network oneshots
[carveJwlIkooP6JGAAIwe30JlM.git] / skaterift.c
index ce45885babe12420903767cf69c9cb59449bbc1c..b07eadb318ec7488816f3573830ade349bae2636 100644 (file)
 static struct player_avatar localplayer_avatar;
 
 int main( int argc, char *argv[] ){
+#if 0
+   u8 buf[ 512 ];
+   bitpack_ctx ctx = {
+      .buffer = buf,
+      .buffer_len = 512,
+      .bytes = 0,
+      .mode = k_bitpack_compress
+   };
+
+   v4f q = {  0.388, -0.565, 0.515, 0.515 };
+   vg_info( "q: %f %f %f %f\n", q[0], q[1], q[2], q[3] );
+
+   /* compress */
+   bitpack_qquat( &ctx, q );
+
+   vg_info( "compressed bytes: %u\n", ctx.bytes );
+
+   /* decompress */
+   ctx.bytes = 0;
+   ctx.mode = k_bitpack_decompress;
+
+   bitpack_qquat( &ctx, q );
+   vg_info( "q: %f %f %f %f\n", q[0], q[1], q[2], q[3] );
+
+   return 0;
+#endif
+
    vg_mem.use_libc_malloc = 0;
    vg_set_mem_quota( 160*1024*1024 );
    vg_enter( argc, argv, "Voyager Game Engine" ); 
@@ -205,7 +232,8 @@ static void vg_load(void){
    /* FIXME FIXME FIXME FIXME FIXME */
    u32 mtx_size = sizeof(m4x3f)*localplayer_avatar.sk.bone_count;
    localplayer.final_mtx = vg_linear_alloc( vg_mem.rtmemory, mtx_size );
-   netplayers.final_mtx = vg_linear_alloc( vg_mem.rtmemory, mtx_size*32 );
+   netplayers.final_mtx = vg_linear_alloc( vg_mem.rtmemory, 
+                                           mtx_size*NETWORK_MAX_PLAYERS );
 
    player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" );
    player__bind();
@@ -282,7 +310,7 @@ static void vg_load(void){
    skaterift_restore_state();
    vg_loader_step( NULL, skaterift_autosave_synchronous );
 
-   board_processview_thread(NULL);
+   //board_processview_thread(NULL);
    vg_async_call( async_call_ready, NULL, 0 );
 }
 
@@ -307,6 +335,7 @@ static void vg_pre_update(void){
       skaterift_change_client_world_preupdate();
 
    draw_origin_axis();
+   skateshop_autostart_loading();
    network_update();
 
    /* time rate */
@@ -455,37 +484,6 @@ static void render_player_transparent(void){
    player__render( &small_cam );
 }
 
-static void animate_remote_players(void){
-   for( u32 i=0; i<vg_list_size(netplayers.list); i ++ ){
-      struct network_player *player = &netplayers.list[i];
-      if( !player->active ) continue;
-      if( player->subsystem > k_player_subsystem_max ) continue;
-
-      struct player_subsystem_interface *sys = 
-         player_subsystems[player->subsystem];
-
-      struct player_avatar *av = localplayer.playeravatar;
-
-      player_pose pose;
-      sys->pose( &player->animdata, &pose );
-      apply_full_skeleton_pose( &av->sk, &pose, 
-                                &netplayers.final_mtx[ av->sk.bone_count*i ] );
-   }
-}
-
-static void render_remote_players( world_instance *world, camera *cam ){
-   for( u32 i=0; i<vg_list_size(netplayers.list); i ++ ){
-      struct network_player *player = &netplayers.list[i];
-      if( !player->active ) continue;
-      
-      struct player_avatar *av = localplayer.playeravatar;
-
-      struct player_model *model = &localplayer.fallback_model;
-      render_playermodel( cam, world, 0, model, &av->sk,
-                          &netplayers.final_mtx[ av->sk.bone_count*i ] );
-   }
-}
-
 static void render_scene(void){
    /* Draw world */
    glEnable( GL_DEPTH_TEST );
@@ -576,6 +574,7 @@ static void render_main_game(void){
       player__animate();
       skaterift_record_frame( &skaterift.replay, 0 );
    }
+   animate_remote_players();
    player__pre_render();
 
    skaterift_composite_maincamera();
@@ -674,7 +673,7 @@ static void vg_gui(void){
    skaterift_replay_imgui();
    workshop_form_gui();
    render_view_framebuffer_ui();
-   remote_player_network_imgui();
+   remote_player_network_imgui( vg.pv );
 }