#if 1
#define SR_NETWORKED
+#define SR_USE_LOCALHOST
#ifndef VG_RELEASE
#define VG_DEVWINDOW
#include "vehicle.h"
#include "pointcloud.h"
#include "save.h"
+#include "player_remote.h"
/* unity build
* ----------------- */
#include "highscores.c"
#include "save.c"
#include "respawn.c"
+#include "network.c"
+#include "player_remote.c"
static struct player_avatar localplayer_avatar;
return 0;
}
-VG_STATIC void vg_launch_opt(void){}
+static void vg_launch_opt(void){
+ if( vg_long_opt( "noauth" ) ){
+ network_client.auth_mode = eServerModeNoAuthentication;
+ }
+}
-VG_STATIC void vg_preload(void){
+static void vg_preload(void){
//skaterift_read_savedata();
vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
vg_loader_step( network_init, network_end );
}
-VG_STATIC void load_playermodels(void){
+static void load_playermodels(void){
/* FIXME: hack */
shader_model_character_view_register();
shader_model_board_view_register();
shader_model_entity_register();
}
-VG_STATIC void async_skaterift_player_start( void *payload, u32 size ){
+static void async_skaterift_player_start( void *payload, u32 size ){
localplayer.viewable_world = world_current_instance();
localplayer_cmd_respawn( 1, (const char *[]){ "start" } );
}
vg_msg_convert_num( &position, k_vg_msg_float|k_vg_msg_32b, 3, pos );
if( v3_length2(pos) > 1.0f )
- player__setpos( &localplayer, pos );
+ player__setpos( pos );
}
}
-VG_STATIC void vg_load(void){
+static void vg_load(void){
vg_console_reg_cmd( "changeworld", skaterift_change_world_command, NULL );
vg_loader_step( render_init, NULL );
skaterift.replay.size = bytes;
replay_clear( &skaterift.replay );
- player__create( &localplayer );
player_avatar_load( &localplayer_avatar, "models/ch_none.mdl" );
- player__use_avatar( &localplayer, &localplayer_avatar );
+ player__use_avatar( &localplayer_avatar );
+
+ /* FIXME FIXME FIXME FIXME FIXME */
+ u32 mtx_size = sizeof(m4x3f)*localplayer_avatar.sk.bone_count;
+ localplayer.final_mtx = vg_linear_alloc( vg_mem.rtmemory, mtx_size );
+ netplayers.final_mtx = vg_linear_alloc( vg_mem.rtmemory, mtx_size*32 );
+
player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" );
- player__bind( &localplayer );
+ player__bind();
/* --------------------- */
vg_async_call( async_call_ready, NULL, 0 );
}
-VG_STATIC void draw_origin_axis(void){
+static void draw_origin_axis(void){
vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 1.0f, 0.0f, 0.0f }, 0xffff0000 );
vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 1.0f, 0.0f }, 0xff00ff00 );
vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 0.0f, 1.0f }, 0xff0000ff );
* UPDATE LOOP
* ---------------------------------------------------------------------------*/
-VG_STATIC void vg_pre_update(void){
+static void vg_pre_update(void){
srinput.enabled = 1;
steam_update();
vg_slewf( &skaterift.time_rate, target, vg.time_frame_delta * (1.0f/0.3f) );
vg.time_rate = vg_smoothstepf( skaterift.time_rate );
- player__pre_update( &localplayer );
+ player__pre_update();
world_entity_focus_preupdate();
skaterift_replay_pre_update();
respawn_chooser_pre_update();
}
-VG_STATIC void vg_fixed_update(void){
+static void vg_fixed_update(void){
if( skaterift.op == k_async_op_clientloading ) return;
world_routes_fixedupdate( world_current_instance() );
- player__update( &localplayer );
+ player__update();
vehicle_update_fixed();
}
-VG_STATIC void vg_post_update(void){
+static void vg_post_update(void){
if( skaterift.op == k_async_op_clientloading ) return;
- player__post_update( &localplayer );
+ player__post_update();
float dist;
int sample_index;
* RENDERING
* ---------------------------------------------------------------------------*/
-VG_STATIC void vg_framebuffer_resize( int w, int h ){
+static void vg_framebuffer_resize( int w, int h ){
render_fb_resize();
}
-VG_STATIC void present_view_with_post_processing(void){
+static void present_view_with_post_processing(void){
glBindFramebuffer( GL_FRAMEBUFFER, 0 );
glViewport( 0,0, vg.window_x, vg.window_y );
render_fsquad();
}
-VG_STATIC void render_player_transparent(void){
+static void render_player_transparent(void){
static camera small_cam; /* DOES NOT NEED TO BE STATIC BUT MINGW
SAIS OTHERWISE */
camera_finalize( &small_cam );
/* Draw player to window buffer and blend background ontop */
- player__render( &small_cam, &localplayer );
+ player__render( &small_cam );
+}
+
+static void animate_remote_players(void){
+ for( u32 i=0; i<vg_list_size(netplayers.list); i ++ ){
+ struct network_player *player = &netplayers.list[i];
+ if( !player->active ) continue;
+ if( player->subsystem > k_player_subsystem_max ) continue;
+
+ struct player_subsystem_interface *sys =
+ player_subsystems[player->subsystem];
+
+ struct player_avatar *av = localplayer.playeravatar;
+
+ player_pose pose;
+ sys->pose( &player->animdata, &pose );
+ apply_full_skeleton_pose( &av->sk, &pose,
+ &netplayers.final_mtx[ av->sk.bone_count*i ] );
+ }
+}
+
+static void render_remote_players( world_instance *world, camera *cam ){
+ for( u32 i=0; i<vg_list_size(netplayers.list); i ++ ){
+ struct network_player *player = &netplayers.list[i];
+ if( !player->active ) continue;
+
+ struct player_avatar *av = localplayer.playeravatar;
+
+ struct player_model *model = &localplayer.fallback_model;
+ render_playermodel( cam, world, 0, model, &av->sk,
+ &netplayers.final_mtx[ av->sk.bone_count*i ] );
+ }
}
-VG_STATIC void render_scene(void){
+static void render_scene(void){
/* Draw world */
glEnable( GL_DEPTH_TEST );
render_water_texture( view_world, &skaterift.cam, 0 );
render_fb_bind( gpipeline.fb_main, 1 );
render_water_surface( view_world, &skaterift.cam );
+ render_remote_players( view_world, &skaterift.cam );
}
}
-VG_STATIC void render_scene_gate_subview(void){
+static void render_scene_gate_subview(void){
render_fb_bind( gpipeline.fb_main, 1 );
world_instance *view_world = localplayer.viewable_world;
if( !view_world ) return; /* ??? */
render_world_gates( view_world, &skaterift.cam, depth );
}
-VG_STATIC void skaterift_composite_maincamera(void){
+static void skaterift_composite_maincamera(void){
camera_lerp( &localplayer.cam, &world_static.focus_cam,
vg_smoothstepf(world_static.focus_strength), &skaterift.cam );
camera_finalize( &skaterift.cam );
}
-VG_STATIC void render_main_game(void){
+static void render_main_game(void){
if( skaterift.activity == k_skaterift_replay ){
- player__animate_from_replay( &localplayer, &skaterift.replay );
+ player__animate_from_replay( &skaterift.replay );
}
else{
- player__animate( &localplayer );
+ player__animate();
skaterift_record_frame( &skaterift.replay, 0 );
}
- player__pre_render( &localplayer );
+ animate_remote_players();
+ player__pre_render();
skaterift_composite_maincamera();
}
}
-VG_STATIC void vg_render(void){
+static void vg_render(void){
if( skaterift.op == k_async_op_clientloading ){
_vg_loader_render();
return;
gui_draw();
}
-VG_STATIC void vg_gui(void){
+static void vg_gui(void){
if( skaterift.op == k_async_op_clientloading ) return;
menu_update();
menu_render();
}
- player__im_gui( &localplayer );
+ player__im_gui();
world_instance *world = world_current_instance();
skaterift_replay_imgui();
workshop_form_gui();
render_view_framebuffer_ui();
+ remote_player_network_imgui( vg.pv );
}