vg_loader_step( world_init, NULL );
vg_loader_step( font3d_init, NULL );
- font3d_load( &test_font, "models/rs_font.mdl", vg_mem.rtmemory );
+ font3d_load( &world_global.font, "models/rs_font.mdl", vg_mem.rtmemory );
//vg_loader_step( player_init, NULL );
//vg_loader_step( vehicle_init, NULL );
{
steam_update();
- if( vg.is_loaded )
- {
+ if( vg.is_loaded ){
draw_origin_axis();
network_update();
VG_STATIC void vg_update_fixed(void)
{
- if( vg.is_loaded )
- {
+ if( vg.is_loaded ){
#if 0
if( !gzoomer.inside )
player_update_fixed();
vehicle_update_fixed();
#endif
-
+ world_routes_fixedupdate( get_active_world() );
player__update( &localplayer );
}
}