#include "render.h"
#include "audio.h"
#include "world.h"
+#include "font.h"
vg_loader_step( render_init, NULL );
vg_loader_step( menu_init, NULL );
vg_loader_step( world_init, NULL );
+ vg_loader_step( font3d_init, NULL );
+
+ font3d_load( &world_global.font, "models/rs_font.mdl", vg_mem.rtmemory );
+
//vg_loader_step( player_init, NULL );
//vg_loader_step( vehicle_init, NULL );
//
/* 'systems' are completely loaded now */
/* load home world */
- //world_load( &world_global.worlds[0], "maps/mp_gridmap.mdl" );
- world_load( &world_global.worlds[0], "maps/mp_mtzero.mdl" );
+ world_load( &world_global.worlds[0], "maps/mp_gridmap.mdl" );
+ //world_load( &world_global.worlds[0], "maps/mp_mtzero.mdl" );
#if 0
world_load( &world_global.worlds[1], "maps/mp_gridmap.mdl" );