#else
#include "player_interface.h"
#include "player_device_walk.h"
+#include "player_device_skate.h"
#include "player_model.h"
/* temp */
VG_STATIC player_interface localplayer;
VG_STATIC struct player_device_walk localplayer_walk;
+VG_STATIC struct player_device_skate localplayer_skate;
VG_STATIC struct player_avatar localplayer_avatar;
VG_STATIC glmesh localplayer_meshes[3];
{
g_conf_init();
+ common_var_temp();
+
vg_var_push( (struct vg_var){
.name = "cl_ui",
.data = &cl_ui,
player_use_avatar( &localplayer, &localplayer_avatar );
player_use_mesh( &localplayer, &localplayer_meshes[0] );
player_use_device( &localplayer, &player_device_walk, &localplayer_walk );
+ player_use_device( &localplayer, &player_device_skate, &localplayer_skate );
/* --------------------- */
/* Draw world */
glEnable( GL_DEPTH_TEST );
-
render_world( &main_camera );