some niceer ui stuff
[carveJwlIkooP6JGAAIwe30JlM.git] / skaterift.c
index 34811128499181bd55b2e71a825313f490e567c8..b18ede47466dd8116e1e567524746f23af763823 100644 (file)
@@ -457,7 +457,7 @@ VG_STATIC void skaterift_composite_maincamera(void){
                 vg_smoothstepf(global_skateshop.factive), &skaterift.cam );
 
    if( skaterift.activity == k_skaterift_replay ){
-      replay_get_camera( &skaterift.replay, &skaterift.cam );
+      skaterift_get_replay_camera( &skaterift.cam );
    }
 
    skaterift.cam.nearz = 0.1f;
@@ -480,12 +480,13 @@ VG_STATIC void skaterift_composite_maincamera(void){
 }
 
 VG_STATIC void render_main_game(void){
-   player__animate( &localplayer );
    if( skaterift.activity == k_skaterift_replay ){
       player__animate_from_replay( &localplayer, &skaterift.replay );
    }
-   else
+   else{
+      player__animate( &localplayer );
       skaterift_record_frame( &skaterift.replay, 0 );
+   }
    player__pre_render( &localplayer );
 
    skaterift_composite_maincamera();
@@ -508,8 +509,6 @@ VG_STATIC void render_main_game(void){
                                    it up with the oblique rendering inside the
                                    portals */
 
-   world_render_challenges( localplayer.viewable_world );
-
    /* continue with variable rate */
    render_scene_gate_subview();