* =============================================================================
*/
+#if 1
+
#define SR_NETWORKED
-#define VG_DEVWINDOW
-#include "common.h"
-#include "conf.h"
+#define SR_USE_LOCALHOST
+
+#ifndef VG_RELEASE
+ #define VG_DEVWINDOW
+#endif
+
+/*
+ * system headers
+ * --------------------- */
+
+#include "skaterift.h"
#include "steam.h"
#include "render.h"
#include "audio.h"
+
#include "world.h"
+
#include "font.h"
#include "player.h"
-static player_instance localplayer;
-VG_STATIC struct player_avatar localplayer_avatar;
-VG_STATIC glmesh localplayer_meshes[3];
-vg_tex2d localplayer_texture = { .path = "textures/ch_gradient.qoi" };
-
-player_instance *tmp_localplayer(void)
-{
- return &localplayer;
-}
-
#include "network.h"
#include "menu.h"
#include "vehicle.h"
-
-#define DEV_AARON
-#ifdef DEV_AARON
-static rb_object aaron={
- .type=k_rb_shape_box,
- .rb.bbx = {{ -2.0f, -1.0f, -1.0f }, { 2.0f, 1.0f, 1.0f }}
-};
-#endif
-
-int main( int argc, char *argv[] )
-{
+#include "pointcloud.h"
+#include "save.h"
+#include "player_remote.h"
+
+/* unity build
+ * ----------------- */
+
+#include "world.c"
+#include "player.c"
+#include "vehicle.c"
+#include "entity.c"
+#include "workshop.c"
+#include "addon.c"
+#include "highscores.c"
+#include "save.c"
+#include "respawn.c"
+#include "network.c"
+#include "player_remote.c"
+
+static struct player_avatar localplayer_avatar;
+
+int main( int argc, char *argv[] ){
vg_mem.use_libc_malloc = 0;
vg_set_mem_quota( 160*1024*1024 );
vg_enter( argc, argv, "Voyager Game Engine" );
return 0;
}
-VG_STATIC void highscores_save_at_exit(void)
-{
- highscores_serialize_all();
-}
-
-VG_STATIC void vg_launch_opt(void)
-{
-
-}
-
-VG_STATIC int __kill( int argc, const char *argv[] )
-{
-#if 0
- player_use_device( &localplayer, &player_device_dead, &localplayer_dead );
-#endif
- return 0;
-}
-
-VG_STATIC int __respawn( int argc, const char *argv[] )
-{
- ent_spawn *rp = NULL, *r;
- world_instance *world = get_active_world();
-
- if( argc == 1 ){
- for( u32 i=0; i<mdl_arrcount(&world->ent_spawn); i++ ){
- r = mdl_arritm( &world->ent_spawn, i );
- if( !strcmp( mdl_pstr(&world->meta, r->pstr_name),argv[0] ) ){
- rp = r;
- break;
- }
- }
-
- if( !rp )
- vg_warn( "No spawn named '%s'\n", argv[0] );
- }
-
- if( !rp ){
- float min_dist = INFINITY;
-
- for( u32 i=0; i<mdl_arrcount(&world->ent_spawn); i++ ){
- r = mdl_arritm( &world->ent_spawn, i );
- float d = v3_dist2( r->transform.co, localplayer.rb.co );
-
- if( d < min_dist ){
- min_dist = d;
- rp = r;
- }
- }
+static void vg_launch_opt(void){
+ if( vg_long_opt( "noauth" ) ){
+ network_client.auth_mode = eServerModeNoAuthentication;
}
-
- if( !rp ){
- vg_error( "No spawn found\n" );
-
- if( !mdl_arrcount(&world->ent_spawn) )
- return 0;
-
- rp = mdl_arritm( &world->ent_spawn, 0 );
- }
-
- player__spawn( &localplayer, rp );
- return 1;
}
-VG_STATIC void vg_preload(void)
-{
- g_conf_init();
-
- vg_console_reg_cmd( "respawn", __respawn, NULL );
- vg_console_reg_cmd( "ded", __kill, NULL );
+static void vg_preload(void){
+ //skaterift_read_savedata();
vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
-vg_info(" 2021-2022 |\\ /| | / | | | | /| \n" );
+vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
vg_info(" | \\ / | | / | | \\ | / | \n" );
vg_info(" | \\/ | | / | | \\ | / | \n" );
vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
"SOFTWARE\n" );
- highscores_init( 2000, 50 );
- if( !highscores_read() )
- highscores_create_db();
-
- vg_loader_step( NULL, highscores_save_at_exit );
-
steam_init();
vg_loader_step( NULL, steam_end );
vg_loader_step( network_init, network_end );
+}
-#ifdef DEV_AARON
- q_identity( aaron.rb.q );
- v3_zero( aaron.rb.w );
- v3_zero( aaron.rb.co );
- v3_zero( aaron.rb.v );
- rb_init_object( &aaron );
-#endif
+static void load_playermodels(void){
+ /* FIXME: hack */
+ shader_model_character_view_register();
+ shader_model_board_view_register();
+ shader_model_entity_register();
}
-VG_STATIC void load_playermodels(void)
-{
- vg_linear_clear( vg_mem.scratch );
+static void async_skaterift_player_start( void *payload, u32 size ){
+ localplayer.viewable_world = world_current_instance();
+ localplayer_cmd_respawn( 1, (const char *[]){ "start" } );
+}
- /*
- * load in other player models. This may need to be more sophisticated in
- * the futre if we have more of these guys
- */
- mdl_context ctx_default,
- ctx_outlaw,
- ctx_jordan;
-
- mdl_open( &ctx_default, "models/ch_new.mdl", vg_mem.scratch );
- mdl_load_metadata_block( &ctx_default, vg_mem.scratch );
- mdl_load_mesh_block( &ctx_default, vg_mem.scratch );
- mdl_close( &ctx_default );
-
- mdl_open( &ctx_outlaw, "models/ch_outlaw.mdl", vg_mem.scratch );
- mdl_load_metadata_block( &ctx_outlaw, vg_mem.scratch );
- mdl_load_mesh_block( &ctx_outlaw, vg_mem.scratch );
- mdl_close( &ctx_outlaw );
-
- mdl_open( &ctx_jordan, "models/ch_jordan.mdl", vg_mem.scratch );
- mdl_load_metadata_block( &ctx_jordan, vg_mem.scratch );
- mdl_load_mesh_block( &ctx_jordan, vg_mem.scratch );
- mdl_close( &ctx_jordan );
-
- vg_acquire_thread_sync();
- {
- mdl_unpack_glmesh( &ctx_default, &localplayer_meshes[0] );
- mdl_unpack_glmesh( &ctx_outlaw, &localplayer_meshes[1] );
- mdl_unpack_glmesh( &ctx_jordan, &localplayer_meshes[2] );
+static void async_call_ready( void *payload, u32 size ){
+ skaterift.op = k_async_op_none;
+}
+
+static void skaterift_restore_state(void){
+ savedata_file sav;
+ strcpy( sav.path, str_skaterift_main_save );
+ savedata_file_read( &sav );
+
+ vg_msg kvsav = {0};
+ kvsav.buf = sav.buf;
+ kvsav.len = sav.len;
+ kvsav.max = sizeof(sav.buf);
+
+ u32 board_reg_id = 0,
+ player_reg_id = 0;
+
+ vg_msg player = kvsav;
+ if( vg_msg_seekframe( &player, "player", 0 ) ){
+ addon_alias q;
+
+ /* board */
+ skaterift_read_addon_alias( &player, "board", k_addon_type_board, &q );
+ u32 reg_id = addon_match( &q );
+ if( reg_id != 0xffffffff )
+ board_reg_id = reg_id;
+
+
+ /* playermodel */
+ skaterift_read_addon_alias( &player, "playermodel",
+ k_addon_type_player, &q );
+ reg_id = addon_match( &q );
+ if( reg_id != 0xffffffff )
+ player_reg_id = reg_id;
}
- vg_release_thread_sync();
- /* FIXME: hack */
- shader_model_character_view_register();
- vg_acquire_thread_sync();
- {
- vg_tex2d_init( (vg_tex2d *[]){ &localplayer_texture }, 1 );
+ localplayer.board_view_slot =
+ addon_cache_create_viewer( k_addon_type_board, board_reg_id );
+ localplayer.playermodel_view_slot =
+ addon_cache_create_viewer( k_addon_type_player, player_reg_id );
+
+ vg_msg world = kvsav;
+ if( vg_msg_seekframe( &world, "world", 0 ) ){
+ addon_alias q;
+
+ /* world */
+ skaterift_read_addon_alias( &world, "alias", k_addon_type_world, &q );
+ u32 reg_id = addon_match( &q );
+ if( reg_id != 0xffffffff ){
+ addon_reg *reg = get_addon_from_index( k_addon_type_world, reg_id );
+
+ world_static.load_state = k_world_loader_load;
+ struct world_load_args args = {
+ .purpose = k_world_purpose_client,
+ .reg = reg
+ };
+ skaterift_world_load_thread( &args );
+
+ world_set_active_instance( vg_msg_seekkvu32( &world, "index", 0 ) );
+ world_static.active_trigger_volume_count = 0;
+ localplayer.viewable_world = world_current_instance();
+ }
+
+ vg_msg_cmd position = vg_msg_seekkv( &world, "position", 0 );
+ v3f pos;
+ vg_msg_convert_num( &position, k_vg_msg_float|k_vg_msg_32b, 3, pos );
+
+ if( v3_length2(pos) > 1.0f )
+ player__setpos( pos );
}
- vg_release_thread_sync();
}
-void temp_update_playermodel(void){
- player__use_mesh( &localplayer, &localplayer_meshes[cl_playermdl_id] );
-}
+static void vg_load(void){
+ vg_console_reg_cmd( "changeworld", skaterift_change_world_command, NULL );
-VG_STATIC void vg_load(void)
-{
vg_loader_step( render_init, NULL );
vg_loader_step( menu_init, NULL );
+ vg_loader_step( pointcloud_init, NULL );
vg_loader_step( world_init, NULL );
vg_loader_step( vehicle_init, NULL );
vg_loader_step( font3d_init, NULL );
-
- font3d_load( &world_global.font, "models/rs_font.mdl", vg_mem.rtmemory );
+ vg_loader_step( gui_init, NULL );
vg_loader_step( player_init, NULL );
vg_loader_step( player_ragdoll_init, NULL );
+
+ /* content stuff */
+ vg_loader_step( addon_system_init, NULL );
+ vg_loader_step( workshop_init, NULL );
+ vg_loader_step( skateshop_init, NULL );
/* ----------------- */
vg_loader_step( load_playermodels, NULL );
/* player setup */
- player__create( &localplayer );
- player_avatar_load( &localplayer_avatar, "models/ch_new.mdl" );
- player__use_avatar( &localplayer, &localplayer_avatar );
- player__use_mesh( &localplayer, &localplayer_meshes[cl_playermdl_id] );
- player__use_texture( &localplayer, &localplayer_texture );
- player__bind( &localplayer );
+ u32 bytes = 1024*1024*10;
+ skaterift.replay.data = vg_linear_alloc( vg_mem.rtmemory, bytes );
+ skaterift.replay.size = bytes;
+ replay_clear( &skaterift.replay );
+
+ player_avatar_load( &localplayer_avatar, "models/ch_none.mdl" );
+ player__use_avatar( &localplayer_avatar );
+
+ /* FIXME FIXME FIXME FIXME FIXME */
+ u32 mtx_size = sizeof(m4x3f)*localplayer_avatar.sk.bone_count;
+ localplayer.final_mtx = vg_linear_alloc( vg_mem.rtmemory, mtx_size );
+ netplayers.final_mtx = vg_linear_alloc( vg_mem.rtmemory, mtx_size*32 );
+
+ player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" );
+ player__bind();
/* --------------------- */
/* 'systems' are completely loaded now */
- /* load home world */
- world_load( &world_global.worlds[0], "maps/mp_gridmap.mdl" );
- //world_load( &world_global.worlds[0], "maps/mp_mtzero.mdl" );
+ /* Completing addon registrations
+ * -------------------------------------
+ */
-#if 0
- world_load( &world_global.worlds[1], "maps/mp_gridmap.mdl" );
- world_link_nonlocal_gates( 0, 1 );
- world_load( &world_global.worlds[2], "maps/mp_mtzero.mdl" );
- world_link_nonlocal_gates( 0, 2 );
-#endif
+ /* understate diy. */
+ addon_reg *spawn = addon_mount_local_addon( "maps/mp_spawn",
+ k_addon_type_world,
+ ".mdl" );
+ {
+ vg_msg msg = {0};
+ msg.buf = spawn->metadata;
+ msg.max = sizeof(spawn->metadata);
+ vg_msg_frame( &msg, "workshop" );
+ vg_msg_wkvstr( &msg, "title", "Understate DIY" );
+ vg_msg_end_frame( &msg );
+ vg_msg_wkvstr( &msg, "location", "USA" );
+ spawn->metadata_len = msg.cur;
+ }
+
+ /* mtzero island */
+ addon_reg *mtzero = addon_mount_local_addon( "maps/mp_mtzero",
+ k_addon_type_world,
+ ".mdl" );
+ {
+ vg_msg msg = {0};
+ msg.buf = mtzero->metadata;
+ msg.max = sizeof(mtzero->metadata);
+ vg_msg_frame( &msg, "workshop" );
+ vg_msg_wkvstr( &msg, "title", "Mt.Zero Island" );
+ vg_msg_end_frame( &msg );
+ vg_msg_wkvstr( &msg, "location", "Australia" );
+ mtzero->metadata_len = msg.cur;
+ }
+
+ /* load home/permanent world manually */
+ world_static.load_state = k_world_loader_load;
+ struct world_load_args args = {
+ .purpose = k_world_purpose_hub,
+ .reg = spawn
+ };
+ skaterift_world_load_thread( &args );
+
+ vg_async_call( async_skaterift_player_start, NULL, 0 );
+ vg_async_stall();
- vg_console_load_autos();
-}
-VG_STATIC void vg_start(void)
-{
- __respawn( 1, (const char *[]){ "start" } );
+ global_skateshop.selected_world_id=1;
+ global_skateshop.pointcloud_world_id=1;
+ skateshop_world_preview_loader_thread( mtzero ); /* HACK */
+
+ vg_console_load_autos();
+ menu_link();
+
+ addon_mount_content_folder( k_addon_type_player,
+ "playermodels", ".mdl" );
+ addon_mount_content_folder( k_addon_type_board, "boards", ".mdl" );
+ addon_mount_content_folder( k_addon_type_world, "maps", ".mdl" );
+ addon_mount_workshop_items();
+ vg_async_call( async_addon_reg_update, NULL, 0 );
+ vg_async_stall();
+
+ /* and now */
+ skaterift_restore_state();
+ vg_loader_step( NULL, skaterift_autosave_synchronous );
+
+ board_processview_thread(NULL);
+ vg_async_call( async_call_ready, NULL, 0 );
}
-VG_STATIC void draw_origin_axis(void)
-{
+static void draw_origin_axis(void){
vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 1.0f, 0.0f, 0.0f }, 0xffff0000 );
vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 1.0f, 0.0f }, 0xff00ff00 );
vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 0.0f, 1.0f }, 0xff0000ff );
}
+static void skaterift_change_client_world_preupdate(void);
-VG_STATIC void vg_update(void)
-{
- steam_update();
+/*
+ * UPDATE LOOP
+ * ---------------------------------------------------------------------------*/
- if( vg.is_loaded ){
- draw_origin_axis();
- network_update();
-
- player__pre_update( &localplayer );
+static void vg_pre_update(void){
+ srinput.enabled = 1;
- world_update( get_active_world(), localplayer.rb.co );
- audio_ambient_sprites_update( get_active_world(), localplayer.rb.co );
+ steam_update();
+ skaterift_preupdate_inputs();
+ if( skaterift.op == k_async_op_clientloading ) return;
+ if( world_static.load_state == k_world_loader_preload )
+ skaterift_change_client_world_preupdate();
+
+ draw_origin_axis();
+ network_update();
+
+ /* time rate */
+ f32 target = 1;
+ if( skaterift.activity & (k_skaterift_replay|k_skaterift_menu|
+ k_skaterift_respawning) ) {
+ target = 0;
}
-}
-VG_STATIC void vg_update_fixed(void)
-{
- if( vg.is_loaded ){
- world_routes_fixedupdate( get_active_world() );
-
- player__update( &localplayer );
- vehicle_update_fixed();
-
-#ifdef DEV_AARON
- world_instance *world = get_active_world();
- rb_solver_reset();
- rb_ct *buf = rb_global_buffer();
-
- int l = rb_box__scene( aaron.rb.to_world, aaron.rb.bbx,
- NULL, &world->rb_geo.inf.scene, buf );
- for( int j=0; j<l; j++ ){
- buf[j].rba = &aaron.rb;
- buf[j].rbb = &world->rb_geo.rb;
- }
- rb_contact_count += l;
- rb_presolve_contacts( rb_contact_buffer, rb_contact_count );
-
- for( int j=0; j<8; j++ ){
- rb_solve_contacts( rb_contact_buffer, rb_contact_count );
- }
-
- rb_iter( &aaron.rb );
- rb_update_transform( &aaron.rb );
-#endif
+ vg_slewf( &skaterift.time_rate, target, vg.time_frame_delta * (1.0f/0.3f) );
+ vg.time_rate = vg_smoothstepf( skaterift.time_rate );
+
+ player__pre_update();
+ world_entity_focus_preupdate();
+ skaterift_replay_pre_update();
- }
+ world_update( world_current_instance(), localplayer.rb.co );
+ audio_ambient_sprites_update( world_current_instance(), localplayer.rb.co );
+ respawn_chooser_pre_update();
}
-VG_STATIC void vg_update_post(void)
-{
- if( vg.is_loaded ){
- player__post_update( &localplayer );
-
- float inr3 = 0.57735027,
- inr2 = 0.70710678118;
-
- v3f sample_directions[] = {
- { -1.0f, 0.0f, 0.0f },
- { 1.0f, 0.0f, 0.0f },
- { 0.0f, 0.0f, 1.0f },
- { 0.0f, 0.0f, -1.0f },
- { 0.0f, 1.0f, 0.0f },
- { 0.0f, -1.0f, 0.0f },
- { -inr3, inr3, inr3 },
- { inr3, inr3, inr3 },
- { -inr3, inr3, -inr3 },
- { inr3, inr3, -inr3 },
- { -inr2, 0.0f, inr2 },
- { inr2, 0.0f, inr2 },
- { -inr2, 0.0f, -inr2 },
- { inr2, 0.0f, -inr2 },
- };
-
- static int si = 0;
- static float distances[16];
-
- ray_hit ray;
- ray.dist = 5.0f;
-
- v3f rc, rd, ro;
- v3_copy( sample_directions[ si ], rd );
- v3_add( localplayer.rb.co, (v3f){0.0f,1.5f,0.0f}, ro );
- v3_copy( ro, rc );
-
- float dist = 200.0f;
-
- for( int i=0; i<10; i++ ){
- if( ray_world( get_active_world(), rc, rd, &ray ) ){
- dist = (float)i*5.0f + ray.dist;
- break;
- }
- else{
- v3_muladds( rc, rd, ray.dist, rc );
- }
- }
-
- distances[si] = dist;
+static void vg_fixed_update(void){
+ if( skaterift.op == k_async_op_clientloading ) return;
+ world_routes_fixedupdate( world_current_instance() );
+ player__update();
+ vehicle_update_fixed();
+}
- for( int i=0; i<14; i++ ){
- if( distances[i] != 200.0f ){
- u32 colours[] = { VG__RED, VG__BLUE, VG__GREEN,
- VG__CYAN, VG__YELOW, VG__PINK,
- VG__WHITE };
-
- u32 colour = colours[i%7];
-
- v3f p1;
- v3_muladds( ro, sample_directions[i], distances[i], p1 );
- vg_line( ro, p1, colour );
- vg_line_pt3( p1, 0.1f, colour );
- }
- }
+static void vg_post_update(void){
+ if( skaterift.op == k_async_op_clientloading ) return;
- si ++;
- if( si >= 14 )
- si = 0;
+ player__post_update();
- /* FIXME: TEMP */
- audio_lock();
- vg_dsp.echo_distances[si] = dist;
+ float dist;
+ int sample_index;
+ world_audio_sample_distances( localplayer.rb.co, &sample_index, &dist );
- v3f ears = { 1.0f,0.0f,0.0f };
- m3x3_mulv( main_camera.transform, ears, ears );
- v3_copy( ears, vg_audio.external_listener_ears );
- v3_copy( main_camera.transform[3], vg_audio.external_listener_pos );
+ audio_lock();
+ vg_dsp.echo_distances[sample_index] = dist;
- /* TODO: this is transformed back and fourth twice. */
- if( localplayer.gate_waiting ){
- m4x3_mulv( localplayer.gate_waiting->transport,
- vg_audio.external_listener_pos,
- vg_audio.external_listener_pos );
- }
+ v3f ears = { 1.0f,0.0f,0.0f };
+ m3x3_mulv( skaterift.cam.transform, ears, ears );
+ v3_copy( ears, vg_audio.external_listener_ears );
+ v3_copy( skaterift.cam.transform[3], vg_audio.external_listener_pos );
- v3_copy( localplayer.rb.v, vg_audio.external_lister_velocity );
- audio_unlock();
+ if( localplayer.gate_waiting ){
+ m4x3_mulv( localplayer.gate_waiting->transport,
+ vg_audio.external_listener_pos,
+ vg_audio.external_listener_pos );
+ }
- menu_update();
- vehicle_update_post();
+ v3_copy( localplayer.rb.v, vg_audio.external_lister_velocity );
+ audio_unlock();
-#ifdef DEV_AARON
- SDL_Scancode sc = SDL_GetScancodeFromKey( SDLK_q );
- if( vg_input.sdl_keys[sc] ){
- m4x3_mulv( main_camera.transform, (v3f){0.0f,0.0f,-3.0f},
- aaron.rb.co );
+ vehicle_update_post();
- v3_zero( aaron.rb.v );
- v3_zero( aaron.rb.w );
- rb_update_transform( &aaron.rb );
+ if( vg.time - skaterift.last_autosave > 20.0 ){
+ if( skaterift_autosave(1) ){
+ skaterift.last_autosave = vg.time;
}
-
- rb_object_debug( &aaron, VG__PINK );
-#endif
}
}
-VG_STATIC void vg_framebuffer_resize( int w, int h )
-{
+/*
+ * RENDERING
+ * ---------------------------------------------------------------------------*/
+
+static void vg_framebuffer_resize( int w, int h ){
render_fb_resize();
}
-VG_STATIC void present_view_with_post_processing(void)
-{
+static void present_view_with_post_processing(void){
glBindFramebuffer( GL_FRAMEBUFFER, 0 );
glViewport( 0,0, vg.window_x, vg.window_y );
v2f inverse;
render_fb_inverse_ratio( gpipeline.fb_main, inverse );
- if( cl_blur ){
+ if( k_blur_effect ){
shader_blitblur_use();
shader_blitblur_uTexMain( 0 );
shader_blitblur_uTexMotion( 1 );
- shader_blitblur_uBlurStrength(cl_blur_strength / (vg.frame_delta*60.0f));
+ shader_blitblur_uBlurStrength( k_blur_strength /
+ (vg.time_frame_delta*60.0) );
shader_blitblur_uInverseRatio( inverse );
- v2f menu_blurring;
- v2_muls( (v2f){ 0.04f, 0.001f }, menu_opacity, menu_blurring );
- shader_blitblur_uOverrideDir( menu_blurring );
+ inverse[0] -= 0.0001f;
+ inverse[1] -= 0.0001f;
+ shader_blitblur_uClampUv( inverse );
+
+ static f64 effect_time = 133.0;
+ effect_time += vg.time_frame_delta;
+ shader_blitblur_uTime( effect_time );
+
+ f32 glitch_strength = 0.0f;
+ if( skaterift.activity == k_skaterift_replay ){
+ glitch_strength = 0.005f;
+ if( skaterift.replay_control == k_replay_control_play )
+ glitch_strength = 0.005f;
+ else
+ glitch_strength += 0.005f*skaterift.track_velocity;
+ }
+ shader_blitblur_uGlitchStrength( glitch_strength );
+
+ v2f override;
+ if( skaterift.activity == k_skaterift_menu )
+ v2_muls( (v2f){ 0.04f, 0.001f }, 1.0f-skaterift.time_rate, override );
+ else
+ v2_zero( override );
+ shader_blitblur_uOverrideDir( override );
render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
render_fb_bind_texture( gpipeline.fb_main, 1, 1 );
render_fsquad();
}
-VG_STATIC void render_player_transparent(void)
-{
+static void render_player_transparent(void){
static camera small_cam; /* DOES NOT NEED TO BE STATIC BUT MINGW
SAIS OTHERWISE */
- m4x3_copy( main_camera.transform, small_cam.transform );
+ m4x3_copy( skaterift.cam.transform, small_cam.transform );
- small_cam.fov = main_camera.fov;
+ small_cam.fov = skaterift.cam.fov;
small_cam.nearz = 0.05f;
small_cam.farz = 60.0f;
camera_finalize( &small_cam );
/* Draw player to window buffer and blend background ontop */
- glBindFramebuffer( GL_FRAMEBUFFER, 0 );
- glViewport( 0,0, vg.window_x, vg.window_y );
- player__render( &small_cam, &localplayer );
+ player__render( &small_cam );
}
-VG_STATIC void render_scene(void)
-{
- render_fb_bind( gpipeline.fb_main, 1 );
- glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
- glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
+static void animate_remote_players(void){
+ for( u32 i=0; i<vg_list_size(netplayers.list); i ++ ){
+ struct network_player *player = &netplayers.list[i];
+ if( !player->active ) continue;
+
+ animate_remote_player( i );
+#if 0
+ if( player->subsystem > k_player_subsystem_max ) continue;
+
+ struct player_subsystem_interface *sys =
+ player_subsystems[player->subsystem];
+
+ struct player_avatar *av = localplayer.playeravatar;
+
+ player_pose pose;
+ sys->pose( &player->animdata, &pose );
+ apply_full_skeleton_pose( &av->sk, &pose,
+ &netplayers.final_mtx[ av->sk.bone_count*i ] );
+#endif
+ }
+}
+
+static void render_remote_players( world_instance *world, camera *cam ){
+ for( u32 i=0; i<vg_list_size(netplayers.list); i ++ ){
+ struct network_player *player = &netplayers.list[i];
+ if( !player->active ) continue;
+
+ struct player_avatar *av = localplayer.playeravatar;
+
+ struct player_model *model = &localplayer.fallback_model;
+ render_playermodel( cam, world, 0, model, &av->sk,
+ &netplayers.final_mtx[ av->sk.bone_count*i ] );
+ }
+}
+static void render_scene(void){
/* Draw world */
glEnable( GL_DEPTH_TEST );
return;
}
- world_prerender( view_world );
- render_world( view_world, &main_camera, 0 );
+ for( u32 i=0; i<vg_list_size(world_static.instances); i++ ){
+ if( world_static.instances[i].status == k_world_status_loaded ){
+ world_prerender( &world_static.instances[i] );
+ }
+ }
+
+ if( skaterift.activity == k_skaterift_respawning ){
+ glDrawBuffers( 1, (GLenum[]){ GL_COLOR_ATTACHMENT0 } );
+ glClearColor( 0.624f, 0.659f, 0.769f, 0.0f );
+ glClear( GL_COLOR_BUFFER_BIT );
+ glDrawBuffers( 2, (GLenum[]){ GL_COLOR_ATTACHMENT0,
+ GL_COLOR_ATTACHMENT1 } );
+ view_world = &world_static.instances[respawn_chooser.world_id];
+ render_world_override( view_world );
+ }
+ else{
+ render_world( view_world, &skaterift.cam, 0 );
+ render_water_texture( view_world, &skaterift.cam, 0 );
+ render_fb_bind( gpipeline.fb_main, 1 );
+ render_water_surface( view_world, &skaterift.cam );
+ render_remote_players( view_world, &skaterift.cam );
+ }
+}
- render_water_texture( view_world, &main_camera, 0 );
+static void render_scene_gate_subview(void){
render_fb_bind( gpipeline.fb_main, 1 );
- render_water_surface( view_world, &main_camera );
+ world_instance *view_world = localplayer.viewable_world;
+ if( !view_world ) return; /* ??? */
+ if( skaterift.activity == k_skaterift_respawning ) return;
int depth = 1;
if( localplayer.gate_waiting ) depth = 0;
- render_world_gates( view_world, &main_camera, depth );
-
- if( !cl_menu )
- render_player_transparent();
+ render_world_gates( view_world, &skaterift.cam, depth );
}
-VG_STATIC void render_main_game(void)
-{
-#if 0
- static float fov = 60.0f;
- float fov_target = vg_lerpf( 90.0f, 110.0f, cl_fov );
-
- if( player.controller == k_player_controller_skate )
- fov_target = vg_lerpf( 97.0f, 135.0f, cl_fov );
-
- if( cl_menu )
- fov_target = menu_fov_target;
- fov = vg_lerpf( fov, fov_target, vg.frame_delta * 2.0f );
- fov = freecam? 60.0f: fov;
+static void skaterift_composite_maincamera(void){
+ camera_lerp( &localplayer.cam, &world_static.focus_cam,
+ vg_smoothstepf(world_static.focus_strength), &skaterift.cam );
- main_camera.fov = fov;
-#endif
+ if( skaterift.activity == k_skaterift_replay ){
+ skaterift_get_replay_camera( &skaterift.cam );
+ }
- player__pre_render( &localplayer );
+ skaterift.cam.nearz = 0.1f;
+ skaterift.cam.farz = 2100.0f;
- v3_lerp( localplayer.cam.pos, menu_camera_pos, menu_opacity,
- main_camera.pos );
- main_camera.angles[0] =
- vg_alerpf( localplayer.cam.angles[0], menu_camera_angles[0],
- menu_opacity );
- main_camera.angles[1] =
- vg_lerpf ( localplayer.cam.angles[1], menu_camera_angles[1],
- menu_opacity );
+ if( skaterift.activity == k_skaterift_respawning ){
+ camera_copy( &respawn_chooser.cam, &skaterift.cam );
+ skaterift.cam.nearz = 4.0f;
+ skaterift.cam.farz = 3100.0f;
+ }
- main_camera.fov = vg_lerpf( localplayer.cam.fov, menu_smooth_fov,
- menu_opacity );
- main_camera.nearz = 0.1f;
- main_camera.farz = 2100.0f;
+ camera_update_transform( &skaterift.cam );
- camera_update_transform( &main_camera );
+ if( skaterift.activity != k_skaterift_respawning ){
+ if( localplayer.gate_waiting ){
+ m3x3_mul( localplayer.basis_gate, skaterift.cam.transform,
+ skaterift.cam.transform );
+ }
+ else{
+ m3x3_mul( localplayer.basis, skaterift.cam.transform,
+ skaterift.cam.transform );
+ }
+ }
+
+ camera_update_view( &skaterift.cam );
+ camera_update_projection( &skaterift.cam );
+ camera_finalize( &skaterift.cam );
+}
- if( localplayer.gate_waiting ){
- m3x3_mul( localplayer.basis_gate, main_camera.transform,
- main_camera.transform );
+static void render_main_game(void){
+ if( skaterift.activity == k_skaterift_replay ){
+ player__animate_from_replay( &skaterift.replay );
}
else{
- m3x3_mul( localplayer.basis, main_camera.transform,
- main_camera.transform );
+ player__animate();
+ skaterift_record_frame( &skaterift.replay, 0 );
}
-
- camera_update_view( &main_camera );
- camera_update_projection( &main_camera );
- camera_finalize( &main_camera );
+ animate_remote_players();
+ player__pre_render();
- /* ========== Begin Frame ========== */
+ skaterift_composite_maincamera();
- render_scene();
+ /* --------------------------------------------------------------------- */
- if( cl_menu ) {
- glClear( GL_DEPTH_BUFFER_BIT );
- menu_render_bg();
- glEnable( GL_DEPTH_TEST );
- render_player_transparent();
+ world_instance *view_world = localplayer.viewable_world;
+ if( view_world != NULL ){
+ render_world_cubemaps( view_world );
+
+ ent_gate *gate = view_world->rendering_gate;
+ if( gate ){
+ if( gate->flags & k_ent_gate_nonlocal ){
+ world_instance *dest = &world_static.instances[ gate->target ];
+ render_world_cubemaps( dest );
+ }
+ }
}
+ /* variable res target */
+ render_fb_bind( gpipeline.fb_main, 1 );
+ glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
+ glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
+
+ render_scene();
+ glEnable( GL_DEPTH_TEST );
+
+ /* full res target */
+ glBindFramebuffer( GL_FRAMEBUFFER, 0 );
+ glViewport( 0,0, vg.window_x, vg.window_y );
+
+ render_player_transparent(); /* needs to read the depth buffer before we fuck
+ it up with the oblique rendering inside the
+ portals */
+
+ /* continue with variable rate */
+ render_scene_gate_subview();
+
+ /* composite */
present_view_with_post_processing();
- if( cl_menu )
- menu_render_fg( &main_camera );
+ /* --------------------------------------------------------------------- */
- /* =========== End Frame =========== */
+ /* capture the current resume frame at the very last point */
+ if( button_down( k_srbind_reset ) ){
+ if( skaterift.activity == k_skaterift_default ){
+ skaterift.activity = k_skaterift_replay;
+ skaterift_record_frame( &skaterift.replay, 1 );
+ if( skaterift.replay.head ){
+ skaterift.replay.cursor = skaterift.replay.head->time;
+ skaterift.replay.cursor_frame = skaterift.replay.head;
+ }
+ skaterift.replay_control = k_replay_control_scrub;
+ }
+ }
}
-VG_STATIC void vg_render(void)
-{
+static void vg_render(void){
+ if( skaterift.op == k_async_op_clientloading ){
+ _vg_loader_render();
+ return;
+ }
+
glBindFramebuffer( GL_FRAMEBUFFER, 0 );
glViewport( 0,0, vg.window_x, vg.window_y );
glDisable( GL_DEPTH_TEST );
+ glDisable( GL_BLEND );
glClearColor( 1.0f, 0.0f, 0.0f, 0.0f );
glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
render_main_game();
-
- m4x4_copy( main_camera.mtx.pv, vg.pv );
+ m4x4_copy( skaterift.cam.mtx.pv, vg.pv );
/* Other shite */
glDisable(GL_BLEND);
glDisable(GL_DEPTH_TEST);
vg_lines_drawall();
glViewport( 0,0, vg.window_x, vg.window_y );
+ gui_draw();
}
-VG_STATIC void vg_ui(void)
-{
-#if 0
- player__im_gui( &localplayer );
-#endif
- world_instance *world = get_active_world();
- menu_crap_ui();
-
+static void vg_gui(void){
+ if( skaterift.op == k_async_op_clientloading ) return;
+
+ menu_update();
+ if( skaterift.activity == k_skaterift_menu ){
+ glClear( GL_DEPTH_BUFFER_BIT );
+ menu_render();
+ }
+
+ player__im_gui();
+ world_instance *world = world_current_instance();
+
+ skaterift_replay_imgui();
+ workshop_form_gui();
render_view_framebuffer_ui();
+ remote_player_network_imgui( vg.pv );
}
+
+
+#else
+
+#include "skaterift_imgui_dev.c"
+
+#endif