/* Draw player to window buffer and blend background ontop */
player__render( &small_cam );
- render_remote_players_tags( localplayer.viewable_world, &skaterift.cam );
}
static void render_scene(void){
remote_player_network_imgui( vg.pv );
- remote_players_imgui_world( world_current_instance(), vg.pv, INFINITY );
if( skaterift.activity == k_skaterift_respawning ){
+ remote_players_imgui_world( world_current_instance(), vg.pv,
+ 2000.0f, 0 );
remote_players_imgui_lobby();
}
+ else {
+ remote_players_imgui_world( world_current_instance(), vg.pv, 100.0f, 1 );
+ }
}