#include "particle.c"
#include "player_effects.c"
#include "freecam.c"
+#include "testing.c"
static int k_tools_mode = 0;
replay_clear( &skaterift.replay );
particle_alloc( &particles_grind, 300 );
+ particle_alloc( &particles_env, 200 );
player_load_animation_reference( "models/ch_none.mdl" );
player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" );
vg_loader_step( addon_system_init, NULL );
vg_loader_step( workshop_init, NULL );
vg_loader_step( skateshop_init, NULL );
+ vg_loader_step( ent_tornado_init, NULL );
+ vg_loader_step( testing_init, NULL );
vg_loader_step( skaterift_load_player_content, NULL );
world_routes_fixedupdate( world_current_instance() );
player__update();
vehicle_update_fixed();
+ testing_update();
}
static void vg_post_update(void){
//particle_system_debug( &particles_grind );
particle_system_prerender( &particles_grind );
particle_system_render( &particles_grind, &skaterift.cam );
+
+ ent_tornado_pre_update();
+ particle_system_update( &particles_env, vg.time_delta );
+ particle_system_prerender( &particles_env );
+ particle_system_render( &particles_env, &skaterift.cam );
/*
* render transition