{
g_conf_init();
+ common_var_temp();
+
vg_var_push( (struct vg_var){
.name = "cl_ui",
.data = &cl_ui,
}
#endif
- player_post_update( &localplayer, &main_camera );
+ player_post_update( &localplayer );
#if 0
menu_update();
/* Draw world */
glEnable( GL_DEPTH_TEST );
-
render_world( &main_camera );