#include "network.c"
#include "player_remote.c"
#include "vg/vg_audio_dsp.h"
+#include "world_routes_ui.c"
static int k_tools_mode = 0;
replay_clear( &skaterift.replay );
player_load_animation_reference( "models/ch_none.mdl" );
-
player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" );
player__bind();
+ player_board_load( &localplayer.fallback_board, "models/board_none.mdl" );
+
/* --------------------- */
vg_bake_shaders();
player__im_gui();
world_instance *world = world_current_instance();
+ world_routes_imgui( world );
skaterift_replay_imgui();
workshop_form_gui();
render_view_framebuffer_ui();