fix long standing grind bug
[carveJwlIkooP6JGAAIwe30JlM.git] / skaterift.c
index 6f0364a9db7970728743a4ab2f1e68274eeca3cc..50939ae270019e8cbfcbd39f68e0478ae635ee96 100644 (file)
 #define SR_NETWORKED
 #define VG_DEVWINDOW
 
+/* 
+ *     system headers
+ * --------------------- */
+
 #include "common.h"
 #include "conf.h"
 #include "steam.h"
 #include "render.h"
 #include "audio.h"
+
 #include "world.h"
+
 #include "font.h"
 #include "player.h"
 
-#include "entity.c"
-#include "workshop.c"
-
 #include "network.h"
 #include "menu.h"
 #include "vehicle.h"
 #include "pointcloud.h"
 
+/*    unity build
+ * ----------------- */
+
+#include "world.c"
+#include "player.c"
+#include "vehicle.c"
+#include "entity.c"
+#include "workshop.c"
+#include "addon.c"
+
 static struct player_avatar localplayer_avatar;
 static struct player_model  localplayer_models[3];
 
-
 int main( int argc, char *argv[] )
 {
    vg_mem.use_libc_malloc = 0;
@@ -95,7 +107,7 @@ void temp_update_playermodel(void){
 
 VG_STATIC void async_skaterift_complete( void *payload, u32 size )
 {
-   localplayer.viewable_world = get_active_world();
+   localplayer.viewable_world = world_current_instance();
    localplayer_cmd_respawn( 1, (const char *[]){ "start" } );
 
    skaterift_end_op();
@@ -111,11 +123,13 @@ VG_STATIC void vg_load(void)
    vg_loader_step( world_init, NULL );
    vg_loader_step( vehicle_init, NULL );
    vg_loader_step( font3d_init, NULL );
-
-   font3d_load( &world_global.font, "models/rs_font.mdl", vg_mem.rtmemory );
+   vg_loader_step( gui_init, NULL );
 
    vg_loader_step( player_init, NULL );
    vg_loader_step( player_ragdoll_init, NULL );
+
+   /* content stuff */
+   vg_loader_step( addon_system_init, NULL );
    vg_loader_step( workshop_init, NULL );
    vg_loader_step( skateshop_init, NULL );
    
@@ -135,9 +149,45 @@ VG_STATIC void vg_load(void)
    vg_loader_step( audio_init, audio_free );
 
    /* 'systems' are completely loaded now */
-   /* load home/permanent world */
-   world_load( 0, "maps/mp_spawn/main.mdl" );
-
+   
+   /* load home/permanent world manually */
+   strcpy( world_loader.name, "mp_spawn" );
+   world_loader.generate_point_cloud = 1;
+   world_loader.world_index = 0;
+   world_loader.location = k_world_load_type_local;
+   world_load_mdl( "maps/mp_spawn/main.mdl" );
+
+   /* Completing addon registrations
+    * -------------------------------------
+    */
+   vg_msg msg;
+
+   /* understate diy. */
+   addon_reg *spawn = addon_mount_local_addon( "maps/mp_spawn", 
+                                                k_workshop_file_type_world, 
+                                                ".mdl" );
+   vg_msg_init( &msg, spawn->metadata, sizeof(spawn->metadata) );
+   vg_msg_frame( &msg, "workshop" );
+   vg_msg_wkvstr( &msg, "title", "Understate DIY" );
+   vg_msg_end_frame( &msg );
+   vg_msg_wkvstr( &msg, "location", "USA" );
+   spawn->metadata_len = msg.cur;
+
+   /* mtzero island */
+   addon_reg *mtzero = addon_mount_local_addon( "maps/mp_mtzero",
+                                                k_workshop_file_type_world,
+                                                ".mdl" );
+   vg_msg_init( &msg, mtzero->metadata, sizeof(mtzero->metadata) );
+   vg_msg_frame( &msg, "workshop" );
+   vg_msg_wkvstr( &msg, "title", "Mt.Zero Island" );
+   vg_msg_end_frame( &msg );
+   vg_msg_wkvstr( &msg, "location", "Australia" );
+   mtzero->metadata_len = msg.cur;
+   global_skateshop.selected_world_id=1;
+   global_skateshop.pointcloud_world_id=1;
+   skateshop_preview_loader_thread( mtzero ); /* HACK */
+
+   vg_async_call( async_addon_reg_update, NULL, 0 );
    vg_console_load_autos();
    menu_link();
 
@@ -167,8 +217,8 @@ VG_STATIC void vg_update(void)
    player__pre_update( &localplayer );
    global_skateshop_preupdate();
 
-   world_update( get_active_world(), localplayer.rb.co );
-   audio_ambient_sprites_update( get_active_world(), localplayer.rb.co );
+   world_update( world_current_instance(), localplayer.rb.co );
+   audio_ambient_sprites_update( world_current_instance(), localplayer.rb.co );
    //gui_helper_action( localplayer.input_use, "\x7f Hello \x1f""A \x1e\x84" );
 }
 
@@ -176,7 +226,7 @@ VG_STATIC void vg_update_fixed(void)
 {
    if( skaterift.async_op == k_async_op_clientloading ) return;
 
-   world_routes_fixedupdate( get_active_world() );
+   world_routes_fixedupdate( world_current_instance() );
    player__update( &localplayer );
    vehicle_update_fixed();
 }
@@ -293,9 +343,9 @@ VG_STATIC void render_scene(void)
       return;
    }
 
-   for( u32 i=0; i<vg_list_size(world_global.worlds); i++ ){
-      if( world_global.worlds[i].status == k_world_status_loaded ){
-         world_prerender( &world_global.worlds[i] );
+   for( u32 i=0; i<vg_list_size(world_static.worlds); i++ ){
+      if( world_static.worlds[i].status == k_world_status_loaded ){
+         world_prerender( &world_static.worlds[i] );
       }
    }
 
@@ -395,83 +445,12 @@ VG_STATIC void vg_gui(void)
 #if 0
    player__im_gui( &localplayer );
 #endif
-   world_instance *world = get_active_world();
+   world_instance *world = world_current_instance();
 
    workshop_form_gui();
    render_view_framebuffer_ui();
 }
 
-static void async_skaterift_world_loaded( void *payload, u32 size )
-{
-   skaterift_end_op();
-}
-
-static void skaterift_world_changer_thread( void *data )
-{
-   const char *path = data;
-   world_load( 1, world_global.load_target );
-   vg_async_call( async_skaterift_world_loaded, NULL, 0 );
-}
-
-/* holding pattern before we can start loading the new world, since we might be
- * waiting for audio to stop */
-static void skaterift_change_world_preupdate(void)
-{
-   for( u32 i=1; i<vg_list_size(world_global.worlds); i++ ){
-      world_instance *inst = &world_global.worlds[i];
-      
-      if( inst->status == k_world_status_unloading ){
-         if( world_freeable( inst ) ){
-            world_free( inst );
-         }
-         return;
-      }
-   }
-
-   vg_info( "worlds cleared, begining load\n" );
-   skaterift_shift_op( k_async_op_world_loading );
-
-   /* finally can start the loader */
-   vg_loader_start( skaterift_world_changer_thread, NULL );
-}
-
-/* places all loaded worlds into unloading state */
-static void skaterift_change_world( const char *world_path )
-{
-   vg_info( "switching to %s\n", world_path );
-
-   if( world_global.active_world != 0 ){
-      vg_error( "Cannot change worlds while in non-root world\n" );
-   }
-   else{
-      skaterift_begin_op( k_async_op_world_preloading );
-
-      vg_linear_clear( vg_mem.scratch );
-      world_global.load_target = vg_linear_alloc( vg_mem.scratch, 1024 );
-      vg_strncpy( world_path, world_global.load_target, 
-                  1024, k_strncpy_overflow_fatal );
-      
-      vg_info( "unloading old worlds\n" );
-      world_unlink_nonlocal( &world_global.worlds[0] );
-      
-      for( u32 i=1; i<vg_list_size(world_global.worlds); i++ ){
-         world_instance *inst = &world_global.worlds[i];
-
-         if( inst->status == k_world_status_loaded ){
-            inst->status = k_world_status_unloading;
-            world_fadeout_audio( inst );
-         }
-      }
-   }
-}
-
-static int skaterift_change_world_command( int argc, const char *argv[] )
-{
-   if( argc == 1 )
-      skaterift_change_world( argv[0] );
-
-   return 0;
-}
 
 #else