challenge effects
[carveJwlIkooP6JGAAIwe30JlM.git] / skaterift.c
index 5d4e13f8fc62c6d107f99de5ff2d25935e7cef09..9b90548c3f64a28f4e62949ce5c83f77b7d240cd 100644 (file)
 
 #if 1
 
-#define SR_NETWORKED
-#define VG_DEVWINDOW
+//#define SR_NETWORKED
+
+#ifndef VG_RELEASE
+ #define VG_DEVWINDOW
+#endif
 
 /* 
  *     system headers
 
 static struct player_avatar localplayer_avatar;
 
-#if 0
-static struct player_model  localplayer_models[3];
-#endif
-
-int main( int argc, char *argv[] )
-{
+int main( int argc, char *argv[] ){
    vg_mem.use_libc_malloc = 0;
    vg_set_mem_quota( 160*1024*1024 );
    vg_enter( argc, argv, "Voyager Game Engine" ); 
    return 0;
 }
 
-#if 0
-VG_STATIC void highscores_save_at_exit(void)
-{
-   highscores_serialize_all();
-}
-#endif
-
-VG_STATIC void vg_launch_opt(void)
-{
-}
+VG_STATIC void vg_launch_opt(void){}
 
-VG_STATIC void vg_preload(void)
-{
-   skaterift_read_savedata();
+VG_STATIC void vg_preload(void){
+   //skaterift_read_savedata();
 
 vg_info(" Copyright  .        . .       -----, ,----- ,---.   .---.  \n" );
 vg_info(" 2021-2023  |\\      /| |           /  |      |    | |    /| \n" );
@@ -85,41 +73,91 @@ vg_info("            |   \\/   | |        /     |      |    \\ | /   | \n" );
 vg_info("            '        ' '--' [] '----- '----- '     ' '---'  " 
         "SOFTWARE\n" );
 
-   /* 31.05.23 (hgn): this is only a server feature now */
-#if 0
-   highscores_init( 2000, 50 );
-   if( !highscores_read() )
-      highscores_create_db();
-   vg_loader_step( NULL, highscores_save_at_exit );
-#endif
-
    steam_init();
    vg_loader_step( NULL, steam_end );
    vg_loader_step( network_init, network_end );
 }
 
-VG_STATIC void load_playermodels(void)
-{
-#if 0
-   player_model_load( &localplayer_models[0], "models/ch_new.mdl" );
-   player_model_load( &localplayer_models[1], "models/ch_outlaw.mdl" );
-   player_model_load( &localplayer_models[2], "models/ch_jordan.mdl" );
-#endif
-
+VG_STATIC void load_playermodels(void){
    /* FIXME: hack */
    shader_model_character_view_register();
    shader_model_board_view_register();
    shader_model_entity_register();
 }
 
-VG_STATIC void async_skaterift_player_start( void *payload, u32 size )
-{
+VG_STATIC void async_skaterift_player_start( void *payload, u32 size ){
    localplayer.viewable_world = world_current_instance();
    localplayer_cmd_respawn( 1, (const char *[]){ "start" } );
 }
 
-VG_STATIC void vg_load(void)
-{
+static void async_call_ready( void *payload, u32 size ){
+   skaterift.op = k_async_op_none;
+}
+
+static void skaterift_restore_state(void){
+   savedata_file sav;
+   strcpy( sav.path, str_skaterift_main_save );
+   savedata_file_read( &sav );
+
+   vg_msg kvsav = {0};
+   kvsav.buf = sav.buf;
+   kvsav.len = sav.len;
+   kvsav.max = sizeof(sav.buf);
+
+   vg_msg player = kvsav;
+   if( vg_msg_seekframe( &player, "player", 0 ) ){
+      addon_alias q;
+
+      /* board */
+      skaterift_read_addon_alias( &player, "board", k_addon_type_board, &q );
+      u32 reg_id = addon_match( &q );
+      if( reg_id != 0xffffffff ){
+         localplayer.board_view_slot = 
+            addon_cache_create_viewer( k_addon_type_board, reg_id );
+      }
+
+      /* playermodel */
+      skaterift_read_addon_alias( &player, "playermodel", 
+                                  k_addon_type_player, &q );
+      reg_id = addon_match( &q );
+
+      if( reg_id == 0xffffffff ) reg_id = 0;
+      localplayer.playermodel_view_slot = 
+         addon_cache_create_viewer( k_addon_type_player, reg_id );
+   }
+
+   vg_msg world = kvsav;
+   if( vg_msg_seekframe( &world, "world", 0 ) ){
+      addon_alias q;
+
+      /* world */
+      skaterift_read_addon_alias( &world, "alias", k_addon_type_world, &q );
+      u32 reg_id = addon_match( &q );
+      if( reg_id != 0xffffffff ){
+         addon_reg *reg = get_addon_from_index( k_addon_type_world, reg_id );
+
+         world_static.load_state = k_world_loader_load;
+         struct world_load_args args = {
+            .purpose = k_world_purpose_client,
+            .reg = reg
+         };
+         skaterift_world_load_thread( &args );
+
+         world_set_active_instance( vg_msg_seekkvu32( &world, "index", 0 ) );
+         world_static.active_trigger_volume_count = 0;
+         localplayer.viewable_world = world_current_instance();
+      }
+
+      vg_msg_cmd position = vg_msg_seekkv( &world, "position", 0 );
+      v3f pos;
+      vg_msg_convert_num( &position, k_vg_msg_float|k_vg_msg_32b, 3, pos );
+
+      if( v3_length2(pos) > 1.0f )
+         player__setpos( &localplayer, pos );
+   }
+}
+
+VG_STATIC void vg_load(void){
    vg_console_reg_cmd( "changeworld", skaterift_change_world_command, NULL );
 
    vg_loader_step( render_init, NULL );
@@ -142,6 +180,11 @@ VG_STATIC void vg_load(void)
    vg_loader_step( load_playermodels, NULL );
   
    /* player setup */
+   u32 bytes = 1024*1024*10;
+   skaterift.replay.data = vg_linear_alloc( vg_mem.rtmemory, bytes );
+   skaterift.replay.size = bytes;
+   replay_clear( &skaterift.replay );
+
    player__create( &localplayer );
    player_avatar_load( &localplayer_avatar, "models/ch_none.mdl" );
    player__use_avatar( &localplayer, &localplayer_avatar );
@@ -154,13 +197,6 @@ VG_STATIC void vg_load(void)
    vg_loader_step( audio_init, audio_free );
 
    /* 'systems' are completely loaded now */
-   
-   /* load home/permanent world manually */
-   world_loader.reg = NULL;
-   strcpy( world_loader.override_name, "mp_spawn" );
-   world_loader.generate_point_cloud = 1;
-   world_loader.world_index = 0;
-   world_load_mdl( "maps/mp_spawn/main.mdl" );
 
    /* Completing addon registrations
     * -------------------------------------
@@ -196,97 +232,90 @@ VG_STATIC void vg_load(void)
       mtzero->metadata_len = msg.cur;
    }
 
+   /* load home/permanent world manually */
+   world_static.load_state = k_world_loader_load;
+   struct world_load_args args = {
+      .purpose = k_world_purpose_hub,
+      .reg = spawn
+   };
+   skaterift_world_load_thread( &args );
+
+   vg_async_call( async_skaterift_player_start, NULL, 0 );
+   vg_async_stall();
+
+
    global_skateshop.selected_world_id=1;
    global_skateshop.pointcloud_world_id=1;
    skateshop_world_preview_loader_thread( mtzero ); /* HACK */
 
-   vg_async_call( async_addon_reg_update, NULL, 0 );
    vg_console_load_autos();
    menu_link();
 
-       //vg_mem_log( vg_mem.rtmemory, 0, "Root" );
-   
-   vg_async_call( async_skaterift_player_start, NULL, 0 );
-
-   skaterift_shift_op( k_async_op_board_scan );
    addon_mount_content_folder( k_addon_type_player, 
                                "playermodels", ".mdl" );
    addon_mount_content_folder( k_addon_type_board, "boards", ".mdl" );
+   addon_mount_content_folder( k_addon_type_world, "maps", ".mdl" );
    addon_mount_workshop_items();
    vg_async_call( async_addon_reg_update, NULL, 0 );
    vg_async_stall();
 
    /* and now */
+   skaterift_restore_state();
+   vg_loader_step( NULL, skaterift_autosave_synchronous );
 
-   vg_msg sav = {0};
-   sav.buf = savedata.buf;
-   sav.len = savedata.len;
-   sav.max = sizeof(savedata.buf);
-
-   if( vg_msg_seekframe(&sav, "player",0) ){
-      addon_alias q;
-
-      /* board */
-      skaterift_read_viewslot( &sav, "board", k_addon_type_board, &q );
-      u32 reg_id = addon_match( &q );
-      if( reg_id != 0xffffffff ){
-         localplayer.board_view_slot = 
-            addon_cache_create_viewer( k_addon_type_board, reg_id );
-      }
-
-      /* playermodel */
-      skaterift_read_viewslot( &sav, "playermodel", k_addon_type_player, &q );
-      reg_id = addon_match( &q );
-
-      if( reg_id == 0xffffffff ) reg_id = 0;
-
-      localplayer.playermodel_view_slot = 
-         addon_cache_create_viewer( k_addon_type_player, reg_id );
-   }
-
-   board_processview_thread(NULL); /* END_OP!! */
+   board_processview_thread(NULL);
+   vg_async_call( async_call_ready, NULL, 0 );
 }
 
-VG_STATIC void draw_origin_axis(void)
-{
+VG_STATIC void draw_origin_axis(void){
    vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 1.0f, 0.0f, 0.0f }, 0xffff0000 );
    vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 1.0f, 0.0f }, 0xff00ff00 );
    vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 0.0f, 1.0f }, 0xff0000ff );
 }
+static void skaterift_change_client_world_preupdate(void);
+
+/* 
+ * UPDATE LOOP
+ * ---------------------------------------------------------------------------*/
+
+VG_STATIC void vg_pre_update(void){
+   srinput.enabled = 1;
 
-static void skaterift_change_world_preupdate(void);
-VG_STATIC void vg_update(void)
-{
    steam_update();
    skaterift_preupdate_inputs();
-   if( skaterift.async_op == k_async_op_clientloading ) return;
-   if( skaterift.async_op == k_async_op_world_preloading ){
-      skaterift_change_world_preupdate();
-   }
+   if( skaterift.op == k_async_op_clientloading ) return;
+   if( world_static.load_state == k_world_loader_preload )
+      skaterift_change_client_world_preupdate();
 
    draw_origin_axis();
    network_update();
+
+   /* time rate */
+   f32 target = 1;
+   if( skaterift.activity & (k_skaterift_replay|k_skaterift_menu) ) 
+      target = 0;
+
+   vg_slewf( &skaterift.time_rate, target, vg.time_frame_delta * (1.0f/0.3f) );
+   vg.time_rate = vg_smoothstepf( skaterift.time_rate );
    
    player__pre_update( &localplayer );
-   global_skateshop_preupdate();
+   world_entity_focus_preupdate();
+   skaterift_replay_pre_update();
 
    world_update( world_current_instance(), localplayer.rb.co );
    audio_ambient_sprites_update( world_current_instance(), localplayer.rb.co );
-   //gui_helper_action( localplayer.input_use, "\x7f Hello \x1f""A \x1e\x84" );
 }
 
-VG_STATIC void vg_update_fixed(void)
-{
-   if( skaterift.async_op == k_async_op_clientloading ) return;
+VG_STATIC void vg_fixed_update(void){
+   if( skaterift.op == k_async_op_clientloading ) return;
 
    world_routes_fixedupdate( world_current_instance() );
    player__update( &localplayer );
    vehicle_update_fixed();
 }
 
-VG_STATIC void vg_update_post(void)
-{
-   if( skaterift.async_op == k_async_op_clientloading ) return;
+VG_STATIC void vg_post_update(void){
+   if( skaterift.op == k_async_op_clientloading ) return;
 
    player__post_update( &localplayer );
 
@@ -298,9 +327,9 @@ VG_STATIC void vg_update_post(void)
    vg_dsp.echo_distances[sample_index] = dist;
 
    v3f ears = { 1.0f,0.0f,0.0f };
-   m3x3_mulv( main_camera.transform, ears, ears );
+   m3x3_mulv( skaterift.cam.transform, ears, ears );
    v3_copy( ears, vg_audio.external_listener_ears );
-   v3_copy( main_camera.transform[3], vg_audio.external_listener_pos );
+   v3_copy( skaterift.cam.transform[3], vg_audio.external_listener_pos );
 
    if( localplayer.gate_waiting ){
       m4x3_mulv( localplayer.gate_waiting->transport,
@@ -311,17 +340,24 @@ VG_STATIC void vg_update_post(void)
    v3_copy( localplayer.rb.v, vg_audio.external_lister_velocity );
    audio_unlock();
 
-   vg.time_rate = 1.0f-menu.factive;
    vehicle_update_post();
+
+   if( vg.time - skaterift.last_autosave > 20.0 ){
+      if( skaterift_autosave(1) ){
+         skaterift.last_autosave = vg.time;
+      }
+   }
 }
 
-VG_STATIC void vg_framebuffer_resize( int w, int h )
-{
+/*
+ * RENDERING
+ * ---------------------------------------------------------------------------*/
+
+VG_STATIC void vg_framebuffer_resize( int w, int h ){
    render_fb_resize();
 }
 
-VG_STATIC void present_view_with_post_processing(void)
-{
+VG_STATIC void present_view_with_post_processing(void){
    glBindFramebuffer( GL_FRAMEBUFFER, 0 );
    glViewport( 0,0, vg.window_x, vg.window_y );
 
@@ -341,9 +377,30 @@ VG_STATIC void present_view_with_post_processing(void)
                                      (vg.time_frame_delta*60.0) );
       shader_blitblur_uInverseRatio( inverse );
 
-      v2f menu_blurring;
-      v2_muls( (v2f){ 0.04f, 0.001f }, menu.factive, menu_blurring );
-      shader_blitblur_uOverrideDir( menu_blurring );
+      inverse[0] -= 0.0001f;
+      inverse[1] -= 0.0001f;
+      shader_blitblur_uClampUv( inverse );
+
+      static f64 effect_time = 133.0;
+      effect_time += vg.time_frame_delta;
+      shader_blitblur_uTime( effect_time );
+
+      f32 glitch_strength = 0.0f;
+      if( skaterift.activity == k_skaterift_replay ){
+         glitch_strength = 0.005f;
+         if( skaterift.replay_control == k_replay_control_play )
+            glitch_strength = 0.005f;
+         else 
+            glitch_strength += 0.005f*skaterift.track_velocity;
+      }
+      shader_blitblur_uGlitchStrength( glitch_strength );
+
+      v2f override;
+      if( skaterift.activity == k_skaterift_menu )
+         v2_muls( (v2f){ 0.04f, 0.001f }, 1.0f-skaterift.time_rate, override );
+      else 
+         v2_zero( override );
+      shader_blitblur_uOverrideDir( override );
 
       render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
       render_fb_bind_texture( gpipeline.fb_main, 1, 1 );
@@ -358,14 +415,13 @@ VG_STATIC void present_view_with_post_processing(void)
    render_fsquad();
 }
 
-VG_STATIC void render_player_transparent(void)
-{
+VG_STATIC void render_player_transparent(void){
    static camera small_cam;      /* DOES NOT NEED TO BE STATIC BUT MINGW 
                                     SAIS OTHERWISE */
 
-   m4x3_copy( main_camera.transform, small_cam.transform );
+   m4x3_copy( skaterift.cam.transform, small_cam.transform );
 
-   small_cam.fov = main_camera.fov;
+   small_cam.fov = skaterift.cam.fov;
    small_cam.nearz = 0.05f;
    small_cam.farz  = 60.0f;
 
@@ -374,17 +430,10 @@ VG_STATIC void render_player_transparent(void)
    camera_finalize( &small_cam );
 
    /* Draw player to window buffer and blend background ontop */
-   glBindFramebuffer( GL_FRAMEBUFFER, 0 );
-   glViewport( 0,0, vg.window_x, vg.window_y );
    player__render( &small_cam, &localplayer );
 }
 
-VG_STATIC void render_scene(void)
-{
-   render_fb_bind( gpipeline.fb_main, 1 );
-   glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
-   glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
-
+VG_STATIC void render_scene(void){
    /* Draw world */
    glEnable( GL_DEPTH_TEST );
 
@@ -396,71 +445,123 @@ VG_STATIC void render_scene(void)
       return;
    }
 
-   for( u32 i=0; i<vg_list_size(world_static.worlds); i++ ){
-      if( world_static.worlds[i].status == k_world_status_loaded ){
-         world_prerender( &world_static.worlds[i] );
+   for( u32 i=0; i<vg_list_size(world_static.instances); i++ ){
+      if( world_static.instances[i].status == k_world_status_loaded ){
+         world_prerender( &world_static.instances[i] );
       }
    }
 
-   render_world( view_world, &main_camera, 0 );
+   render_world( view_world, &skaterift.cam, 0 );
 
-   render_water_texture( view_world, &main_camera, 0 );
+   render_water_texture( view_world, &skaterift.cam, 0 );
    render_fb_bind( gpipeline.fb_main, 1 );
-   render_water_surface( view_world, &main_camera );
+   render_water_surface( view_world, &skaterift.cam );
 }
 
-VG_STATIC void render_scene_gate_subview(void)
-{
+VG_STATIC void render_scene_gate_subview(void){
    render_fb_bind( gpipeline.fb_main, 1 );
    world_instance *view_world = localplayer.viewable_world;
    if( !view_world ) return; /* ??? */
 
    int depth = 1;
    if( localplayer.gate_waiting ) depth = 0;
-   render_world_gates( view_world, &main_camera, depth );
+   render_world_gates( view_world, &skaterift.cam, depth );
 }
 
-VG_STATIC void render_main_game(void)
-{
-   player__pre_render( &localplayer );
-   main_camera.fov = localplayer.cam.fov;
-   v3_copy( localplayer.cam.pos, main_camera.pos );
-   v3_copy( localplayer.cam.angles, main_camera.angles );
+VG_STATIC void skaterift_composite_maincamera(void){
+   camera_lerp( &localplayer.cam, &world_static.focus_cam,
+                vg_smoothstepf(world_static.focus_strength), &skaterift.cam );
+
+   if( skaterift.activity == k_skaterift_replay ){
+      skaterift_get_replay_camera( &skaterift.cam );
+   }
 
-   main_camera.nearz = 0.1f;
-   main_camera.farz  = 2100.0f;
+   skaterift.cam.nearz = 0.1f;
+   skaterift.cam.farz  = 2100.0f;
 
-   camera_update_transform( &main_camera );
+   camera_update_transform( &skaterift.cam );
 
    if( localplayer.gate_waiting ){
-      m3x3_mul( localplayer.basis_gate, main_camera.transform, 
-                main_camera.transform );
+      m3x3_mul( localplayer.basis_gate, skaterift.cam.transform, 
+                skaterift.cam.transform );
    }
    else{
-      m3x3_mul( localplayer.basis, main_camera.transform, 
-                main_camera.transform );
+      m3x3_mul( localplayer.basis, skaterift.cam.transform, 
+                skaterift.cam.transform );
    }
    
-   camera_update_view( &main_camera );
-   camera_update_projection( &main_camera );
-   camera_finalize( &main_camera );
+   camera_update_view( &skaterift.cam );
+   camera_update_projection( &skaterift.cam );
+   camera_finalize( &skaterift.cam );
+}
 
-   /* ========== Begin Frame ========== */
+VG_STATIC void render_main_game(void){
+   if( skaterift.activity == k_skaterift_replay ){
+      player__animate_from_replay( &localplayer, &skaterift.replay );
+   }
+   else{
+      player__animate( &localplayer );
+      skaterift_record_frame( &skaterift.replay, 0 );
+   }
+   player__pre_render( &localplayer );
 
-   render_scene();
+   skaterift_composite_maincamera();
+
+   /* --------------------------------------------------------------------- */
+
+   world_instance *view_world = localplayer.viewable_world;
+   if( view_world != NULL ){
+      render_world_cubemaps( view_world );
+
+      ent_gate *gate = view_world->rendering_gate;
+      if( gate ){
+         if( gate->flags & k_ent_gate_nonlocal ){
+            world_instance *dest = &world_static.instances[ gate->target ];
+            render_world_cubemaps( dest );
+         }
+      }
+   }
+
+   /* variable res target */
+   render_fb_bind( gpipeline.fb_main, 1 );
+   glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
+   glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
 
+   render_scene();
    glEnable( GL_DEPTH_TEST );
 
-   render_player_transparent();
+   /* full res target */
+   glBindFramebuffer( GL_FRAMEBUFFER, 0 );
+   glViewport( 0,0, vg.window_x, vg.window_y );
+
+   render_player_transparent(); /* needs to read the depth buffer before we fuck
+                                   it up with the oblique rendering inside the
+                                   portals */
+
+   /* continue with variable rate */
    render_scene_gate_subview();
 
+   /* composite */
    present_view_with_post_processing();
-   /* =========== End Frame =========== */
+
+   /* --------------------------------------------------------------------- */
+
+   /* capture the current resume frame at the very last point */
+   if( button_down( k_srbind_reset ) ){
+      if( skaterift.activity == k_skaterift_default ){
+         skaterift.activity = k_skaterift_replay;
+         skaterift_record_frame( &skaterift.replay, 1 );
+         if( skaterift.replay.head ){
+            skaterift.replay.cursor = skaterift.replay.head->time;
+            skaterift.replay.cursor_frame = skaterift.replay.head;
+         }
+         skaterift.replay_control = k_replay_control_scrub;
+      }
+   }
 }
 
-VG_STATIC void vg_render(void)
-{
-   if( skaterift.async_op == k_async_op_clientloading ){
+VG_STATIC void vg_render(void){
+   if( skaterift.op == k_async_op_clientloading ){
       _vg_loader_render();
       return;
    }
@@ -475,8 +576,7 @@ VG_STATIC void vg_render(void)
    glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
 
    render_main_game();
-
-   m4x4_copy( main_camera.mtx.pv, vg.pv );
+   m4x4_copy( skaterift.cam.mtx.pv, vg.pv );
    
    /* Other shite */
    glDisable(GL_BLEND);
@@ -486,21 +586,19 @@ VG_STATIC void vg_render(void)
    gui_draw();
 }
 
-VG_STATIC void vg_gui(void)
-{
-   if( skaterift.async_op == k_async_op_clientloading ) return;
+VG_STATIC void vg_gui(void){
+   if( skaterift.op == k_async_op_clientloading ) return;
 
    menu_update();
-   if( menu.active ){
+   if( skaterift.activity == k_skaterift_menu ){
       glClear( GL_DEPTH_BUFFER_BIT );
       menu_render();
    }
 
-#if 0
    player__im_gui( &localplayer );
-#endif
    world_instance *world = world_current_instance();
 
+   skaterift_replay_imgui();
    workshop_form_gui();
    render_view_framebuffer_ui();
 }