show playernames in debug view
[carveJwlIkooP6JGAAIwe30JlM.git] / skaterift.c
index 14c64101a275512615d77b740463fa6c64c969cf..7041f94e712c76e47e2687fc1ec465107b6a9a35 100644 (file)
@@ -39,6 +39,7 @@
 #include "vehicle.h"
 #include "pointcloud.h"
 #include "save.h"
+#include "player_remote.h"
 
 /*    unity build
  * ----------------- */
@@ -53,6 +54,7 @@
 #include "save.c"
 #include "respawn.c"
 #include "network.c"
+#include "player_remote.c"
 
 static struct player_avatar localplayer_avatar;
 
@@ -199,6 +201,12 @@ static void vg_load(void){
 
    player_avatar_load( &localplayer_avatar, "models/ch_none.mdl" );
    player__use_avatar( &localplayer_avatar );
+
+   /* FIXME FIXME FIXME FIXME FIXME */
+   u32 mtx_size = sizeof(m4x3f)*localplayer_avatar.sk.bone_count;
+   localplayer.final_mtx = vg_linear_alloc( vg_mem.rtmemory, mtx_size );
+   netplayers.final_mtx = vg_linear_alloc( vg_mem.rtmemory, mtx_size*32 );
+
    player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" );
    player__bind();
 
@@ -447,6 +455,37 @@ static void render_player_transparent(void){
    player__render( &small_cam );
 }
 
+static void animate_remote_players(void){
+   for( u32 i=0; i<vg_list_size(netplayers.list); i ++ ){
+      struct network_player *player = &netplayers.list[i];
+      if( !player->active ) continue;
+      if( player->subsystem > k_player_subsystem_max ) continue;
+
+      struct player_subsystem_interface *sys = 
+         player_subsystems[player->subsystem];
+
+      struct player_avatar *av = localplayer.playeravatar;
+
+      player_pose pose;
+      sys->pose( &player->animdata, &pose );
+      apply_full_skeleton_pose( &av->sk, &pose, 
+                                &netplayers.final_mtx[ av->sk.bone_count*i ] );
+   }
+}
+
+static void render_remote_players( world_instance *world, camera *cam ){
+   for( u32 i=0; i<vg_list_size(netplayers.list); i ++ ){
+      struct network_player *player = &netplayers.list[i];
+      if( !player->active ) continue;
+      
+      struct player_avatar *av = localplayer.playeravatar;
+
+      struct player_model *model = &localplayer.fallback_model;
+      render_playermodel( cam, world, 0, model, &av->sk,
+                          &netplayers.final_mtx[ av->sk.bone_count*i ] );
+   }
+}
+
 static void render_scene(void){
    /* Draw world */
    glEnable( GL_DEPTH_TEST );
@@ -479,6 +518,7 @@ static void render_scene(void){
       render_water_texture( view_world, &skaterift.cam, 0 );
       render_fb_bind( gpipeline.fb_main, 1 );
       render_water_surface( view_world, &skaterift.cam );
+      render_remote_players( view_world, &skaterift.cam );
    }
 }
 
@@ -536,6 +576,7 @@ static void render_main_game(void){
       player__animate();
       skaterift_record_frame( &skaterift.replay, 0 );
    }
+   animate_remote_players();
    player__pre_render();
 
    skaterift_composite_maincamera();
@@ -634,6 +675,7 @@ static void vg_gui(void){
    skaterift_replay_imgui();
    workshop_form_gui();
    render_view_framebuffer_ui();
+   remote_player_network_imgui( vg.pv );
 }