world_audio_init();
/* 'systems' are completely loaded now */
-#if 0
- strcpy( world.world_name, "maps/mp_mtzero.mdl" );
- strcpy( world.world_name, "maps/mp_gridmap.mdl" );
-#endif
/* load home world */
world_load( &world_global.worlds[0], "maps/mp_home.mdl" );
+
world_load( &world_global.worlds[1], "maps/mp_gridmap.mdl" );
world_load( &world_global.worlds[2], "maps/mp_mtzero.mdl" );
world_link_nonlocal_gates( 0, 1 );