#define SR_NETWORKED
#define VG_AUDIO_FORCE_COMPRESSED
+#define SDL_MAIN_HANDLED
#ifndef VG_RELEASE
#define VG_DEVWINDOW
#include "entity.c"
#include "workshop.c"
#include "addon.c"
-#include "highscores.c"
#include "save.c"
#include "world_map.c"
#include "network.c"