full request roundtrip
[carveJwlIkooP6JGAAIwe30JlM.git] / skaterift.c
index aa86fdca47b50304a95c1939e4bebcf1c37dc10f..5b69d566664d31bcbfb8dc84cc5854031b475d9a 100644 (file)
 static struct player_avatar localplayer_avatar;
 
 int main( int argc, char *argv[] ){
+#if 0
+   u8 buf[ 512 ];
+   bitpack_ctx ctx = {
+      .buffer = buf,
+      .buffer_len = 512,
+      .bytes = 0,
+      .mode = k_bitpack_compress
+   };
+
+   v4f q = {  0.388, -0.565, 0.515, 0.515 };
+   vg_info( "q: %f %f %f %f\n", q[0], q[1], q[2], q[3] );
+
+   /* compress */
+   bitpack_qquat( &ctx, q );
+
+   vg_info( "compressed bytes: %u\n", ctx.bytes );
+
+   /* decompress */
+   ctx.bytes = 0;
+   ctx.mode = k_bitpack_decompress;
+
+   bitpack_qquat( &ctx, q );
+   vg_info( "q: %f %f %f %f\n", q[0], q[1], q[2], q[3] );
+
+   return 0;
+#endif
+
    vg_mem.use_libc_malloc = 0;
    vg_set_mem_quota( 160*1024*1024 );
    vg_enter( argc, argv, "Voyager Game Engine" ); 
@@ -84,6 +111,7 @@ vg_info("            '        ' '--' [] '----- '----- '     ' '---'  "
 
    steam_init();
    vg_loader_step( NULL, steam_end );
+   vg_loader_step( remote_players_init, NULL );
    vg_loader_step( network_init, network_end );
 }
 
@@ -205,7 +233,8 @@ static void vg_load(void){
    /* FIXME FIXME FIXME FIXME FIXME */
    u32 mtx_size = sizeof(m4x3f)*localplayer_avatar.sk.bone_count;
    localplayer.final_mtx = vg_linear_alloc( vg_mem.rtmemory, mtx_size );
-   netplayers.final_mtx = vg_linear_alloc( vg_mem.rtmemory, mtx_size*32 );
+   netplayers.final_mtx = vg_linear_alloc( vg_mem.rtmemory, 
+                                           mtx_size*NETWORK_MAX_PLAYERS );
 
    player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" );
    player__bind();
@@ -282,7 +311,7 @@ static void vg_load(void){
    skaterift_restore_state();
    vg_loader_step( NULL, skaterift_autosave_synchronous );
 
-   board_processview_thread(NULL);
+   //board_processview_thread(NULL);
    vg_async_call( async_call_ready, NULL, 0 );
 }
 
@@ -307,6 +336,7 @@ static void vg_pre_update(void){
       skaterift_change_client_world_preupdate();
 
    draw_origin_axis();
+   skateshop_autostart_loading();
    network_update();
 
    /* time rate */
@@ -322,6 +352,7 @@ static void vg_pre_update(void){
    player__pre_update();
    world_entity_focus_preupdate();
    skaterift_replay_pre_update();
+   remote_sfx_pre_update();
 
    world_update( world_current_instance(), localplayer.rb.co );
    audio_ambient_sprites_update( world_current_instance(), localplayer.rb.co );
@@ -453,37 +484,7 @@ static void render_player_transparent(void){
 
    /* Draw player to window buffer and blend background ontop */
    player__render( &small_cam );
-}
-
-static void animate_remote_players(void){
-   for( u32 i=0; i<vg_list_size(netplayers.list); i ++ ){
-      struct network_player *player = &netplayers.list[i];
-      if( !player->active ) continue;
-      if( player->subsystem > k_player_subsystem_max ) continue;
-
-      struct player_subsystem_interface *sys = 
-         player_subsystems[player->subsystem];
-
-      struct player_avatar *av = localplayer.playeravatar;
-
-      player_pose pose;
-      sys->pose( &player->animdata, &pose );
-      apply_full_skeleton_pose( &av->sk, &pose, 
-                                &netplayers.final_mtx[ av->sk.bone_count*i ] );
-   }
-}
-
-static void render_remote_players( world_instance *world, camera *cam ){
-   for( u32 i=0; i<vg_list_size(netplayers.list); i ++ ){
-      struct network_player *player = &netplayers.list[i];
-      if( !player->active ) continue;
-      
-      struct player_avatar *av = localplayer.playeravatar;
-
-      struct player_model *model = &localplayer.fallback_model;
-      render_playermodel( cam, world, 0, model, &av->sk,
-                          &netplayers.final_mtx[ av->sk.bone_count*i ] );
-   }
+   render_remote_players_tags( localplayer.viewable_world, &skaterift.cam );
 }
 
 static void render_scene(void){
@@ -512,6 +513,7 @@ static void render_scene(void){
                                     GL_COLOR_ATTACHMENT1 } );
       view_world = &world_static.instances[respawn_chooser.world_id];
       render_world_override( view_world );
+      render_world_routes( view_world, &skaterift.cam, 1 );
    }
    else{
       render_world( view_world, &skaterift.cam, 0 );
@@ -584,7 +586,7 @@ static void render_main_game(void){
    /* --------------------------------------------------------------------- */
 
    world_instance *view_world = localplayer.viewable_world;
-   if( view_world != NULL ){
+   if( (view_world != NULL) && (skaterift.activity != k_skaterift_respawning) ){
       render_world_cubemaps( view_world );
 
       ent_gate *gate = view_world->rendering_gate;
@@ -675,7 +677,7 @@ static void vg_gui(void){
    skaterift_replay_imgui();
    workshop_form_gui();
    render_view_framebuffer_ui();
-   remote_player_network_imgui();
+   remote_player_network_imgui( vg.pv );
 }