LPR - Skating
[carveJwlIkooP6JGAAIwe30JlM.git] / skaterift.c
index be5d4d699f3cc5859eac179fb6c5bbc3e529fed3..7420fbda9d95a4f7de4f944c202cbe370d205f34 100644 (file)
 #else
 #include "player_interface.h"
 #include "player_device_walk.h"
+#include "player_device_skate.h"
 #include "player_model.h"
 
 /* temp */
 VG_STATIC player_interface localplayer;
 VG_STATIC struct player_device_walk localplayer_walk;
+VG_STATIC struct player_device_skate localplayer_skate;
 VG_STATIC struct player_avatar localplayer_avatar;
 VG_STATIC glmesh localplayer_meshes[3];
 
@@ -233,6 +235,7 @@ VG_STATIC void vg_load(void)
    player_use_avatar( &localplayer, &localplayer_avatar );
    player_use_mesh( &localplayer, &localplayer_meshes[0] );
    player_use_device( &localplayer, &player_device_walk, &localplayer_walk );
+   player_use_device( &localplayer, &player_device_skate, &localplayer_skate );
 
    /* --------------------- */
 
@@ -308,7 +311,7 @@ VG_STATIC void vg_update_post(void)
       }
 #endif
 
-      player_post_update( &localplayer );
+      player_post_update( &localplayer, &main_camera );
 
 #if 0
       menu_update();