*/
#define SR_NETWORKED
-#define VG_DEVWINDOW
+//#define VG_DEVWINDOW
#include "common.h"
#include "conf.h"
#include "steam.h"
/* 'systems' are completely loaded now */
/* load home world */
- world_load( 0, "maps/mp_gridmap.mdl" );
- world_load( 1, "maps/mp_mtzero.mdl" );
+#if 0
+ world_load( 0, "maps/mp_spawn.mdl" );
+#endif
+
+ world_load( 0, "maps/mp_mtzero.mdl" );
#if 0
world_load( &world_global.worlds[1], "maps/mp_gridmap.mdl" );
shader_blitblur_use();
shader_blitblur_uTexMain( 0 );
shader_blitblur_uTexMotion( 1 );
- shader_blitblur_uBlurStrength(cl_blur_strength / (vg.frame_delta*60.0f));
+ shader_blitblur_uBlurStrength( cl_blur_strength /
+ (vg.time_frame_delta*60.0) );
shader_blitblur_uInverseRatio( inverse );
v2f menu_blurring;