show playernames in debug view
[carveJwlIkooP6JGAAIwe30JlM.git] / skaterift.c
index 983ca9ba99c5fddc1b7d112fa7d36b5053ecf259..7041f94e712c76e47e2687fc1ec465107b6a9a35 100644 (file)
@@ -14,6 +14,7 @@
 #if 1
 
 #define SR_NETWORKED
+#define SR_USE_LOCALHOST
 
 #ifndef VG_RELEASE
  #define VG_DEVWINDOW
@@ -38,6 +39,7 @@
 #include "vehicle.h"
 #include "pointcloud.h"
 #include "save.h"
+#include "player_remote.h"
 
 /*    unity build
  * ----------------- */
@@ -51,6 +53,8 @@
 #include "highscores.c"
 #include "save.c"
 #include "respawn.c"
+#include "network.c"
+#include "player_remote.c"
 
 static struct player_avatar localplayer_avatar;
 
@@ -61,9 +65,13 @@ int main( int argc, char *argv[] ){
    return 0;
 }
 
-VG_STATIC void vg_launch_opt(void){}
+static void vg_launch_opt(void){
+   if( vg_long_opt( "noauth" ) ){
+      network_client.auth_mode = eServerModeNoAuthentication;
+   }
+}
 
-VG_STATIC void vg_preload(void){
+static void vg_preload(void){
    //skaterift_read_savedata();
 
 vg_info(" Copyright  .        . .       -----, ,----- ,---.   .---.  \n" );
@@ -79,14 +87,14 @@ vg_info("            '        ' '--' [] '----- '----- '     ' '---'  "
    vg_loader_step( network_init, network_end );
 }
 
-VG_STATIC void load_playermodels(void){
+static void load_playermodels(void){
    /* FIXME: hack */
    shader_model_character_view_register();
    shader_model_board_view_register();
    shader_model_entity_register();
 }
 
-VG_STATIC void async_skaterift_player_start( void *payload, u32 size ){
+static void async_skaterift_player_start( void *payload, u32 size ){
    localplayer.viewable_world = world_current_instance();
    localplayer_cmd_respawn( 1, (const char *[]){ "start" } );
 }
@@ -159,11 +167,11 @@ static void skaterift_restore_state(void){
       vg_msg_convert_num( &position, k_vg_msg_float|k_vg_msg_32b, 3, pos );
 
       if( v3_length2(pos) > 1.0f )
-         player__setpos( &localplayer, pos );
+         player__setpos( pos );
    }
 }
 
-VG_STATIC void vg_load(void){
+static void vg_load(void){
    vg_console_reg_cmd( "changeworld", skaterift_change_world_command, NULL );
 
    vg_loader_step( render_init, NULL );
@@ -191,11 +199,16 @@ VG_STATIC void vg_load(void){
    skaterift.replay.size = bytes;
    replay_clear( &skaterift.replay );
 
-   player__create( &localplayer );
    player_avatar_load( &localplayer_avatar, "models/ch_none.mdl" );
-   player__use_avatar( &localplayer, &localplayer_avatar );
+   player__use_avatar( &localplayer_avatar );
+
+   /* FIXME FIXME FIXME FIXME FIXME */
+   u32 mtx_size = sizeof(m4x3f)*localplayer_avatar.sk.bone_count;
+   localplayer.final_mtx = vg_linear_alloc( vg_mem.rtmemory, mtx_size );
+   netplayers.final_mtx = vg_linear_alloc( vg_mem.rtmemory, mtx_size*32 );
+
    player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" );
-   player__bind( &localplayer );
+   player__bind();
 
    /* --------------------- */
 
@@ -273,7 +286,7 @@ VG_STATIC void vg_load(void){
    vg_async_call( async_call_ready, NULL, 0 );
 }
 
-VG_STATIC void draw_origin_axis(void){
+static void draw_origin_axis(void){
    vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 1.0f, 0.0f, 0.0f }, 0xffff0000 );
    vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 1.0f, 0.0f }, 0xff00ff00 );
    vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 0.0f, 1.0f }, 0xff0000ff );
@@ -284,7 +297,7 @@ static void skaterift_change_client_world_preupdate(void);
  * UPDATE LOOP
  * ---------------------------------------------------------------------------*/
 
-VG_STATIC void vg_pre_update(void){
+static void vg_pre_update(void){
    srinput.enabled = 1;
 
    steam_update();
@@ -306,7 +319,7 @@ VG_STATIC void vg_pre_update(void){
    vg_slewf( &skaterift.time_rate, target, vg.time_frame_delta * (1.0f/0.3f) );
    vg.time_rate = vg_smoothstepf( skaterift.time_rate );
    
-   player__pre_update( &localplayer );
+   player__pre_update();
    world_entity_focus_preupdate();
    skaterift_replay_pre_update();
 
@@ -315,18 +328,18 @@ VG_STATIC void vg_pre_update(void){
    respawn_chooser_pre_update();
 }
 
-VG_STATIC void vg_fixed_update(void){
+static void vg_fixed_update(void){
    if( skaterift.op == k_async_op_clientloading ) return;
 
    world_routes_fixedupdate( world_current_instance() );
-   player__update( &localplayer );
+   player__update();
    vehicle_update_fixed();
 }
 
-VG_STATIC void vg_post_update(void){
+static void vg_post_update(void){
    if( skaterift.op == k_async_op_clientloading ) return;
 
-   player__post_update( &localplayer );
+   player__post_update();
 
    float dist;
    int sample_index;
@@ -362,11 +375,11 @@ VG_STATIC void vg_post_update(void){
  * RENDERING
  * ---------------------------------------------------------------------------*/
 
-VG_STATIC void vg_framebuffer_resize( int w, int h ){
+static void vg_framebuffer_resize( int w, int h ){
    render_fb_resize();
 }
 
-VG_STATIC void present_view_with_post_processing(void){
+static void present_view_with_post_processing(void){
    glBindFramebuffer( GL_FRAMEBUFFER, 0 );
    glViewport( 0,0, vg.window_x, vg.window_y );
 
@@ -424,7 +437,7 @@ VG_STATIC void present_view_with_post_processing(void){
    render_fsquad();
 }
 
-VG_STATIC void render_player_transparent(void){
+static void render_player_transparent(void){
    static camera small_cam;      /* DOES NOT NEED TO BE STATIC BUT MINGW 
                                     SAIS OTHERWISE */
 
@@ -439,10 +452,41 @@ VG_STATIC void render_player_transparent(void){
    camera_finalize( &small_cam );
 
    /* Draw player to window buffer and blend background ontop */
-   player__render( &small_cam, &localplayer );
+   player__render( &small_cam );
+}
+
+static void animate_remote_players(void){
+   for( u32 i=0; i<vg_list_size(netplayers.list); i ++ ){
+      struct network_player *player = &netplayers.list[i];
+      if( !player->active ) continue;
+      if( player->subsystem > k_player_subsystem_max ) continue;
+
+      struct player_subsystem_interface *sys = 
+         player_subsystems[player->subsystem];
+
+      struct player_avatar *av = localplayer.playeravatar;
+
+      player_pose pose;
+      sys->pose( &player->animdata, &pose );
+      apply_full_skeleton_pose( &av->sk, &pose, 
+                                &netplayers.final_mtx[ av->sk.bone_count*i ] );
+   }
+}
+
+static void render_remote_players( world_instance *world, camera *cam ){
+   for( u32 i=0; i<vg_list_size(netplayers.list); i ++ ){
+      struct network_player *player = &netplayers.list[i];
+      if( !player->active ) continue;
+      
+      struct player_avatar *av = localplayer.playeravatar;
+
+      struct player_model *model = &localplayer.fallback_model;
+      render_playermodel( cam, world, 0, model, &av->sk,
+                          &netplayers.final_mtx[ av->sk.bone_count*i ] );
+   }
 }
 
-VG_STATIC void render_scene(void){
+static void render_scene(void){
    /* Draw world */
    glEnable( GL_DEPTH_TEST );
 
@@ -474,10 +518,11 @@ VG_STATIC void render_scene(void){
       render_water_texture( view_world, &skaterift.cam, 0 );
       render_fb_bind( gpipeline.fb_main, 1 );
       render_water_surface( view_world, &skaterift.cam );
+      render_remote_players( view_world, &skaterift.cam );
    }
 }
 
-VG_STATIC void render_scene_gate_subview(void){
+static void render_scene_gate_subview(void){
    render_fb_bind( gpipeline.fb_main, 1 );
    world_instance *view_world = localplayer.viewable_world;
    if( !view_world ) return; /* ??? */
@@ -488,7 +533,7 @@ VG_STATIC void render_scene_gate_subview(void){
    render_world_gates( view_world, &skaterift.cam, depth );
 }
 
-VG_STATIC void skaterift_composite_maincamera(void){
+static void skaterift_composite_maincamera(void){
    camera_lerp( &localplayer.cam, &world_static.focus_cam,
                 vg_smoothstepf(world_static.focus_strength), &skaterift.cam );
 
@@ -523,15 +568,16 @@ VG_STATIC void skaterift_composite_maincamera(void){
    camera_finalize( &skaterift.cam );
 }
 
-VG_STATIC void render_main_game(void){
+static void render_main_game(void){
    if( skaterift.activity == k_skaterift_replay ){
-      player__animate_from_replay( &localplayer, &skaterift.replay );
+      player__animate_from_replay( &skaterift.replay );
    }
    else{
-      player__animate( &localplayer );
+      player__animate();
       skaterift_record_frame( &skaterift.replay, 0 );
    }
-   player__pre_render( &localplayer );
+   animate_remote_players();
+   player__pre_render();
 
    skaterift_composite_maincamera();
 
@@ -588,7 +634,7 @@ VG_STATIC void render_main_game(void){
    }
 }
 
-VG_STATIC void vg_render(void){
+static void vg_render(void){
    if( skaterift.op == k_async_op_clientloading ){
       _vg_loader_render();
       return;
@@ -614,7 +660,7 @@ VG_STATIC void vg_render(void){
    gui_draw();
 }
 
-VG_STATIC void vg_gui(void){
+static void vg_gui(void){
    if( skaterift.op == k_async_op_clientloading ) return;
 
    menu_update();
@@ -623,12 +669,13 @@ VG_STATIC void vg_gui(void){
       menu_render();
    }
 
-   player__im_gui( &localplayer );
+   player__im_gui();
    world_instance *world = world_current_instance();
 
    skaterift_replay_imgui();
    workshop_form_gui();
    render_view_framebuffer_ui();
+   remote_player_network_imgui( vg.pv );
 }