/* 'systems' are completely loaded now */
strcpy( world.world_name, "maps/mp_mtzero.mdl" );
- strcpy( world.world_name, "maps/mp_gridmap.mdl" );
+ //strcpy( world.world_name, "maps/mp_gridmap.mdl" );
world_load();
vg_console_load_autos();
}
audio_debug_soundscapes();
render_view_framebuffer_ui();
+ player_physics_gui();
}
VG_STATIC void run_light_widget( struct light_widget *lw )