foliage windy shader
[carveJwlIkooP6JGAAIwe30JlM.git] / skaterift.c
index 14529f67e0e3ea20bd447cad1c72124993e95304..714ed11cbdd44f05a73585a2e998aa8a0a406c40 100644 (file)
@@ -57,6 +57,7 @@
 #include "vg/vg_audio_dsp.h"
 #include "world_routes_ui.c"
 #include "particle.c"
+#include "player_effects.c"
 
 static int k_tools_mode = 0;
 
@@ -124,12 +125,12 @@ static void skaterift_restore_state(void){
 
    vg_msg kvsav;
    vg_msg_init( &kvsav, sav.buf, sizeof(sav.buf) );
+   skaterift.achievements |= vg_msg_getkvu32( &kvsav, "ach", 0 );
 
    u32 board_reg_id = 0,
        player_reg_id = 0;
 
    vg_msg_cursor orig = kvsav.cur;
-
    if( vg_msg_seekframe( &kvsav, "player" ) ){
       addon_alias q;
 
@@ -155,9 +156,9 @@ static void skaterift_restore_state(void){
    kvsav.cur = orig;
 }
 
-static addon_reg *skaterift_mount_world_unloadable( const char *path ){
+static addon_reg *skaterift_mount_world_unloadable( const char *path, u32 ext ){
    addon_reg *reg = addon_mount_local_addon( path, k_addon_type_world, ".mdl" );
-   reg->flags |= ADDON_REG_HIDDEN;
+   reg->flags |= (ADDON_REG_HIDDEN | ext);
    return reg;
 }
 
@@ -195,7 +196,7 @@ static void vg_load(void){
    skaterift.replay.size = bytes;
    replay_clear( &skaterift.replay );
 
-   particle_init( &particles_grind, 300 );
+   particle_alloc( &particles_grind, 300 );
 
    player_load_animation_reference( "models/ch_none.mdl" );
    player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" );
@@ -215,9 +216,10 @@ static void vg_load(void){
     */
 
    /* hub world */
-   addon_reg *hub = skaterift_mount_world_unloadable( "maps/dev_hub" );
-   skaterift_mount_world_unloadable( "maps/mp_spawn" );
-   skaterift_mount_world_unloadable( "maps/mp_mtzero" );
+   addon_reg *hub = skaterift_mount_world_unloadable( "maps/dev_hub", 0 );
+   skaterift_mount_world_unloadable( "maps/mp_spawn", ADDON_REG_CITY );
+   skaterift_mount_world_unloadable( "maps/mp_mtzero", ADDON_REG_MTZERO );
+   skaterift_mount_world_unloadable( "maps/dev_tutorial", 0 );
 
    /* load home/permanent world manually */
    world_static.load_state = k_world_loader_load;
@@ -244,6 +246,8 @@ static void vg_load(void){
 
    /* and now */
    skaterift_restore_state();
+   update_ach_models();
+
    vg_loader_step( NULL, skaterift_autosave_synchronous );
 
    //board_processview_thread(NULL);
@@ -479,15 +483,16 @@ static void render_scene(void){
    world_instance *view_world = get_view_world();
    render_world( view_world, &skaterift.cam, 0, 0, 1, 1 );
 
+#if 0
    particle_spawn( &particles_grind, localplayer.rb.co, 
                   (v3f){vg_randf64()*2.0f,vg_randf64()*3.0f,vg_randf64()*2.0f}, 
                   vg_randf64(), 0xff0000ff );
+#endif
    particle_system_update( &particles_grind, vg.time_delta );
    //particle_system_debug( &particles_grind );
    particle_system_prerender( &particles_grind );
    particle_system_render( &particles_grind, &skaterift.cam );
 
-
    /* 
     * render transition 
     */