{
g_conf_init();
- vg_convar_push( (struct vg_convar){
+ vg_var_push( (struct vg_var){
.name = "cl_ui",
.data = &cl_ui,
- .data_type = k_convar_dtype_i32,
+ .data_type = k_var_dtype_i32,
.opt_i32 = { .min=0, .max=1, .clamp=1 },
.persistent = 0
});
- vg_convar_push( (struct vg_convar){
+ vg_var_push( (struct vg_var){
.name = "cl_view_id",
.data = &cl_view_id,
- .data_type = k_convar_dtype_i32,
+ .data_type = k_var_dtype_i32,
.opt_i32 = { .min=0, .max=1, .clamp=1 },
.persistent = 0
});
- vg_convar_push( (struct vg_convar){
+ vg_var_push( (struct vg_var){
.name = "ledit",
.data = &cl_light_edit,
- .data_type = k_convar_dtype_i32,
+ .data_type = k_var_dtype_i32,
.opt_i32 = { .min=0, .max=1, .clamp=1 },
.persistent = 0
});
/* 'systems' are completely loaded now */
strcpy( world.world_name, "maps/mp_mtzero.mdl" );
- strcpy( world.world_name, "maps/mp_gridmap.mdl" );
+ //strcpy( world.world_name, "maps/mp_gridmap.mdl" );
world_load();
vg_console_load_autos();
}
audio_debug_soundscapes();
render_view_framebuffer_ui();
+ player_physics_gui();
}
VG_STATIC void run_light_widget( struct light_widget *lw )