add command for spawning glider
[carveJwlIkooP6JGAAIwe30JlM.git] / skaterift.c
index cdef5a41c4f5b9ba236981ecca7036b313fc7a08..ae34d5b0eee487b654b9a93391773b39becab5d1 100644 (file)
@@ -2,7 +2,7 @@
  * =============================================================================
  *
  * Copyright  .        . .       -----, ,----- ,---.   .---.
- * 2021-2023  |\      /| |           /  |      |    | |    /|
+ * 2021-2024  |\      /| |           /  |      |    | |    /|
  *            | \    / | +--        /   +----- +---'  |   / |
  *            |  \  /  | |         /    |      |   \  |  /  |
  *            |   \/   | |        /     |      |    \ | /   |
@@ -14,6 +14,7 @@
 #define SR_NETWORKED
 #define VG_AUDIO_FORCE_COMPRESSED
 #define SDL_MAIN_HANDLED
+//#define SR_ALLOW_REWIND_HUB
 
 #ifndef VG_RELEASE
  #define VG_DEVWINDOW
@@ -48,7 +49,6 @@
 #include "entity.c"
 #include "workshop.c"
 #include "addon.c"
-#include "highscores.c"
 #include "save.c"
 #include "world_map.c"
 #include "network.c"
@@ -58,6 +58,7 @@
 #include "particle.c"
 #include "player_effects.c"
 #include "freecam.c"
+#include "testing.c"
 
 static int k_tools_mode = 0;
 
@@ -196,6 +197,7 @@ static void skaterift_load_player_content(void){
    replay_clear( &skaterift.replay );
 
    particle_alloc( &particles_grind, 300 );
+   particle_alloc( &particles_env, 200 );
 
    player_load_animation_reference( "models/ch_none.mdl" );
    player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" );
@@ -229,6 +231,8 @@ static void vg_load(void){
    vg_loader_step( addon_system_init, NULL );
    vg_loader_step( workshop_init, NULL );
    vg_loader_step( skateshop_init, NULL );
+   vg_loader_step( ent_tornado_init, NULL );
+   vg_loader_step( testing_init, NULL );
   
    vg_loader_step( skaterift_load_player_content, NULL );
 
@@ -324,6 +328,7 @@ static void vg_fixed_update(void){
    world_routes_fixedupdate( world_current_instance() );
    player__update();
    vehicle_update_fixed();
+   testing_update();
 }
 
 static void vg_post_update(void){
@@ -502,6 +507,11 @@ static void render_scene(void){
    //particle_system_debug( &particles_grind );
    particle_system_prerender( &particles_grind );
    particle_system_render( &particles_grind, &skaterift.cam );
+   
+   ent_tornado_pre_update();
+   particle_system_update( &particles_env, vg.time_delta );
+   particle_system_prerender( &particles_env );
+   particle_system_render( &particles_env, &skaterift.cam );
 
    /* 
     * render transition