/* 'systems' are completely loaded now */
strcpy( world.world_name, "maps/mp_mtzero.mdl" );
- //strcpy( world.world_name, "maps/mp_gridmap.mdl" );
+ strcpy( world.world_name, "maps/mp_gridmap.mdl" );
world_load();
vg_console_load_autos();
}
VG_STATIC void render_player_transparent(void)
{
- camera small_cam;
+ static camera small_cam; /* DOES NOT NEED TO BE STATIC BUT MINGW
+ SAIS OTHERWISE */
+
m4x3_copy( main_camera.transform, small_cam.transform );
small_cam.fov = main_camera.fov;