* =============================================================================
*/
-#define SR_NETWORKED
-#define VG_AUDIO_FORCE_COMPRESSED
-#define SDL_MAIN_HANDLED
#define SR_ALLOW_REWIND_HUB
-#ifndef VG_RELEASE
- #define VG_DEVWINDOW
-#endif
-
/*
* system headers
* --------------------- */
#include "skaterift.h"
#include "steam.h"
#include "render.h"
-#include "audio.h"
+#include "vg/vg_opt.h"
+#include "vg/vg_loader.h"
#include "world.h"
#include "vehicle.h"
#include "save.h"
#include "player_remote.h"
-
-/* unity build
- * ----------------- */
-
-#include "world.c"
-#include "player.c"
-#include "vehicle.c"
-#include "entity.c"
-#include "workshop.c"
-#include "addon.c"
-#include "save.c"
-#include "world_map.c"
-#include "network.c"
-#include "player_remote.c"
-#include "vg/vg_audio_dsp.h"
-#include "world_routes_ui.c"
-#include "particle.c"
-#include "player_effects.c"
-#include "freecam.c"
-#include "testing.c"
+#include "particle.h"
#include "trail.h"
-#include "trail.c"
+#include "freecam.h"
+#include "ent_tornado.h"
+#include "ent_miniworld.h"
+#include "ent_skateshop.h"
+#include "ent_npc.h"
+#include "world_map.h"
+#include "gui.h"
+#include "workshop.h"
+#include "audio.h"
+#include "player_render.h"
+
+struct skaterift_globals skaterift =
+{
+ .op = k_async_op_clientloading, .time_rate = 1.0f, .demo_mode = 1,
+ .hub_world = "maps/dev_hub",
+};
static int k_tools_mode = 0;
return 0;
}
-static void vg_launch_opt(void){
+void vg_launch_opt(void)
+{
const char *arg;
if( vg_long_opt( "noauth" ) ){
network_client.auth_mode = eServerModeNoAuthentication;
}
}
-static void vg_preload(void){
+void vg_preload(void)
+{
vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
skaterift.op = k_async_op_none;
}
-static void skaterift_restore_state(void){
+static void skaterift_restore_state(void)
+{
savedata_file sav;
- strcpy( sav.path, str_skaterift_main_save );
- savedata_file_read( &sav );
+ skaterift_read_main_savedata( &sav );
vg_msg kvsav;
vg_msg_init( &kvsav, sav.buf, sizeof(sav.buf) );
- skaterift.achievements |= vg_msg_getkvu32( &kvsav, "ach", 0 );
+
+ u32 ach;
+ vg_msg_getkvintg( &kvsav, "ach", k_vg_msg_u32, &ach );
+ skaterift.achievements |= ach;
u32 board_reg_id = 0,
player_reg_id = 0;
static void skaterift_load_player_content(void){
u32 bytes = 1024*1024*10;
- skaterift.replay.data = vg_linear_alloc( vg_mem.rtmemory, bytes );
- skaterift.replay.size = bytes;
- replay_clear( &skaterift.replay );
+ player_replay.local.data = vg_linear_alloc( vg_mem.rtmemory, bytes );
+ player_replay.local.size = bytes;
+ replay_clear( &player_replay.local );
particle_alloc( &particles_grind, 300 );
particle_alloc( &particles_env, 200 );
- trail_alloc( &trails_test, 200 );
player_load_animation_reference( "models/ch_none.mdl" );
player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" );
player_board_load( &localplayer.fallback_board, "models/board_none.mdl" );
}
-static void vg_load(void){
+void vg_load(void)
+{
if( k_tools_mode ){
vg_async_call( async_call_ready, NULL, 0 );
return;
}
+ vg_audio.always_keep_compressed = 1;
+
vg_console_reg_cmd( "load_world", skaterift_load_world_command, NULL );
- vg_console_reg_cmd( "switch_active_instance",
- skaterift_switch_instance_cmd, NULL );
vg_console_reg_cmd( "fc", freecam_cmd, NULL );
vg_console_reg_var( "immobile", &localplayer.immobile, k_var_dtype_i32, 0 );
vg_loader_step( menu_init, NULL );
vg_loader_step( world_init, NULL );
vg_loader_step( vehicle_init, NULL );
- vg_loader_step( font3d_init, NULL );
vg_loader_step( gui_init, NULL );
vg_loader_step( player_init, NULL );
vg_loader_step( player_ragdoll_init, NULL );
+ vg_loader_step( npc_init, NULL );
/* content stuff */
vg_loader_step( addon_system_init, NULL );
vg_loader_step( workshop_init, NULL );
vg_loader_step( skateshop_init, NULL );
vg_loader_step( ent_tornado_init, NULL );
- vg_loader_step( testing_init, NULL );
-
vg_loader_step( skaterift_load_player_content, NULL );
/* --------------------- */
vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 1.0f, 0.0f }, 0xff00ff00 );
vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 0.0f, 1.0f }, 0xff0000ff );
}
-static void skaterift_change_client_world_preupdate(void);
+void skaterift_change_client_world_preupdate(void);
/*
* UPDATE LOOP
* ---------------------------------------------------------------------------*/
-static void vg_pre_update(void){
+void vg_pre_update(void)
+{
skaterift_preupdate_inputs();
if( k_tools_mode ) return;
world_map_pre_update();
}
-static void vg_fixed_update(void){
+void vg_fixed_update(void)
+{
if( k_tools_mode ) return;
if( skaterift.op == k_async_op_clientloading ) return;
world_routes_fixedupdate( world_current_instance() );
player__update();
vehicle_update_fixed();
- testing_update();
}
-static void vg_post_update(void){
+void vg_post_update(void)
+{
if( k_tools_mode ) return;
if( skaterift.op == k_async_op_clientloading ) return;
audio_unlock();
vehicle_update_post();
-
- if( vg.time - skaterift.last_autosave > 20.0 ){
- if( skaterift_autosave(1) ){
- skaterift.last_autosave = vg.time;
- }
- }
+ skaterift_autosave_update();
}
/*
* RENDERING
* ---------------------------------------------------------------------------*/
-static void vg_framebuffer_resize( int w, int h ){
+void vg_framebuffer_resize( int w, int h ){
render_fb_resize();
}
f32 glitch_strength = 0.0f;
if( skaterift.activity == k_skaterift_replay ){
glitch_strength = 0.005f;
- if( skaterift.replay_control == k_replay_control_play )
+ if( player_replay.replay_control == k_replay_control_play )
glitch_strength = 0.005f;
else
- glitch_strength += 0.005f*skaterift.track_velocity;
+ glitch_strength += 0.005f*player_replay.track_velocity;
}
shader_blitblur_uGlitchStrength( glitch_strength );
}
static void render_player_transparent(void){
- static camera small_cam; /* DOES NOT NEED TO BE STATIC BUT MINGW
+ static vg_camera small_cam; /* DOES NOT NEED TO BE STATIC BUT MINGW
SAIS OTHERWISE */
m4x3_copy( skaterift.cam.transform, small_cam.transform );
small_cam.nearz = 0.05f;
small_cam.farz = 60.0f;
- camera_update_view( &small_cam );
- camera_update_projection( &small_cam );
- camera_finalize( &small_cam );
+ vg_camera_update_view( &small_cam );
+ vg_camera_update_projection( &small_cam );
+ vg_camera_finalize( &small_cam );
/* Draw player to window buffer and blend background ontop */
player__render( &small_cam );
particle_system_prerender( &particles_env );
particle_system_render( &particles_env, &skaterift.cam );
- trail_system_update( &trails_test, vg.time_delta,
- localplayer.rb.co, localplayer.rb.to_world[1], 1.0f );
- trail_system_debug( &trails_test );
+ player_glide_render_effects( &skaterift.cam );
/*
* render transition
}
static void skaterift_composite_maincamera(void){
- camera_lerp( &localplayer.cam, &world_static.focus_cam,
+ vg_camera_lerp( &localplayer.cam, &world_static.focus_cam,
vg_smoothstepf(world_static.focus_strength), &skaterift.cam );
- if( skaterift.freecam ){
+ if( player_replay.freecam ){
freecam_preupdate();
- v3_copy( skaterift.replay_freecam.pos, skaterift.cam.pos );
- v3_copy( skaterift.replay_freecam.angles, skaterift.cam.angles );
- skaterift.cam.fov = skaterift.replay_freecam.fov;
+ v3_copy( player_replay.replay_freecam.pos, skaterift.cam.pos );
+ v3_copy( player_replay.replay_freecam.angles, skaterift.cam.angles );
+ skaterift.cam.fov = player_replay.replay_freecam.fov;
}
else {
if( skaterift.activity == k_skaterift_replay ){
- replay_get_camera( &skaterift.replay, &skaterift.cam );
+ replay_get_camera( &player_replay.local, &skaterift.cam );
}
}
skaterift.cam.farz = 2100.0f;
if( skaterift.activity == k_skaterift_world_map ){
- camera_copy( &world_map.cam, &skaterift.cam );
+ vg_camera_copy( &world_map.cam, &skaterift.cam );
skaterift.cam.nearz = 4.0f;
skaterift.cam.farz = 3100.0f;
}
}
}
- camera_update_transform( &skaterift.cam );
- camera_update_view( &skaterift.cam );
- camera_update_projection( &skaterift.cam );
- camera_finalize( &skaterift.cam );
+ vg_camera_update_transform( &skaterift.cam );
+ vg_camera_update_view( &skaterift.cam );
+ vg_camera_update_projection( &skaterift.cam );
+ vg_camera_finalize( &skaterift.cam );
}
static void render_main_game(void){
if( skaterift.activity == k_skaterift_replay ){
- player__animate_from_replay( &skaterift.replay );
+ player__animate_from_replay( &player_replay.local );
}
else{
player__animate();
- skaterift_record_frame( &skaterift.replay,
+ skaterift_record_frame( &player_replay.local,
localplayer.deferred_frame_record );
localplayer.deferred_frame_record = 0;
}
/* composite */
present_view_with_post_processing();
-
skaterift_replay_post_render();
}
-static void vg_render(void){
+void vg_render(void)
+{
if( k_tools_mode ){
glBindFramebuffer( GL_FRAMEBUFFER, 0 );
glViewport( 0,0, vg.window_x, vg.window_y );
}
if( skaterift.op == k_async_op_clientloading ){
- _vg_loader_render();
+ vg_loader_render();
return;
}
gui_draw();
}
-static void vg_gui(void){
+void vg_gui(void)
+{
if( skaterift.op == k_async_op_clientloading ) return;
if( k_tools_mode ){
ui_rect_pad( panel, (ui_px[2]){ 8, 8 } );
- static i32 example;
- ui_enum( panel, "example enum", vg_settings_vsync_enum, 3, &example );
-
- static f32 val = 30.0f;
- ui_slider( panel, "Slider", 0.0f, 100.0f, &val, NULL );
-
- ui_dev_colourview();
-
- static v4f colour = { 0.5f, 0.6f, 0.1f, 1.0f };
- ui_colourpicker( panel, "hello", colour );
-
return;
}
remote_players_imgui_world( world_current_instance(), vg.pv, 100.0f, 1 );
}
}
+
+#include "addon.c"
+#include "addon_types.c"
+#include "audio.c"
+#include "ent_challenge.c"
+#include "ent_glider.c"
+#include "entity.c"
+#include "ent_miniworld.c"
+#include "ent_objective.c"
+#include "ent_region.c"
+#include "ent_relay.c"
+#include "ent_route.c"
+#include "ent_skateshop.c"
+#include "ent_tornado.c"
+#include "ent_traffic.c"
+#include "freecam.c"
+#include "menu.c"
+#include "network.c"
+#include "particle.c"
+#include "player_basic_info.c"
+#include "player.c"
+#include "player_common.c"
+#include "player_dead.c"
+#include "player_drive.c"
+#include "player_effects.c"
+#include "player_glide.c"
+#include "player_ragdoll.c"
+#include "player_remote.c"
+#include "player_render.c"
+#include "player_replay.c"
+#include "player_skate.c"
+#include "player_walk.c"
+#include "render.c"
+#include "save.c"
+#include "scene.c"
+#include "steam.c"
+#include "trail.c"
+#include "vehicle.c"
+#include "workshop.c"
+#include "world_audio.c"
+#include "world.c"
+#include "world_entity.c"
+#include "world_gate.c"
+#include "world_gen.c"
+#include "world_load.c"
+#include "world_map.c"
+#include "world_physics.c"
+#include "world_render.c"
+#include "world_routes.c"
+#include "world_routes_ui.c"
+#include "world_sfd.c"
+#include "world_volumes.c"
+#include "world_water.c"
+#include "ent_npc.c"