framebuffer change
[carveJwlIkooP6JGAAIwe30JlM.git] / skaterift.c
index 89ee898d71691479f54fa25d3ef57e8393f7e153..5d4d69ca6a9757b32a177a5626f8b586539b14ad 100644 (file)
@@ -392,10 +392,6 @@ void vg_post_update(void)
  * RENDERING
  * ---------------------------------------------------------------------------*/
 
-void vg_framebuffer_resize( int w, int h ){
-   render_fb_resize();
-}
-
 static void present_view_with_post_processing(void){
    glBindFramebuffer( GL_FRAMEBUFFER, 0 );
    glViewport( 0,0, vg.window_x, vg.window_y );
@@ -406,7 +402,7 @@ static void present_view_with_post_processing(void){
    glBlendEquation(GL_FUNC_ADD);
 
    v2f inverse;
-   render_fb_inverse_ratio( gpipeline.fb_main, inverse );
+   vg_framebuffer_inverse_ratio( gpipeline.fb_main, inverse );
 
    if( k_blur_effect ){
       shader_blitblur_use();
@@ -441,14 +437,14 @@ static void present_view_with_post_processing(void){
          v2_zero( override );
       shader_blitblur_uOverrideDir( override );
 
-      render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
-      render_fb_bind_texture( gpipeline.fb_main, 1, 1 );
+      vg_framebuffer_bind_texture( gpipeline.fb_main, 0, 0 );
+      vg_framebuffer_bind_texture( gpipeline.fb_main, 1, 1 );
    }
    else{
       shader_blit_use();
       shader_blit_uTexMain( 0 );
       shader_blit_uInverseRatio( inverse );
-      render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
+      vg_framebuffer_bind_texture( gpipeline.fb_main, 0, 0 );
    }
 
    render_fsquad();
@@ -456,7 +452,8 @@ static void present_view_with_post_processing(void){
 
 static void render_player_transparent(void)
 {
-   if( (menu.page == k_menu_page_main) && 
+   if( (skaterift.activity == k_skaterift_menu) &&
+       (menu.page == k_menu_page_main) && 
        (menu.main_index == k_menu_main_guide) )
    {
       return;
@@ -673,7 +670,7 @@ static void render_main_game(void)
    }
 
    /* variable res target */
-   render_fb_bind( gpipeline.fb_main, 1 );
+   vg_framebuffer_bind( gpipeline.fb_main, k_render_scale );
    glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
    glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
 
@@ -691,7 +688,7 @@ static void render_main_game(void)
    /* continue with variable rate */
    if( !global_miniworld.transition && !menu_viewing_map() )
    {
-      render_fb_bind( gpipeline.fb_main, 1 );
+      vg_framebuffer_bind( gpipeline.fb_main, k_render_scale );
       render_world_gates( get_view_world(), &skaterift.cam );
    }
 
@@ -737,21 +734,22 @@ void vg_render(void)
    gui_render_icons();
 }
 
-void vg_gui(void)
+void vg_gui( ui_context *ctx )
 {
    if( skaterift.op == k_async_op_clientloading ) return;
 
-   gui_draw();
+   gui_draw( ctx );
 
-   if( k_tools_mode ){
+   if( k_tools_mode )
+   {
       ui_rect null;
       ui_rect screen = { 0, 0, vg.window_x, vg.window_y };
       ui_rect panel = { 0, 0, 1000, 700 };
       ui_rect_center( screen, panel );
-      vg_ui.wants_mouse = 1;
+      ui_capture_mouse( ctx, 1 );
 
-      ui_fill( panel, ui_colour( k_ui_bg+1 ) );
-      ui_outline( panel, 1, ui_colour( k_ui_bg+7 ), 0 );
+      ui_fill( ctx, panel, ui_colour( ctx, k_ui_bg+1 ) );
+      ui_outline( ctx, panel, 1, ui_colour( ctx, k_ui_bg+7 ), 0 );
 
       ui_rect_pad( panel, (ui_px[2]){ 8, 8 } );
 
@@ -759,30 +757,31 @@ void vg_gui(void)
    }
 
    if( k_light_editor )
-      imgui_world_light_edit( world_current_instance() );
-
+      imgui_world_light_edit( ctx, world_current_instance() );
+   
    vg_ui.tex_bg = gpipeline.fb_main->attachments[0].id;
-   render_fb_inverse_ratio( gpipeline.fb_main, vg_ui.bg_inverse_ratio );
+   vg_framebuffer_inverse_ratio( gpipeline.fb_main, vg_ui.bg_inverse_ratio );
 
-   menu_gui();
-   player__im_gui();
+   menu_gui( ctx );
+   player__im_gui( ctx );
    world_instance *world = world_current_instance();
 
-   world_routes_imgui( world );
-   skaterift_replay_imgui();
-   workshop_form_gui();
-   render_view_framebuffer_ui();
-   remote_player_network_imgui( vg.pv );
+   world_routes_imgui( ctx, world );
+   skaterift_replay_imgui( ctx );
+   workshop_form_gui( ctx );
+   remote_player_network_imgui( ctx, vg.pv );
 
    if( menu_viewing_map() )
    {
-      remote_players_imgui_world( world_current_instance(), vg.pv, 2000.0f, 0 );
-      remote_players_imgui_lobby();
+      remote_players_imgui_world( ctx, world_current_instance(), 
+                                  vg.pv, 2000.0f, 0 );
+      remote_players_imgui_lobby( ctx );
    }
    else 
    {
-      remote_players_chat_imgui(); /* TODO: conditional */
-      remote_players_imgui_world( world_current_instance(), vg.pv, 100.0f, 1 );
+      remote_players_chat_imgui( ctx ); /* TODO: conditional */
+      remote_players_imgui_world( ctx, world_current_instance(), 
+                                  vg.pv, 100.0f, 1 );
    }
 }