chaos caused by async
[carveJwlIkooP6JGAAIwe30JlM.git] / skaterift.c
index d943c2d07a13c55831527a4954d3031031dc913d..54e5feb5d202c3f3849be04f1a67cec2a42a4dbb 100644 (file)
@@ -25,6 +25,7 @@
 VG_STATIC struct player_avatar localplayer_avatar;
 VG_STATIC struct player_model  localplayer_models[3];
 VG_STATIC struct player_board  localplayer_boards[1];
+VG_STATIC int skaterift_status = 0;
 
 #include "network.h"
 #include "menu.h"
@@ -103,6 +104,14 @@ void temp_update_playermodel(void){
    player__use_model( &localplayer, &localplayer_models[cl_playermdl_id] );
 }
 
+VG_STATIC void async_skaterift_complete( void *payload, u32 size )
+{
+   skaterift_status = 1;
+
+   localplayer.viewable_world = get_active_world();
+   localplayer_cmd_respawn( 1, (const char *[]){ "start" } );
+}
+
 VG_STATIC void vg_load(void)
 {
    vg_loader_step( render_init, NULL );
@@ -150,12 +159,9 @@ VG_STATIC void vg_load(void)
 #endif
 
    vg_console_load_autos();
-}
 
-VG_STATIC void vg_start(void)
-{
-   localplayer.viewable_world = get_active_world();
-   localplayer_cmd_respawn( 1, (const char *[]){ "start" } );
+   vg_async_item *call = vg_async_alloc(0);
+   vg_async_dispatch( call, async_skaterift_complete );
 }
 
 VG_STATIC void draw_origin_axis(void)
@@ -169,7 +175,7 @@ VG_STATIC void vg_update(void)
 {
    steam_update();
 
-   if( vg.is_loaded ){
+   if( skaterift_status == 1 ){
       draw_origin_axis();
       network_update();
       
@@ -182,7 +188,7 @@ VG_STATIC void vg_update(void)
 
 VG_STATIC void vg_update_fixed(void)
 {
-   if( vg.is_loaded ){
+   if( skaterift_status == 1 ){
       world_routes_fixedupdate( get_active_world() );
 
       player__update( &localplayer );
@@ -215,7 +221,7 @@ VG_STATIC void vg_update_fixed(void)
 
 VG_STATIC void vg_update_post(void)
 {
-   if( vg.is_loaded ){
+   if( skaterift_status == 1 ){
       player__post_update( &localplayer );
 
       float dist;
@@ -428,6 +434,11 @@ VG_STATIC void render_main_game(void)
 
 VG_STATIC void vg_render(void)
 {
+   if( skaterift_status == 0 ){
+      _vg_loader_render();
+      return;
+   }
+
    glBindFramebuffer( GL_FRAMEBUFFER, 0 );
 
    glViewport( 0,0, vg.window_x, vg.window_y );
@@ -449,6 +460,10 @@ VG_STATIC void vg_render(void)
 
 VG_STATIC void vg_ui(void)
 {
+   if( skaterift_status == 0 ){
+      return;
+   }
+
 #if 0
    player__im_gui( &localplayer );
 #endif