#if 1
#define SR_NETWORKED
+#define SR_USE_LOCALHOST
#ifndef VG_RELEASE
#define VG_DEVWINDOW
#include "vehicle.h"
#include "pointcloud.h"
#include "save.h"
+#include "player_remote.h"
/* unity build
* ----------------- */
#include "addon.c"
#include "highscores.c"
#include "save.c"
+#include "respawn.c"
+#include "network.c"
+#include "player_remote.c"
static struct player_avatar localplayer_avatar;
return 0;
}
-VG_STATIC void vg_launch_opt(void){}
+static void vg_launch_opt(void){
+ if( vg_long_opt( "noauth" ) ){
+ network_client.auth_mode = eServerModeNoAuthentication;
+ }
+}
-VG_STATIC void vg_preload(void){
+static void vg_preload(void){
//skaterift_read_savedata();
vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
vg_loader_step( network_init, network_end );
}
-VG_STATIC void load_playermodels(void){
+static void load_playermodels(void){
/* FIXME: hack */
shader_model_character_view_register();
shader_model_board_view_register();
shader_model_entity_register();
}
-VG_STATIC void async_skaterift_player_start( void *payload, u32 size ){
+static void async_skaterift_player_start( void *payload, u32 size ){
localplayer.viewable_world = world_current_instance();
localplayer_cmd_respawn( 1, (const char *[]){ "start" } );
}
kvsav.len = sav.len;
kvsav.max = sizeof(sav.buf);
+ u32 board_reg_id = 0,
+ player_reg_id = 0;
+
vg_msg player = kvsav;
if( vg_msg_seekframe( &player, "player", 0 ) ){
addon_alias q;
/* board */
skaterift_read_addon_alias( &player, "board", k_addon_type_board, &q );
u32 reg_id = addon_match( &q );
- if( reg_id != 0xffffffff ){
- localplayer.board_view_slot =
- addon_cache_create_viewer( k_addon_type_board, reg_id );
- }
+ if( reg_id != 0xffffffff )
+ board_reg_id = reg_id;
+
/* playermodel */
skaterift_read_addon_alias( &player, "playermodel",
k_addon_type_player, &q );
reg_id = addon_match( &q );
-
- if( reg_id == 0xffffffff ) reg_id = 0;
- localplayer.playermodel_view_slot =
- addon_cache_create_viewer( k_addon_type_player, reg_id );
+ if( reg_id != 0xffffffff )
+ player_reg_id = reg_id;
}
+ localplayer.board_view_slot =
+ addon_cache_create_viewer( k_addon_type_board, board_reg_id );
+ localplayer.playermodel_view_slot =
+ addon_cache_create_viewer( k_addon_type_player, player_reg_id );
+
vg_msg world = kvsav;
if( vg_msg_seekframe( &world, "world", 0 ) ){
addon_alias q;
};
skaterift_world_load_thread( &args );
- world_static.active_instance = vg_msg_seekkvu32( &world, "index", 0 );
+ world_set_active_instance( vg_msg_seekkvu32( &world, "index", 0 ) );
world_static.active_trigger_volume_count = 0;
localplayer.viewable_world = world_current_instance();
-
- vg_msg_cmd position = vg_msg_seekkv( &world, "position", 0 );
- v3f pos;
- vg_msg_convert_num( &position, k_vg_msg_float|k_vg_msg_32b, 3, pos );
- player__setpos( &localplayer, pos );
}
+
+ vg_msg_cmd position = vg_msg_seekkv( &world, "position", 0 );
+ v3f pos;
+ vg_msg_convert_num( &position, k_vg_msg_float|k_vg_msg_32b, 3, pos );
+
+ if( v3_length2(pos) > 1.0f )
+ player__setpos( pos );
}
}
-VG_STATIC void vg_load(void){
+static void vg_load(void){
vg_console_reg_cmd( "changeworld", skaterift_change_world_command, NULL );
vg_loader_step( render_init, NULL );
skaterift.replay.size = bytes;
replay_clear( &skaterift.replay );
- player__create( &localplayer );
player_avatar_load( &localplayer_avatar, "models/ch_none.mdl" );
- player__use_avatar( &localplayer, &localplayer_avatar );
+ player__use_avatar( &localplayer_avatar );
+
+ /* FIXME FIXME FIXME FIXME FIXME */
+ u32 mtx_size = sizeof(m4x3f)*localplayer_avatar.sk.bone_count;
+ localplayer.final_mtx = vg_linear_alloc( vg_mem.rtmemory, mtx_size );
+ netplayers.final_mtx = vg_linear_alloc( vg_mem.rtmemory, mtx_size*32 );
+
player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" );
- player__bind( &localplayer );
+ player__bind();
/* --------------------- */
vg_async_call( async_call_ready, NULL, 0 );
}
-VG_STATIC void draw_origin_axis(void){
+static void draw_origin_axis(void){
vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 1.0f, 0.0f, 0.0f }, 0xffff0000 );
vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 1.0f, 0.0f }, 0xff00ff00 );
vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 0.0f, 1.0f }, 0xff0000ff );
* UPDATE LOOP
* ---------------------------------------------------------------------------*/
-VG_STATIC void vg_pre_update(void){
+static void vg_pre_update(void){
srinput.enabled = 1;
steam_update();
/* time rate */
f32 target = 1;
- if( skaterift.activity & (k_skaterift_replay|k_skaterift_menu) )
+ if( skaterift.activity & (k_skaterift_replay|k_skaterift_menu|
+ k_skaterift_respawning) ) {
target = 0;
+ }
vg_slewf( &skaterift.time_rate, target, vg.time_frame_delta * (1.0f/0.3f) );
vg.time_rate = vg_smoothstepf( skaterift.time_rate );
- player__pre_update( &localplayer );
- global_skateshop_preupdate();
+ player__pre_update();
+ world_entity_focus_preupdate();
skaterift_replay_pre_update();
world_update( world_current_instance(), localplayer.rb.co );
audio_ambient_sprites_update( world_current_instance(), localplayer.rb.co );
+ respawn_chooser_pre_update();
}
-VG_STATIC void vg_fixed_update(void){
+static void vg_fixed_update(void){
if( skaterift.op == k_async_op_clientloading ) return;
world_routes_fixedupdate( world_current_instance() );
- player__update( &localplayer );
+ player__update();
vehicle_update_fixed();
}
-VG_STATIC void vg_post_update(void){
+static void vg_post_update(void){
if( skaterift.op == k_async_op_clientloading ) return;
- player__post_update( &localplayer );
+ player__post_update();
float dist;
int sample_index;
* RENDERING
* ---------------------------------------------------------------------------*/
-VG_STATIC void vg_framebuffer_resize( int w, int h ){
+static void vg_framebuffer_resize( int w, int h ){
render_fb_resize();
}
-VG_STATIC void present_view_with_post_processing(void){
+static void present_view_with_post_processing(void){
glBindFramebuffer( GL_FRAMEBUFFER, 0 );
glViewport( 0,0, vg.window_x, vg.window_y );
render_fsquad();
}
-VG_STATIC void render_player_transparent(void){
+static void render_player_transparent(void){
static camera small_cam; /* DOES NOT NEED TO BE STATIC BUT MINGW
SAIS OTHERWISE */
camera_finalize( &small_cam );
/* Draw player to window buffer and blend background ontop */
- player__render( &small_cam, &localplayer );
+ player__render( &small_cam );
+}
+
+static void animate_remote_players(void){
+ for( u32 i=0; i<vg_list_size(netplayers.list); i ++ ){
+ struct network_player *player = &netplayers.list[i];
+ if( !player->active ) continue;
+ if( player->subsystem > k_player_subsystem_max ) continue;
+
+ struct player_subsystem_interface *sys =
+ player_subsystems[player->subsystem];
+
+ struct player_avatar *av = localplayer.playeravatar;
+
+ player_pose pose;
+ sys->pose( &player->animdata, &pose );
+ apply_full_skeleton_pose( &av->sk, &pose,
+ &netplayers.final_mtx[ av->sk.bone_count*i ] );
+ }
}
-VG_STATIC void render_scene(void){
+static void render_remote_players( world_instance *world, camera *cam ){
+ for( u32 i=0; i<vg_list_size(netplayers.list); i ++ ){
+ struct network_player *player = &netplayers.list[i];
+ if( !player->active ) continue;
+
+ struct player_avatar *av = localplayer.playeravatar;
+
+ struct player_model *model = &localplayer.fallback_model;
+ render_playermodel( cam, world, 0, model, &av->sk,
+ &netplayers.final_mtx[ av->sk.bone_count*i ] );
+ }
+}
+
+static void render_scene(void){
/* Draw world */
glEnable( GL_DEPTH_TEST );
}
}
- render_world( view_world, &skaterift.cam, 0 );
-
- render_water_texture( view_world, &skaterift.cam, 0 );
- render_fb_bind( gpipeline.fb_main, 1 );
- render_water_surface( view_world, &skaterift.cam );
+ if( skaterift.activity == k_skaterift_respawning ){
+ glDrawBuffers( 1, (GLenum[]){ GL_COLOR_ATTACHMENT0 } );
+ glClearColor( 0.624f, 0.659f, 0.769f, 0.0f );
+ glClear( GL_COLOR_BUFFER_BIT );
+ glDrawBuffers( 2, (GLenum[]){ GL_COLOR_ATTACHMENT0,
+ GL_COLOR_ATTACHMENT1 } );
+ view_world = &world_static.instances[respawn_chooser.world_id];
+ render_world_override( view_world );
+ }
+ else{
+ render_world( view_world, &skaterift.cam, 0 );
+ render_water_texture( view_world, &skaterift.cam, 0 );
+ render_fb_bind( gpipeline.fb_main, 1 );
+ render_water_surface( view_world, &skaterift.cam );
+ render_remote_players( view_world, &skaterift.cam );
+ }
}
-VG_STATIC void render_scene_gate_subview(void){
+static void render_scene_gate_subview(void){
render_fb_bind( gpipeline.fb_main, 1 );
world_instance *view_world = localplayer.viewable_world;
if( !view_world ) return; /* ??? */
+ if( skaterift.activity == k_skaterift_respawning ) return;
int depth = 1;
if( localplayer.gate_waiting ) depth = 0;
render_world_gates( view_world, &skaterift.cam, depth );
}
-VG_STATIC void skaterift_composite_maincamera(void){
- camera_lerp( &localplayer.cam, &global_skateshop.cam,
- vg_smoothstepf(global_skateshop.factive), &skaterift.cam );
+static void skaterift_composite_maincamera(void){
+ camera_lerp( &localplayer.cam, &world_static.focus_cam,
+ vg_smoothstepf(world_static.focus_strength), &skaterift.cam );
if( skaterift.activity == k_skaterift_replay ){
skaterift_get_replay_camera( &skaterift.cam );
skaterift.cam.nearz = 0.1f;
skaterift.cam.farz = 2100.0f;
+ if( skaterift.activity == k_skaterift_respawning ){
+ camera_copy( &respawn_chooser.cam, &skaterift.cam );
+ skaterift.cam.nearz = 4.0f;
+ skaterift.cam.farz = 3100.0f;
+ }
+
camera_update_transform( &skaterift.cam );
- if( localplayer.gate_waiting ){
- m3x3_mul( localplayer.basis_gate, skaterift.cam.transform,
- skaterift.cam.transform );
- }
- else{
- m3x3_mul( localplayer.basis, skaterift.cam.transform,
- skaterift.cam.transform );
+ if( skaterift.activity != k_skaterift_respawning ){
+ if( localplayer.gate_waiting ){
+ m3x3_mul( localplayer.basis_gate, skaterift.cam.transform,
+ skaterift.cam.transform );
+ }
+ else{
+ m3x3_mul( localplayer.basis, skaterift.cam.transform,
+ skaterift.cam.transform );
+ }
}
camera_update_view( &skaterift.cam );
camera_finalize( &skaterift.cam );
}
-VG_STATIC void render_main_game(void){
+static void render_main_game(void){
if( skaterift.activity == k_skaterift_replay ){
- player__animate_from_replay( &localplayer, &skaterift.replay );
+ player__animate_from_replay( &skaterift.replay );
}
else{
- player__animate( &localplayer );
+ player__animate();
skaterift_record_frame( &skaterift.replay, 0 );
}
- player__pre_render( &localplayer );
+ animate_remote_players();
+ player__pre_render();
skaterift_composite_maincamera();
/* --------------------------------------------------------------------- */
- /* cubemaps TODO: Need a cubemap mark dirty thing for pordals */
world_instance *view_world = localplayer.viewable_world;
if( view_world != NULL ){
render_world_cubemaps( view_world );
+
+ ent_gate *gate = view_world->rendering_gate;
+ if( gate ){
+ if( gate->flags & k_ent_gate_nonlocal ){
+ world_instance *dest = &world_static.instances[ gate->target ];
+ render_world_cubemaps( dest );
+ }
+ }
}
/* variable res target */
}
}
-VG_STATIC void vg_render(void){
+static void vg_render(void){
if( skaterift.op == k_async_op_clientloading ){
_vg_loader_render();
return;
gui_draw();
}
-VG_STATIC void vg_gui(void){
+static void vg_gui(void){
if( skaterift.op == k_async_op_clientloading ) return;
menu_update();
menu_render();
}
- player__im_gui( &localplayer );
+ player__im_gui();
world_instance *world = world_current_instance();
skaterift_replay_imgui();
workshop_form_gui();
render_view_framebuffer_ui();
+ remote_player_network_imgui( vg.pv );
}