* =============================================================================
*/
-#if 1
-
#define SR_NETWORKED
-#define VG_DEVWINDOW
+#define VG_AUDIO_FORCE_COMPRESSED
+#define SDL_MAIN_HANDLED
+
+#ifndef VG_RELEASE
+ #define VG_DEVWINDOW
+#endif
/*
* system headers
* --------------------- */
#include "skaterift.h"
-#include "conf.h"
#include "steam.h"
#include "render.h"
#include "audio.h"
#include "network.h"
#include "menu.h"
#include "vehicle.h"
-#include "pointcloud.h"
+#include "save.h"
+#include "player_remote.h"
/* unity build
* ----------------- */
#include "entity.c"
#include "workshop.c"
#include "addon.c"
-#include "highscores.c"
-
-static struct player_avatar localplayer_avatar;
-static struct player_model localplayer_models[3];
-
-int main( int argc, char *argv[] )
-{
+#include "save.c"
+#include "world_map.c"
+#include "network.c"
+#include "player_remote.c"
+#include "vg/vg_audio_dsp.h"
+#include "world_routes_ui.c"
+#include "particle.c"
+#include "player_effects.c"
+#include "freecam.c"
+
+static int k_tools_mode = 0;
+
+int main( int argc, char *argv[] ){
vg_mem.use_libc_malloc = 0;
vg_set_mem_quota( 160*1024*1024 );
vg_enter( argc, argv, "Voyager Game Engine" );
return 0;
}
-#if 0
-VG_STATIC void highscores_save_at_exit(void)
-{
- highscores_serialize_all();
-}
-#endif
+static void vg_launch_opt(void){
+ const char *arg;
+ if( vg_long_opt( "noauth" ) ){
+ network_client.auth_mode = eServerModeNoAuthentication;
+ }
-VG_STATIC void vg_launch_opt(void)
-{
-}
+ if( (arg = vg_long_opt_arg( "server" )) ){
+ vg_strncpy( arg, network_client.server_adress, 64,
+ k_strncpy_overflow_fatal );
+ }
+
+ if( vg_long_opt( "tools" ) ){
+ k_tools_mode = 1;
+ }
+
+ if( vg_long_opt( "demo" ) ){
+ skaterift.demo_mode = 1;
+ }
-VG_STATIC void vg_preload(void)
-{
- conf_init();
+ if( (arg = vg_long_opt_arg( "world" )) ){
+ skaterift.hub_world = arg;
+ }
+}
+static void vg_preload(void){
vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
"SOFTWARE\n" );
- /* 31.05.23 (hgn): this is only a server feature now */
-#if 0
- highscores_init( 2000, 50 );
- if( !highscores_read() )
- highscores_create_db();
- vg_loader_step( NULL, highscores_save_at_exit );
-#endif
+ /* please forgive me! */
+ u32 sz; char *drm;
+ if( (drm = vg_file_read_text( vg_mem.scratch, "DRM", &sz )) )
+ if( !strcmp(drm, "blibby!") )
+ skaterift.demo_mode = 0;
+
+ vg_loader_step( remote_players_init, NULL );
+
+ if( k_tools_mode )
+ return;
steam_init();
vg_loader_step( NULL, steam_end );
vg_loader_step( network_init, network_end );
}
-VG_STATIC void load_playermodels(void)
-{
- player_model_load( &localplayer_models[0], "models/ch_new.mdl" );
- player_model_load( &localplayer_models[1], "models/ch_outlaw.mdl" );
- player_model_load( &localplayer_models[2], "models/ch_jordan.mdl" );
+static void async_skaterift_player_start( void *payload, u32 size ){
+ world_switch_instance(0);
+}
+
+static void async_call_ready( void *payload, u32 size ){
+ skaterift.op = k_async_op_none;
+}
+
+static void skaterift_restore_state(void){
+ savedata_file sav;
+ strcpy( sav.path, str_skaterift_main_save );
+ savedata_file_read( &sav );
+
+ vg_msg kvsav;
+ vg_msg_init( &kvsav, sav.buf, sizeof(sav.buf) );
+ skaterift.achievements |= vg_msg_getkvu32( &kvsav, "ach", 0 );
+
+ u32 board_reg_id = 0,
+ player_reg_id = 0;
+
+ vg_msg_cursor orig = kvsav.cur;
+ if( vg_msg_seekframe( &kvsav, "player" ) ){
+ addon_alias q;
+
+ /* board */
+ skaterift_read_addon_alias( &kvsav, "board", k_addon_type_board, &q );
+ u32 reg_id = addon_match( &q );
+ if( reg_id != 0xffffffff )
+ board_reg_id = reg_id;
+
+ /* playermodel */
+ skaterift_read_addon_alias( &kvsav, "playermodel",
+ k_addon_type_player, &q );
+ reg_id = addon_match( &q );
+ if( reg_id != 0xffffffff )
+ player_reg_id = reg_id;
+ }
+
+ localplayer.board_view_slot =
+ addon_cache_create_viewer( k_addon_type_board, board_reg_id );
+ localplayer.playermodel_view_slot =
+ addon_cache_create_viewer( k_addon_type_player, player_reg_id );
+
+ kvsav.cur = orig;
+}
- /* FIXME: hack */
- shader_model_character_view_register();
- shader_model_board_view_register();
- shader_model_entity_register();
+static addon_reg *skaterift_mount_world_unloadable( const char *path, u32 ext ){
+ addon_reg *reg = addon_mount_local_addon( path, k_addon_type_world, ".mdl" );
+ if( !reg ) vg_fatal_error( "world not found\n" );
+ reg->flags |= (ADDON_REG_HIDDEN | ext);
+ return reg;
}
-void temp_update_playermodel(void){
- player__use_model( &localplayer, &localplayer_models[k_playermdl_id] );
+static void skaterift_load_world_content(void){
+ /* hub world */
+ addon_reg *hub = skaterift_mount_world_unloadable( skaterift.hub_world, 0 );
+ skaterift_mount_world_unloadable( "maps/mp_spawn",
+ ADDON_REG_CITY|ADDON_REG_PREMIUM );
+ skaterift_mount_world_unloadable( "maps/mp_mtzero",
+ ADDON_REG_MTZERO|ADDON_REG_PREMIUM );
+ skaterift_mount_world_unloadable( "maps/dev_tutorial", 0 );
+ skaterift_mount_world_unloadable( "maps/dev_flatworld", 0 );
+
+ world_static.load_state = k_world_loader_load;
+
+ struct world_load_args args = {
+ .purpose = k_world_purpose_hub,
+ .reg = hub
+ };
+ skaterift_world_load_thread( &args );
}
-VG_STATIC void async_skaterift_complete( void *payload, u32 size )
-{
- localplayer.viewable_world = world_current_instance();
- localplayer_cmd_respawn( 1, (const char *[]){ "start" } );
+static void skaterift_load_player_content(void){
+ u32 bytes = 1024*1024*10;
+ skaterift.replay.data = vg_linear_alloc( vg_mem.rtmemory, bytes );
+ skaterift.replay.size = bytes;
+ replay_clear( &skaterift.replay );
+
+ particle_alloc( &particles_grind, 300 );
+ particle_alloc( &particles_env, 200 );
- skaterift_end_op();
+ player_load_animation_reference( "models/ch_none.mdl" );
+ player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" );
+ player__bind();
+ player_board_load( &localplayer.fallback_board, "models/board_none.mdl" );
}
-VG_STATIC void vg_load(void)
-{
- vg_console_reg_cmd( "changeworld", skaterift_change_world_command, NULL );
+static void vg_load(void){
+ if( k_tools_mode ){
+ vg_async_call( async_call_ready, NULL, 0 );
+ return;
+ }
+
+ vg_console_reg_cmd( "load_world", skaterift_load_world_command, NULL );
+ vg_console_reg_cmd( "switch_active_instance",
+ skaterift_switch_instance_cmd, NULL );
+ vg_console_reg_cmd( "fc", freecam_cmd, NULL );
+ vg_console_reg_var( "immobile", &localplayer.immobile, k_var_dtype_i32, 0 );
vg_loader_step( render_init, NULL );
vg_loader_step( menu_init, NULL );
- vg_loader_step( pointcloud_init, NULL );
vg_loader_step( world_init, NULL );
vg_loader_step( vehicle_init, NULL );
vg_loader_step( font3d_init, NULL );
vg_loader_step( addon_system_init, NULL );
vg_loader_step( workshop_init, NULL );
vg_loader_step( skateshop_init, NULL );
-
- /* ----------------- */
- vg_loader_step( load_playermodels, NULL );
+ vg_loader_step( ent_tornado_init, NULL );
- /* player setup */
- player__create( &localplayer );
- player_avatar_load( &localplayer_avatar, "models/ch_new.mdl" );
- player__use_avatar( &localplayer, &localplayer_avatar );
- player__use_model( &localplayer, &localplayer_models[k_playermdl_id] );
- player__bind( &localplayer );
+ vg_loader_step( skaterift_load_player_content, NULL );
/* --------------------- */
vg_loader_step( audio_init, audio_free );
/* 'systems' are completely loaded now */
-
- /* load home/permanent world manually */
- world_loader.reg = NULL;
- strcpy( world_loader.override_name, "mp_spawn" );
- world_loader.generate_point_cloud = 1;
- world_loader.world_index = 0;
- world_load_mdl( "maps/mp_spawn/main.mdl" );
/* Completing addon registrations
* -------------------------------------
*/
- /* understate diy. */
- addon_reg *spawn = addon_mount_local_addon( "maps/mp_spawn",
- k_workshop_file_type_world,
- ".mdl" );
- {
- vg_msg msg = {0};
- msg.buf = spawn->metadata;
- msg.max = sizeof(spawn->metadata);
- vg_msg_frame( &msg, "workshop" );
- vg_msg_wkvstr( &msg, "title", "Understate DIY" );
- vg_msg_end_frame( &msg );
- vg_msg_wkvstr( &msg, "location", "USA" );
- spawn->metadata_len = msg.cur;
- }
-
- /* mtzero island */
- addon_reg *mtzero = addon_mount_local_addon( "maps/mp_mtzero",
- k_workshop_file_type_world,
- ".mdl" );
- {
- vg_msg msg = {0};
- msg.buf = mtzero->metadata;
- msg.max = sizeof(mtzero->metadata);
- vg_msg_frame( &msg, "workshop" );
- vg_msg_wkvstr( &msg, "title", "Mt.Zero Island" );
- vg_msg_end_frame( &msg );
- vg_msg_wkvstr( &msg, "location", "Australia" );
- mtzero->metadata_len = msg.cur;
- }
-
- global_skateshop.selected_world_id=1;
- global_skateshop.pointcloud_world_id=1;
- skateshop_preview_loader_thread( mtzero ); /* HACK */
+ /* load home/permanent world manually */
+ vg_loader_step( skaterift_load_world_content, NULL );
+ vg_async_call( async_skaterift_player_start, NULL, 0 );
+ vg_async_stall();
- vg_async_call( async_addon_reg_update, NULL, 0 );
vg_console_load_autos();
menu_link();
- temp_update_playermodel();
- //vg_mem_log( vg_mem.rtmemory, 0, "Root" );
- vg_async_call( async_skaterift_complete, NULL, 0 );
+ addon_mount_content_folder( k_addon_type_player,
+ "playermodels", ".mdl" );
+ addon_mount_content_folder( k_addon_type_board, "boards", ".mdl" );
+ addon_mount_content_folder( k_addon_type_world, "maps", ".mdl" );
+ addon_mount_workshop_items();
+ vg_async_call( async_addon_reg_update, NULL, 0 );
+ vg_async_stall();
+
+ /* and now */
+ skaterift_restore_state();
+ update_ach_models();
+
+ vg_loader_step( NULL, skaterift_autosave_synchronous );
+
+ //board_processview_thread(NULL);
+ vg_async_call( async_call_ready, NULL, 0 );
}
-VG_STATIC void draw_origin_axis(void)
-{
+static void draw_origin_axis(void){
vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 1.0f, 0.0f, 0.0f }, 0xffff0000 );
vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 1.0f, 0.0f }, 0xff00ff00 );
vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 0.0f, 1.0f }, 0xff0000ff );
}
+static void skaterift_change_client_world_preupdate(void);
-static void skaterift_change_world_preupdate(void);
-VG_STATIC void vg_update(void)
-{
- steam_update();
+/*
+ * UPDATE LOOP
+ * ---------------------------------------------------------------------------*/
+
+static void vg_pre_update(void){
skaterift_preupdate_inputs();
- if( skaterift.async_op == k_async_op_clientloading ) return;
- if( skaterift.async_op == k_async_op_world_preloading ){
- skaterift_change_world_preupdate();
- }
+
+ if( k_tools_mode ) return;
+
+ steam_update();
+ if( skaterift.op == k_async_op_clientloading ) return;
+ if( world_static.load_state == k_world_loader_preload )
+ skaterift_change_client_world_preupdate();
draw_origin_axis();
+ skateshop_autostart_loading();
network_update();
+
+ /* time rate */
+ f32 target = 1;
+ if( skaterift.activity & (k_skaterift_replay|k_skaterift_menu|
+ k_skaterift_world_map) ){
+ target = 0;
+ }
+
+ vg_slewf( &skaterift.time_rate, target, vg.time_frame_delta * (1.0f/0.3f) );
+ vg.time_rate = vg_smoothstepf( skaterift.time_rate );
- player__pre_update( &localplayer );
- global_skateshop_preupdate();
+ /* TODO: how can we compress this? */
+ ent_miniworld_preupdate();
+ player__pre_update();
+ world_entity_focus_preupdate();
+ skaterift_replay_pre_update();
+ remote_sfx_pre_update();
+ skateshop_world_preupdate( world_current_instance() );
world_update( world_current_instance(), localplayer.rb.co );
audio_ambient_sprites_update( world_current_instance(), localplayer.rb.co );
- //gui_helper_action( localplayer.input_use, "\x7f Hello \x1f""A \x1e\x84" );
+ world_map_pre_update();
}
-VG_STATIC void vg_update_fixed(void)
-{
- if( skaterift.async_op == k_async_op_clientloading ) return;
+static void vg_fixed_update(void){
+ if( k_tools_mode ) return;
+ if( skaterift.op == k_async_op_clientloading ) return;
world_routes_fixedupdate( world_current_instance() );
- player__update( &localplayer );
+ player__update();
vehicle_update_fixed();
}
-VG_STATIC void vg_update_post(void)
-{
- if( skaterift.async_op == k_async_op_clientloading ) return;
+static void vg_post_update(void){
+ if( k_tools_mode ) return;
+ if( skaterift.op == k_async_op_clientloading ) return;
- player__post_update( &localplayer );
+ player__post_update();
float dist;
int sample_index;
vg_dsp.echo_distances[sample_index] = dist;
v3f ears = { 1.0f,0.0f,0.0f };
- m3x3_mulv( main_camera.transform, ears, ears );
+ m3x3_mulv( skaterift.cam.transform, ears, ears );
v3_copy( ears, vg_audio.external_listener_ears );
- v3_copy( main_camera.transform[3], vg_audio.external_listener_pos );
+ v3_copy( skaterift.cam.transform[3], vg_audio.external_listener_pos );
if( localplayer.gate_waiting ){
m4x3_mulv( localplayer.gate_waiting->transport,
v3_copy( localplayer.rb.v, vg_audio.external_lister_velocity );
audio_unlock();
- vg.time_rate = 1.0f-menu.factive;
vehicle_update_post();
+
+ if( vg.time - skaterift.last_autosave > 20.0 ){
+ if( skaterift_autosave(1) ){
+ skaterift.last_autosave = vg.time;
+ }
+ }
}
-VG_STATIC void vg_framebuffer_resize( int w, int h )
-{
+/*
+ * RENDERING
+ * ---------------------------------------------------------------------------*/
+
+static void vg_framebuffer_resize( int w, int h ){
render_fb_resize();
}
-VG_STATIC void present_view_with_post_processing(void)
-{
+static void present_view_with_post_processing(void){
glBindFramebuffer( GL_FRAMEBUFFER, 0 );
glViewport( 0,0, vg.window_x, vg.window_y );
(vg.time_frame_delta*60.0) );
shader_blitblur_uInverseRatio( inverse );
- v2f menu_blurring;
- v2_muls( (v2f){ 0.04f, 0.001f }, menu.factive, menu_blurring );
- shader_blitblur_uOverrideDir( menu_blurring );
+ inverse[0] -= 0.0001f;
+ inverse[1] -= 0.0001f;
+ shader_blitblur_uClampUv( inverse );
+
+ static f64 effect_time = 133.0;
+ effect_time += vg.time_frame_delta;
+ shader_blitblur_uTime( effect_time );
+
+ f32 glitch_strength = 0.0f;
+ if( skaterift.activity == k_skaterift_replay ){
+ glitch_strength = 0.005f;
+ if( skaterift.replay_control == k_replay_control_play )
+ glitch_strength = 0.005f;
+ else
+ glitch_strength += 0.005f*skaterift.track_velocity;
+ }
+ shader_blitblur_uGlitchStrength( glitch_strength );
+
+ v2f override;
+ if( skaterift.activity == k_skaterift_menu )
+ v2_muls( (v2f){ 0.04f, 0.001f }, 1.0f-skaterift.time_rate, override );
+ else
+ v2_zero( override );
+ shader_blitblur_uOverrideDir( override );
render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
render_fb_bind_texture( gpipeline.fb_main, 1, 1 );
render_fsquad();
}
-VG_STATIC void render_player_transparent(void)
-{
+static void render_player_transparent(void){
static camera small_cam; /* DOES NOT NEED TO BE STATIC BUT MINGW
SAIS OTHERWISE */
- m4x3_copy( main_camera.transform, small_cam.transform );
+ m4x3_copy( skaterift.cam.transform, small_cam.transform );
- small_cam.fov = main_camera.fov;
+ small_cam.fov = skaterift.cam.fov;
small_cam.nearz = 0.05f;
small_cam.farz = 60.0f;
camera_finalize( &small_cam );
/* Draw player to window buffer and blend background ontop */
- glBindFramebuffer( GL_FRAMEBUFFER, 0 );
- glViewport( 0,0, vg.window_x, vg.window_y );
- player__render( &small_cam, &localplayer );
+ player__render( &small_cam );
}
-VG_STATIC void render_scene(void)
-{
- render_fb_bind( gpipeline.fb_main, 1 );
- glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
- glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
+static world_instance *get_view_world(void){
+ world_instance *view_world = world_current_instance();
+ if( localplayer.gate_waiting &&
+ (localplayer.gate_waiting->flags & k_ent_gate_nonlocal) ){
+ view_world = &world_static.instances[world_static.active_instance ^ 0x1];
+ }
+
+ return view_world;
+}
+static void render_scene(void){
/* Draw world */
glEnable( GL_DEPTH_TEST );
- world_instance *view_world = localplayer.viewable_world;
+ for( u32 i=0; i<vg_list_size(world_static.instances); i++ ){
+ if( world_static.instances[i].status == k_world_status_loaded ){
+ world_prerender( &world_static.instances[i] );
+ }
+ }
- if( view_world == NULL ){
- glClearColor( 0.25f, 0.25f, 0.0f, 1.0f );
- glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
+ if( skaterift.activity == k_skaterift_world_map ){
+ world_instance *world = world_current_instance();
+ glDrawBuffers( 1, (GLenum[]){ GL_COLOR_ATTACHMENT0 } );
+
+ v3f bg;
+ v3_muls( world->ub_lighting.g_daysky_colour,
+ world->ub_lighting.g_day_phase -
+ world->ub_lighting.g_sunset_phase*0.1f, bg );
+
+ v3_muladds( bg, world->ub_lighting.g_sunset_colour,
+ (1.0f-0.5f)*world->ub_lighting.g_sunset_phase, bg );
+
+ v3_muladds( bg, world->ub_lighting.g_nightsky_colour,
+ (1.0f-world->ub_lighting.g_day_phase), bg );
+
+ glClearColor( bg[0], bg[1], bg[2], 0.0f );
+ glClear( GL_COLOR_BUFFER_BIT );
+ glDrawBuffers( 2, (GLenum[]){ GL_COLOR_ATTACHMENT0,
+ GL_COLOR_ATTACHMENT1 } );
+
+ m4x3f identity;
+ m4x3_identity( identity );
+ render_world_override( world, world, identity, &skaterift.cam,
+ world_map.spawn,
+ (v4f){world->tar_min, world->tar_max, 1.0f, 0.0f});
+ render_world_routes( world, world, identity, &skaterift.cam, 0, 1 );
return;
}
- for( u32 i=0; i<vg_list_size(world_static.worlds); i++ ){
- if( world_static.worlds[i].status == k_world_status_loaded ){
- world_prerender( &world_static.worlds[i] );
- }
+ world_instance *view_world = get_view_world();
+ render_world( view_world, &skaterift.cam, 0, 0, 1, 1 );
+
+ particle_system_update( &particles_grind, vg.time_delta );
+ //particle_system_debug( &particles_grind );
+ particle_system_prerender( &particles_grind );
+ particle_system_render( &particles_grind, &skaterift.cam );
+
+ ent_tornado_pre_update();
+ particle_system_update( &particles_env, vg.time_delta );
+ particle_system_prerender( &particles_env );
+ particle_system_render( &particles_env, &skaterift.cam );
+
+ /*
+ * render transition
+ */
+ if( global_miniworld.transition == 0 )
+ return;
+
+ world_instance *holdout_world = NULL;
+ f32 t = 0.0f;
+
+ if( global_miniworld.transition == 1 ){
+ holdout_world = &world_static.instances[ k_world_purpose_hub ];
+ t = global_miniworld.t;
+ }
+ else{
+ holdout_world = &world_static.instances[ k_world_purpose_client ];
+ t = 1.0f-global_miniworld.t;
}
- render_world( view_world, &main_camera, 0 );
+ if( holdout_world->status != k_world_status_loaded )
+ return;
- render_water_texture( view_world, &main_camera, 0 );
- render_fb_bind( gpipeline.fb_main, 1 );
- render_water_surface( view_world, &main_camera );
-}
+ t = vg_smoothstepf( t );
-VG_STATIC void render_scene_gate_subview(void)
-{
- render_fb_bind( gpipeline.fb_main, 1 );
- world_instance *view_world = localplayer.viewable_world;
- if( !view_world ) return; /* ??? */
+ glEnable( GL_STENCIL_TEST );
+ glDisable( GL_DEPTH_TEST );
+ glStencilOp( GL_KEEP, GL_KEEP, GL_REPLACE );
+ glStencilFunc( GL_ALWAYS, 1, 0xFF );
+ glStencilMask( 0xFF );
+
+ shader_blit_transition_use();
+ shader_blit_transition_uInverseRatio( (v2f){1.0f,1.0f} );
+ shader_blit_transition_uT( -(sqrtf(2)+0.5f) * t );
- int depth = 1;
- if( localplayer.gate_waiting ) depth = 0;
- render_world_gates( view_world, &main_camera, depth );
+ render_fsquad();
+ render_world( holdout_world, &global_miniworld.cam, 1, 0, 1, 1 );
}
-VG_STATIC void render_main_game(void)
-{
- player__pre_render( &localplayer );
- main_camera.fov = localplayer.cam.fov;
- v3_copy( localplayer.cam.pos, main_camera.pos );
- v3_copy( localplayer.cam.angles, main_camera.angles );
+static void skaterift_composite_maincamera(void){
+ camera_lerp( &localplayer.cam, &world_static.focus_cam,
+ vg_smoothstepf(world_static.focus_strength), &skaterift.cam );
+
+ if( skaterift.freecam ){
+ freecam_preupdate();
+ v3_copy( skaterift.replay_freecam.pos, skaterift.cam.pos );
+ v3_copy( skaterift.replay_freecam.angles, skaterift.cam.angles );
+ skaterift.cam.fov = skaterift.replay_freecam.fov;
+ }
+ else {
+ if( skaterift.activity == k_skaterift_replay ){
+ replay_get_camera( &skaterift.replay, &skaterift.cam );
+ }
+ }
+
+ skaterift.cam.nearz = 0.1f;
+ skaterift.cam.farz = 2100.0f;
- main_camera.nearz = 0.1f;
- main_camera.farz = 2100.0f;
+ if( skaterift.activity == k_skaterift_world_map ){
+ camera_copy( &world_map.cam, &skaterift.cam );
+ skaterift.cam.nearz = 4.0f;
+ skaterift.cam.farz = 3100.0f;
+ }
- camera_update_transform( &main_camera );
+ if( global_miniworld.transition ){
+ f32 dt = vg.time_frame_delta / 2.0f,
+ s = vg_signf( global_miniworld.transition );
+ global_miniworld.t += s * dt;
- if( localplayer.gate_waiting ){
- m3x3_mul( localplayer.basis_gate, main_camera.transform,
- main_camera.transform );
+ if( (global_miniworld.t > 1.0f) || (global_miniworld.t < 0.0f) ){
+ global_miniworld.t = vg_clampf( global_miniworld.t, 0.0f, 1.0f );
+ global_miniworld.transition = 0;
+ }
+ }
+
+ camera_update_transform( &skaterift.cam );
+ camera_update_view( &skaterift.cam );
+ camera_update_projection( &skaterift.cam );
+ camera_finalize( &skaterift.cam );
+}
+
+static void render_main_game(void){
+ if( skaterift.activity == k_skaterift_replay ){
+ player__animate_from_replay( &skaterift.replay );
}
else{
- m3x3_mul( localplayer.basis, main_camera.transform,
- main_camera.transform );
+ player__animate();
+ skaterift_record_frame( &skaterift.replay,
+ localplayer.deferred_frame_record );
+ localplayer.deferred_frame_record = 0;
}
-
- camera_update_view( &main_camera );
- camera_update_projection( &main_camera );
- camera_finalize( &main_camera );
+ animate_remote_players();
+ player__pre_render();
- /* ========== Begin Frame ========== */
+ skaterift_composite_maincamera();
- render_scene();
+ /* --------------------------------------------------------------------- */
+ if( skaterift.activity != k_skaterift_world_map ){
+ world_instance *world = world_current_instance();
+ render_world_cubemaps( world );
+
+ ent_gate *nlg = world->rendering_gate;
+ if( nlg && nlg->flags & k_ent_gate_nonlocal )
+ render_world_cubemaps( &world_static.instances[nlg->target] );
+ }
+
+ /* variable res target */
+ render_fb_bind( gpipeline.fb_main, 1 );
+ glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
+ glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
+ render_scene();
glEnable( GL_DEPTH_TEST );
- render_player_transparent();
- render_scene_gate_subview();
+ /* full res target */
+ glBindFramebuffer( GL_FRAMEBUFFER, 0 );
+ glViewport( 0,0, vg.window_x, vg.window_y );
+
+ render_player_transparent(); /* needs to read the depth buffer before we fuck
+ it up with the oblique rendering inside the
+ portals */
+
+ /* continue with variable rate */
+ if( !global_miniworld.transition &&
+ (skaterift.activity != k_skaterift_world_map) ){
+ render_fb_bind( gpipeline.fb_main, 1 );
+ render_world_gates( get_view_world(), &skaterift.cam );
+ }
+ /* composite */
present_view_with_post_processing();
- /* =========== End Frame =========== */
+
+ skaterift_replay_post_render();
}
-VG_STATIC void vg_render(void)
-{
- if( skaterift.async_op == k_async_op_clientloading ){
+static void vg_render(void){
+ if( k_tools_mode ){
+ glBindFramebuffer( GL_FRAMEBUFFER, 0 );
+ glViewport( 0,0, vg.window_x, vg.window_y );
+ glClearColor( 0.0f, 0.0f, 0.0f, 0.0f );
+ glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
+ return;
+ }
+
+ if( skaterift.op == k_async_op_clientloading ){
_vg_loader_render();
return;
}
glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
render_main_game();
-
- m4x4_copy( main_camera.mtx.pv, vg.pv );
+ m4x4_copy( skaterift.cam.mtx.pv, vg.pv );
/* Other shite */
glDisable(GL_BLEND);
gui_draw();
}
-VG_STATIC void vg_gui(void)
-{
- if( skaterift.async_op == k_async_op_clientloading ) return;
+static void vg_gui(void){
+ if( skaterift.op == k_async_op_clientloading ) return;
+
+ vg_ui.tex_bg = gpipeline.fb_main->attachments[0].id;
+ render_fb_inverse_ratio( gpipeline.fb_main, vg_ui.bg_inverse_ratio );
menu_update();
- if( menu.active ){
+ if( skaterift.activity == k_skaterift_menu ){
glClear( GL_DEPTH_BUFFER_BIT );
menu_render();
}
-#if 0
- player__im_gui( &localplayer );
-#endif
+ player__im_gui();
world_instance *world = world_current_instance();
+ world_routes_imgui( world );
+ skaterift_replay_imgui();
workshop_form_gui();
render_view_framebuffer_ui();
-}
-
-
-#else
-
-#include "skaterift_imgui_dev.c"
+ remote_player_network_imgui( vg.pv );
-#endif
+ if( skaterift.activity == k_skaterift_world_map ){
+ remote_players_imgui_world( world_current_instance(), vg.pv, 2000.0f, 0 );
+ remote_players_imgui_lobby();
+ }
+ else {
+ remote_players_chat_imgui(); /* TODO: conditional */
+ remote_players_imgui_world( world_current_instance(), vg.pv, 100.0f, 1 );
+ }
+}