#include "ent_tornado.h"
#include "ent_miniworld.h"
#include "ent_skateshop.h"
+#include "ent_npc.h"
#include "world_map.h"
#include "gui.h"
#include "workshop.h"
vg_msg_getkvintg( &kvsav, "ach", k_vg_msg_u32, &ach );
skaterift.achievements |= ach;
- u32 board_reg_id = 0,
- player_reg_id = 0;
+ u32 board_reg_id = time(NULL) % addon_count( k_addon_type_board, 0 ),
+ player_reg_id = (time(NULL)+44) % addon_count( k_addon_type_player, 0 );
vg_msg_cursor orig = kvsav.cur;
if( vg_msg_seekframe( &kvsav, "player" ) ){
vg_loader_step( player_init, NULL );
vg_loader_step( player_ragdoll_init, NULL );
+ vg_loader_step( npc_init, NULL );
/* content stuff */
vg_loader_step( addon_system_init, NULL );
if( k_tools_mode ) return;
steam_update();
+ skaterift_change_client_world_preupdate();
+
if( skaterift.op == k_async_op_clientloading ) return;
- if( world_static.load_state == k_world_loader_preload )
- skaterift_change_client_world_preupdate();
draw_origin_axis();
skateshop_autostart_loading();
/* time rate */
f32 target = 1;
if( skaterift.activity & (k_skaterift_replay|k_skaterift_menu|
- k_skaterift_world_map) ){
+ k_skaterift_world_map) )
+ {
target = 0;
}
/* TODO: how can we compress this? */
ent_miniworld_preupdate();
- player__pre_update();
world_entity_focus_preupdate();
+ player__pre_update();
skaterift_replay_pre_update();
remote_sfx_pre_update();
skateshop_world_preupdate( world_current_instance() );
#include "world_sfd.c"
#include "world_volumes.c"
#include "world_water.c"
+#include "ent_npc.c"
+#include "model.c"