board pose
[carveJwlIkooP6JGAAIwe30JlM.git] / skaterift.c
index f089f79be657241387e807c4e5e1f2f884081615..b5029c4ca30745d85ce619c4e0e045e118d1ed2a 100644 (file)
@@ -205,7 +205,8 @@ static void vg_load(void){
    /* FIXME FIXME FIXME FIXME FIXME */
    u32 mtx_size = sizeof(m4x3f)*localplayer_avatar.sk.bone_count;
    localplayer.final_mtx = vg_linear_alloc( vg_mem.rtmemory, mtx_size );
-   netplayers.final_mtx = vg_linear_alloc( vg_mem.rtmemory, mtx_size*32 );
+   netplayers.final_mtx = vg_linear_alloc( vg_mem.rtmemory, 
+                                           mtx_size*NETWORK_MAX_PLAYERS );
 
    player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" );
    player__bind();