* =============================================================================
*/
-#define VG_STATIC static
-#define VG_GAME
#define SR_NETWORKED
#include "common.h"
/* 'systems' are completely loaded now */
strcpy( world.world_name, "maps/mp_mtzero.mdl" );
+ strcpy( world.world_name, "maps/mp_gridmap.mdl" );
world_load();
vg_console_load_autos();
}