chaos pt 3
[carveJwlIkooP6JGAAIwe30JlM.git] / skaterift.c
index 24c39a8ff9fa307ea6bc81ec6166eb0528ab7687..c020532fd0d204d276c503941e5dd9b389001a68 100644 (file)
@@ -324,8 +324,7 @@ static void vg_pre_update(void){
 
    /* time rate */
    f32 target = 1;
-   if( skaterift.activity & (k_skaterift_replay|k_skaterift_menu|
-                             k_skaterift_respawning) ) {
+   if( skaterift.activity & (k_skaterift_replay|k_skaterift_menu) ){
       target = 0;
    }
 
@@ -333,15 +332,14 @@ static void vg_pre_update(void){
    vg.time_rate = vg_smoothstepf( skaterift.time_rate );
    
    /* TODO: how can we compress this? */
+   ent_miniworld_preupdate();
    player__pre_update();
    world_entity_focus_preupdate();
    skaterift_replay_pre_update();
    remote_sfx_pre_update();
-   ent_miniworld_preupdate();
 
    world_update( world_current_instance(), localplayer.rb.co );
    audio_ambient_sprites_update( world_current_instance(), localplayer.rb.co );
-   respawn_chooser_pre_update();
 }
 
 static void vg_fixed_update(void){
@@ -477,53 +475,47 @@ static void render_scene(void){
    /* Draw world */
    glEnable( GL_DEPTH_TEST );
 
-   world_instance *view_world = localplayer.viewable_world;
-
-   if( view_world == NULL ){
-      glClearColor( 0.25f, 0.25f, 0.0f, 1.0f );
-      glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
-      return;
-   }
-
    for( u32 i=0; i<vg_list_size(world_static.instances); i++ ){
       if( world_static.instances[i].status == k_world_status_loaded ){
          world_prerender( &world_static.instances[i] );
       }
    }
 
-   if( skaterift.activity == k_skaterift_respawning ){
-      glDrawBuffers( 1, (GLenum[]){ GL_COLOR_ATTACHMENT0 } );
-      glClearColor( 0.624f, 0.659f, 0.769f, 0.0f );
-      glClearColor( 0.824f, 0.0f, 0.1f, 0.0f );
-      glClear( GL_COLOR_BUFFER_BIT );
-      glDrawBuffers( 2, (GLenum[]){ GL_COLOR_ATTACHMENT0, 
-                                    GL_COLOR_ATTACHMENT1 } );
-#if 0
-      view_world = &world_static.instances[respawn_chooser.world_id];
-      render_world_override( view_world );
-      render_world_routes( view_world, &skaterift.cam, 1 );
-#endif
+   render_world( world_current_instance(), &skaterift.cam, 0, 0, 1, 1 );
+
+   world_instance *holdout_world = NULL;
+   f32 t = 0.0f;
+
+   if( global_miniworld.transition == 1 ){
+      holdout_world = &world_static.instances[ k_world_purpose_hub ];
+      t = global_miniworld.t;
    }
-   else{
-      render_world( view_world, &skaterift.cam, 0 );
-      render_water_texture( view_world, &skaterift.cam, 0 );
-      render_fb_bind( gpipeline.fb_main, 1 );
-      render_water_surface( view_world, &skaterift.cam );
-      render_remote_players( view_world, &skaterift.cam );
-      ent_miniworld_render( view_world );
+   else if( global_miniworld.transition == -1 ){
+      holdout_world = &world_static.instances[ k_world_purpose_client ];
+      t = 1.0f-global_miniworld.t;
+   }
+   else {
    }
 
-}
+   if( holdout_world ){
+      if( holdout_world->status != k_world_status_loaded )
+         return;
 
-static void render_scene_gate_subview(void){
-   render_fb_bind( gpipeline.fb_main, 1 );
-   world_instance *view_world = localplayer.viewable_world;
-   if( !view_world ) return; /* ??? */
-   if( skaterift.activity == k_skaterift_respawning ) return;
+      t = vg_smoothstepf( t );
+
+      glEnable( GL_STENCIL_TEST );
+      glDisable( GL_DEPTH_TEST );
+      glStencilOp( GL_KEEP, GL_KEEP, GL_REPLACE );  
+      glStencilFunc( GL_ALWAYS, 1, 0xFF ); 
+      glStencilMask( 0xFF );
 
-   int depth = 1;
-   if( localplayer.gate_waiting ) depth = 0;
-   render_world_gates( view_world, &skaterift.cam, depth );
+      shader_blit_transition_use();
+      shader_blit_transition_uInverseRatio( (v2f){1.0f,1.0f} );
+      shader_blit_transition_uT( -(sqrtf(2)+0.5f) * t );
+
+      render_fsquad();
+      render_world( holdout_world, &global_miniworld.cam, 1, 0, 1, 1 );
+   }
 }
 
 static void skaterift_composite_maincamera(void){
@@ -537,27 +529,21 @@ static void skaterift_composite_maincamera(void){
    skaterift.cam.nearz = 0.1f;
    skaterift.cam.farz  = 2100.0f;
 
-   if( skaterift.activity == k_skaterift_respawning ){
-      camera_copy( &respawn_chooser.cam, &skaterift.cam );
-      skaterift.cam.nearz = 4.0f;
-      skaterift.cam.farz  = 3100.0f;
-   }
-
-   camera_update_transform( &skaterift.cam );
+   if( global_miniworld.transition ){
+      f32 dt = vg.time_frame_delta / 2.0f,
+          s  = vg_signf( global_miniworld.transition );
+      global_miniworld.t += s * dt;
 
-#if 0 
-   if( skaterift.activity != k_skaterift_respawning ){
-      if( localplayer.gate_waiting ){
-         m3x3_mul( localplayer.basis_gate, skaterift.cam.transform, 
-                   skaterift.cam.transform );
+      if( (global_miniworld.t > 1.0f) || (global_miniworld.t < 0.0f) ){
+         /* TODO: maybe next frame! */
+         global_miniworld.t = vg_clampf( global_miniworld.t, 0.0f, 1.0f );
+         global_miniworld.transition = 0;
       }
-      else{
-         m3x3_mul( localplayer.basis, skaterift.cam.transform, 
-                   skaterift.cam.transform );
+      else {
       }
    }
-#endif
-   
+
+   camera_update_transform( &skaterift.cam );
    camera_update_view( &skaterift.cam );
    camera_update_projection( &skaterift.cam );
    camera_finalize( &skaterift.cam );
@@ -577,11 +563,7 @@ static void render_main_game(void){
    skaterift_composite_maincamera();
 
    /* --------------------------------------------------------------------- */
-
-   world_instance *view_world = localplayer.viewable_world;
-   if( (view_world != NULL) && (skaterift.activity != k_skaterift_respawning) ){
-      render_world_cubemaps( view_world );
-   }
+   render_world_cubemaps( world_current_instance() );
 
    /* variable res target */
    render_fb_bind( gpipeline.fb_main, 1 );
@@ -600,7 +582,10 @@ static void render_main_game(void){
                                    portals */
 
    /* continue with variable rate */
-   render_scene_gate_subview();
+   if( !global_miniworld.transition ){
+      render_fb_bind( gpipeline.fb_main, 1 );
+      render_world_gates( world_current_instance(), &skaterift.cam );
+   }
 
    /* composite */
    present_view_with_post_processing();
@@ -659,16 +644,8 @@ static void vg_gui(void){
    render_view_framebuffer_ui();
    remote_player_network_imgui( vg.pv );
 
-
-   if( skaterift.activity == k_skaterift_respawning ){
-      remote_players_imgui_world( world_current_instance(), vg.pv, 
-                                  2000.0f, 0 );
-      remote_players_imgui_lobby();
-   }
-   else {
-      remote_players_chat_imgui(); /* TODO: conditional */
-      remote_players_imgui_world( world_current_instance(), vg.pv, 100.0f, 1 );
-   }
+   remote_players_chat_imgui(); /* TODO: conditional */
+   remote_players_imgui_world( world_current_instance(), vg.pv, 100.0f, 1 );
 }