* =============================================================================
*/
-#define VG_STATIC static
-#define VG_GAME
#define SR_NETWORKED
#include "common.h"
/* 'systems' are completely loaded now */
strcpy( world.world_name, "maps/mp_mtzero.mdl" );
+ strcpy( world.world_name, "maps/mp_gridmap.mdl" );
world_load();
vg_console_load_autos();
}
VG_STATIC void vg_render(void)
{
glBindFramebuffer( GL_FRAMEBUFFER, 0 );
+
glViewport( 0,0, vg.window_x, vg.window_y );
glDisable( GL_DEPTH_TEST );
render_main_game();
-
/* Other shite */
glDisable(GL_BLEND);
glDisable( GL_DEPTH_TEST );