{
steam_update();
- if( vg.is_loaded )
- {
+ if( vg.is_loaded ){
draw_origin_axis();
network_update();
VG_STATIC void vg_update_fixed(void)
{
- if( vg.is_loaded )
- {
+ if( vg.is_loaded ){
#if 0
if( !gzoomer.inside )
player_update_fixed();
vehicle_update_fixed();
#endif
-
+ world_routes_fixedupdate( get_active_world() );
player__update( &localplayer );
}
}