/* 'systems' are completely loaded now */
/* load home world */
-#if 1
world_load( 0, "maps/mp_spawn.mdl" );
-#else
- world_load( 0, "maps/mp_mtzero.mdl" );
-#endif
-
-#if 0
- world_load( &world_global.worlds[1], "maps/mp_gridmap.mdl" );
- world_link_nonlocal_gates( 0, 1 );
- world_load( &world_global.worlds[2], "maps/mp_mtzero.mdl" );
- world_link_nonlocal_gates( 0, 2 );
-#endif
+ world_load( 1, "maps/mp_mtzero.mdl" );
vg_console_load_autos();
+ menu_link();
vg_async_call( async_skaterift_complete, NULL, 0 );
}
v3_copy( localplayer.rb.v, vg_audio.external_lister_velocity );
audio_unlock();
- menu_update();
vg.time_rate = 1.0f-menu.factive;
vehicle_update_post();
}
return;
}
- world_prerender( view_world );
+ for( u32 i=0; i<vg_list_size(world_global.worlds); i++ ){
+ if( world_global.worlds[i].status == k_world_status_loaded ){
+ world_prerender( &world_global.worlds[i] );
+ }
+ }
+
render_world( view_world, &main_camera, 0 );
render_water_texture( view_world, &main_camera, 0 );
render_scene();
- if( menu.active ) menu_render_bg();
glEnable( GL_DEPTH_TEST );
render_player_transparent();
render_scene_gate_subview();
present_view_with_post_processing();
-
- if( menu.active ) menu_render_fg();
-
/* =========== End Frame =========== */
}
glViewport( 0,0, vg.window_x, vg.window_y );
glDisable( GL_DEPTH_TEST );
+ glDisable( GL_BLEND );
glClearColor( 1.0f, 0.0f, 0.0f, 0.0f );
glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
return;
}
+ menu_update();
+ if( menu.active ){
+ glClear( GL_DEPTH_BUFFER_BIT );
+ menu_render();
+ }
+
#if 0
player__im_gui( &localplayer );
#endif