update vg
[carveJwlIkooP6JGAAIwe30JlM.git] / skaterift.c
index eb69bc7c18a1af50a71d3a9001044a3dcc9b8c3f..c3dec8c87d9a749cbb6a0b68173794abb8fd9694 100644 (file)
@@ -12,7 +12,7 @@
  */
 
 #define SR_NETWORKED
-#define VG_DEVWINDOW
+//#define VG_DEVWINDOW
 #include "common.h"
 #include "conf.h"
 #include "steam.h"
@@ -166,8 +166,11 @@ VG_STATIC void vg_load(void)
    /* 'systems' are completely loaded now */
 
    /* load home world */
+#if 0
    world_load( 0, "maps/mp_spawn.mdl" );
-   world_load( 1, "maps/mp_mtzero.mdl" );
+#endif
+
+   world_load( 0, "maps/mp_mtzero.mdl" );
 
 #if 0
    world_load( &world_global.worlds[1], "maps/mp_gridmap.mdl" );
@@ -307,7 +310,8 @@ VG_STATIC void present_view_with_post_processing(void)
       shader_blitblur_use();
       shader_blitblur_uTexMain( 0 );
       shader_blitblur_uTexMotion( 1 );
-      shader_blitblur_uBlurStrength(cl_blur_strength / (vg.frame_delta*60.0f));
+      shader_blitblur_uBlurStrength( cl_blur_strength / 
+                                     (vg.time_frame_delta*60.0) );
       shader_blitblur_uInverseRatio( inverse );
 
       v2f menu_blurring;