* RENDERING
* ---------------------------------------------------------------------------*/
-void vg_framebuffer_resize( int w, int h ){
- render_fb_resize();
-}
-
static void present_view_with_post_processing(void){
glBindFramebuffer( GL_FRAMEBUFFER, 0 );
glViewport( 0,0, vg.window_x, vg.window_y );
glBlendEquation(GL_FUNC_ADD);
v2f inverse;
- render_fb_inverse_ratio( gpipeline.fb_main, inverse );
+ vg_framebuffer_inverse_ratio( gpipeline.fb_main, inverse );
if( k_blur_effect ){
shader_blitblur_use();
v2_zero( override );
shader_blitblur_uOverrideDir( override );
- render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
- render_fb_bind_texture( gpipeline.fb_main, 1, 1 );
+ vg_framebuffer_bind_texture( gpipeline.fb_main, 0, 0 );
+ vg_framebuffer_bind_texture( gpipeline.fb_main, 1, 1 );
}
else{
shader_blit_use();
shader_blit_uTexMain( 0 );
shader_blit_uInverseRatio( inverse );
- render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
+ vg_framebuffer_bind_texture( gpipeline.fb_main, 0, 0 );
}
render_fsquad();
}
/* variable res target */
- render_fb_bind( gpipeline.fb_main, 1 );
+ vg_framebuffer_bind( gpipeline.fb_main, k_render_scale );
glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
/* continue with variable rate */
if( !global_miniworld.transition && !menu_viewing_map() )
{
- render_fb_bind( gpipeline.fb_main, 1 );
+ vg_framebuffer_bind( gpipeline.fb_main, k_render_scale );
render_world_gates( get_view_world(), &skaterift.cam );
}
imgui_world_light_edit( ctx, world_current_instance() );
vg_ui.tex_bg = gpipeline.fb_main->attachments[0].id;
- render_fb_inverse_ratio( gpipeline.fb_main, vg_ui.bg_inverse_ratio );
+ vg_framebuffer_inverse_ratio( gpipeline.fb_main, vg_ui.bg_inverse_ratio );
menu_gui( ctx );
player__im_gui( ctx );
world_routes_imgui( ctx, world );
skaterift_replay_imgui( ctx );
workshop_form_gui( ctx );
- render_view_framebuffer_ui( ctx );
remote_player_network_imgui( ctx, vg.pv );
if( menu_viewing_map() )