rail targeting
[carveJwlIkooP6JGAAIwe30JlM.git] / skaterift.c
index 5f782d70877f5eca72cdd935554a331042e717b9..ba26edd6ed97c61d444c948f1ef7541279c43532 100644 (file)
@@ -243,6 +243,7 @@ VG_STATIC void render_main_game(void)
 VG_STATIC void vg_render(void)
 {
    glBindFramebuffer( GL_FRAMEBUFFER, 0 );
+
    glViewport( 0,0, vg.window_x, vg.window_y );
    glDisable( GL_DEPTH_TEST );
 
@@ -251,7 +252,6 @@ VG_STATIC void vg_render(void)
 
    render_main_game();
    
-   
    /* Other shite */
    glDisable(GL_BLEND);
    glDisable( GL_DEPTH_TEST );