl" );
-
    player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" );
    player__bind();
 
+   player_board_load( &localplayer.fallback_board, "models/board_none.mdl" );
+
    /* --------------------- */
 
    vg_bake_shaders();
@@ -646,6 +648,7 @@ static void vg_gui(void){
    player__im_gui();
    world_instance *world = world_current_instance();
 
+   world_routes_imgui( world );
    skaterift_replay_imgui();
    workshop_form_gui();
    render_view_framebuffer_ui();