#if 1
#define SR_NETWORKED
-#define VG_DEVWINDOW
+
+#ifndef VG_RELEASE
+ #define VG_DEVWINDOW
+#endif
/*
* system headers
vg_loader_step( load_playermodels, NULL );
/* player setup */
- u32 bytes = (1024*1024*1)/2;
+ u32 bytes = 1024*1024*10;
skaterift.replay.data = vg_linear_alloc( vg_mem.rtmemory, bytes );
skaterift.replay.size = bytes;
replay_clear( &skaterift.replay );
if( skaterift.activity & (k_skaterift_replay|k_skaterift_menu) )
target = 0;
- vg_slewf( &skaterift.time_rate, target, vg.time_frame_delta * 6.0f );
+ vg_slewf( &skaterift.time_rate, target, vg.time_frame_delta * (1.0f/0.3f) );
vg.time_rate = vg_smoothstepf( skaterift.time_rate );
-
- if( button_down( k_srbind_reset ) ){
- if( skaterift.activity == k_skaterift_default ){
- skaterift.activity = k_skaterift_replay;
- }
- }
player__pre_update( &localplayer );
global_skateshop_preupdate();
+ skaterift_replay_pre_update();
world_update( world_current_instance(), localplayer.rb.co );
audio_ambient_sprites_update( world_current_instance(), localplayer.rb.co );
(vg.time_frame_delta*60.0) );
shader_blitblur_uInverseRatio( inverse );
+ inverse[0] -= 0.0001f;
+ inverse[1] -= 0.0001f;
+ shader_blitblur_uClampUv( inverse );
+
+ static f64 effect_time = 133.0;
+ effect_time += vg.time_frame_delta;
+ shader_blitblur_uTime( effect_time );
+
+ f32 glitch_strength = 0.0f;
+ if( skaterift.activity == k_skaterift_replay ){
+ glitch_strength = 0.005f;
+ if( skaterift.replay_control == k_replay_control_play )
+ glitch_strength = 0.005f;
+ else
+ glitch_strength += 0.005f*skaterift.track_velocity;
+ }
+ shader_blitblur_uGlitchStrength( glitch_strength );
+
v2f override;
if( skaterift.activity == k_skaterift_menu )
v2_muls( (v2f){ 0.04f, 0.001f }, 1.0f-skaterift.time_rate, override );
camera_finalize( &small_cam );
/* Draw player to window buffer and blend background ontop */
- glBindFramebuffer( GL_FRAMEBUFFER, 0 );
- glViewport( 0,0, vg.window_x, vg.window_y );
player__render( &small_cam, &localplayer );
}
VG_STATIC void render_scene(void){
- render_fb_bind( gpipeline.fb_main, 1 );
- glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
- glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
-
/* Draw world */
glEnable( GL_DEPTH_TEST );
camera_lerp( &localplayer.cam, &global_skateshop.cam,
vg_smoothstepf(global_skateshop.factive), &skaterift.cam );
+ if( skaterift.activity == k_skaterift_replay ){
+ skaterift_get_replay_camera( &skaterift.cam );
+ }
+
skaterift.cam.nearz = 0.1f;
skaterift.cam.farz = 2100.0f;
}
VG_STATIC void render_main_game(void){
+ player__animate( &localplayer );
+ if( skaterift.activity == k_skaterift_replay ){
+ player__animate_from_replay( &localplayer, &skaterift.replay );
+ }
+ else
+ skaterift_record_frame( &skaterift.replay, 0 );
player__pre_render( &localplayer );
+
skaterift_composite_maincamera();
- render_scene();
+ /* --------------------------------------------------------------------- */
+
+ /* variable res target */
+ render_fb_bind( gpipeline.fb_main, 1 );
+ glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
+ glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
+ render_scene();
glEnable( GL_DEPTH_TEST );
- render_player_transparent();
+ /* full res target */
+ glBindFramebuffer( GL_FRAMEBUFFER, 0 );
+ glViewport( 0,0, vg.window_x, vg.window_y );
+
+ render_player_transparent(); /* needs to read the depth buffer before we fuck
+ it up with the oblique rendering inside the
+ portals */
+
+ world_render_challenges( localplayer.viewable_world );
+
+ /* continue with variable rate */
render_scene_gate_subview();
+ /* composite */
present_view_with_post_processing();
+
+ /* --------------------------------------------------------------------- */
+
+ /* capture the current resume frame at the very last point */
+ if( button_down( k_srbind_reset ) ){
+ if( skaterift.activity == k_skaterift_default ){
+ skaterift.activity = k_skaterift_replay;
+ skaterift_record_frame( &skaterift.replay, 1 );
+ if( skaterift.replay.head ){
+ skaterift.replay.cursor = skaterift.replay.head->time;
+ skaterift.replay.cursor_frame = skaterift.replay.head;
+ }
+ skaterift.replay_control = k_replay_control_scrub;
+ }
+ }
}
VG_STATIC void vg_render(void){
player__im_gui( &localplayer );
world_instance *world = world_current_instance();
- replay_imgui( &localplayer );
+ skaterift_replay_imgui();
workshop_form_gui();
render_view_framebuffer_ui();
}